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Re: SRR Suggestions and Ideas Thread

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Kachance is not online. Kachance
Joined: 21 Jan 2009
Total Posts: 3231
23 Nov 2011 02:43 PM
SRR is in a very early beta!
Link: http://www.roblox.com/SRR-BETA-place?id=62352859

I would love to hear suggestions on anything that has to do with the game!
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Turbozester is not online. Turbozester
Joined: 13 Mar 2008
Total Posts: 151
23 Nov 2011 06:22 PM
Mods, like Perks that allow some special power. You can only equip one, but each have a different effect. Ex: "Gravity Cat" mod allows the :3 Power-Up to raise you higher and faster, or "Bribe" gives you a random Power-Up after you die, maybe even other types that allow certain Power-Ups to last longer, or the Golden Power-Up's charge to last less time.

Perhaps a black Power-Up that blinds players nearby (Or on touch) for a short time. I'm thinking the Power-Up would be a black orb with a white :O face. (Unless I missed a Power-Up and the :O face is already in use. xD)

And, has any kind of pink projectile Power-Up come to mind?
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Scavenger773 is not online. Scavenger773
Joined: 08 Nov 2008
Total Posts: 37
24 Nov 2011 11:15 AM
Maybe a power up that gives you a cape, and you can jump higher and run faster? Maybe the power up would be blue with a super-man symbol on it?
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samos2 is not online. samos2
Joined: 14 Dec 2009
Total Posts: 748
24 Nov 2011 11:29 AM
A map made by me? :3

No matter what is said, I WILL make one. :3 :3 :3 :3
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Turbozester is not online. Turbozester
Joined: 13 Mar 2008
Total Posts: 151
24 Nov 2011 11:52 AM
@Scavenger773 - I think that would be the :3 and :U Power-Up mashed together.
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samos2 is not online. samos2
Joined: 14 Dec 2009
Total Posts: 748
24 Nov 2011 12:32 PM
:U :D :3 :, D: :X
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Turbozester is not online. Turbozester
Joined: 13 Mar 2008
Total Posts: 151
24 Nov 2011 04:39 PM
>:( :( -_-

The -_- Power-Up becomes the player's face when he/she hits those flipping barely noticeable bombs. =D
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cohost101 is not online. cohost101
Joined: 07 Feb 2009
Total Posts: 47
24 Nov 2011 10:47 PM
Add data saving, and be able to hold 3 weapons at a time and activate by e,r, or t.
Also put coins in the maps and put the old maps from rr1 in and call them: ex: Frigid Flight Classic
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Kachance is not online. Kachance
Joined: 21 Jan 2009
Total Posts: 3231
25 Nov 2011 11:56 AM
Good ideas so far! :D
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gebbagebba is not online. gebbagebba
Joined: 28 Nov 2010
Total Posts: 48
25 Nov 2011 10:41 PM
There should be a really rare Ball/cube thats looks like a disco and when you get it it makes everyone withn 30 blocks away blind.
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samos2 is not online. samos2
Joined: 14 Dec 2009
Total Posts: 748
26 Nov 2011 04:28 AM
Ok this one is a GREAT idea and I hope Kachance adds it ASAP. A SRR map making kit. Genius I know! Oh and btw Kach, I am making a Forest Fall NXT, remember the original Forest fall? This is why I need the kit soooo badly. If it was my idea for the RR kit, it should be me idea for the SRR making kit, if you understand what I am saying. -_- :X :D D: :U :' :3 :( >:(
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TheKewlMan is not online. TheKewlMan
Joined: 11 Apr 2009
Total Posts: 2285
26 Nov 2011 12:14 PM
delete the speed things. they are annoying.
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TheKewlMan is not online. TheKewlMan
Joined: 11 Apr 2009
Total Posts: 2285
26 Nov 2011 12:25 PM
also... there should be battle courses,bosses, and an adventure mode with worlds,enemies, and stars

now, i've gotz some games to play
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superstarxalien169 is not online. superstarxalien169
Joined: 28 Oct 2009
Total Posts: 135
26 Nov 2011 04:16 PM
Retro courses? YES! Although it needs a twist: 2 Easy. 2 Medium and 2 Hard.
I would choose:

Easy:

Moss Stone Scramble Classic

Floating Island Frenzy Classic

Medium:

Puddle Rock Peril Classic

Mineshaft Madness Classic

Hard:

Castle Canter Classic (Lol, it's abreviation now is CCC)

Haunted Havoc Classic (Here's a reason why: Ghosts. Ghosts and even moar ghosts than original).
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superstarxalien169 is not online. superstarxalien169
Joined: 28 Oct 2009
Total Posts: 135
26 Nov 2011 04:21 PM
(Sorry for double post. D=)

No wait, I got a better idea on making Haunted Havoc Classic hard.

Now the ghosts there move incredibly fast than original.
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Kachance is not online. Kachance
Joined: 21 Jan 2009
Total Posts: 3231
26 Nov 2011 06:43 PM
Adventure mode is against the point of the game.

Retro maps aren't looped, and aren't compatible with any of the new features.
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TheKewlMan is not online. TheKewlMan
Joined: 11 Apr 2009
Total Posts: 2285
26 Nov 2011 08:58 PM
at least make the battle and boss stages.
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samos2 is not online. samos2
Joined: 14 Dec 2009
Total Posts: 748
27 Nov 2011 04:38 AM
I already made a Moss Stone Scramble NXT =P It has trees you get up to with red powerups and a cave of wedges! It IS designed to have more laps than usuall (Hence the fact it is small but it loops very easily)
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Nedlih is not online. Nedlih
Joined: 16 Feb 2011
Total Posts: 3480
27 Nov 2011 02:21 PM
I've gotta few.

==New powerup==

"Orange Powerup"

Face: "Epic Face"

How Useful it is: Very

What it does: The "Orange Powerup" will teleport you to the next checkpoint, very hard to get.

==New Map==

"Underwater Utopia"

Brief Desription: I dont know, I guess its just underwater. I'm not very imaginative.
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TheKewlMan is not online. TheKewlMan
Joined: 11 Apr 2009
Total Posts: 2285
27 Nov 2011 03:34 PM
i also made and finished a moss stone scramble all it needs to be now is grouped into a model and scripted
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tbear64 is not online. tbear64
Joined: 18 Apr 2009
Total Posts: 3501
03 Dec 2011 12:32 PM
My Map Entry:

Name: Space Base Circuit

Description: A space-themed circuit.

Obstacles: 4-5 Endless pits (NO KILLBRICKS, IT MAKES IT MORE REALISTIC)

Laps: 3-4.

Item-specific areas: 1 wood-wall one, gives gold orb, works like this:

Gold item get+use, orange use, exit, use remaining. Trying to go in the other way is just a time sink.

Loops: Yes (hole near start is enterance from lobby, use start touch on enter as "Lap 1", wedge is loop to prevent wrong way)

Link: http://www.roblox.com/Space-Base-Circuit-item?id=66902762

Name:
Description:
Obstacles:
Laps:
Item-specific areas:
Loops:
Notes;
Link:

=-~POST 1 END~-=
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tbear64 is not online. tbear64
Joined: 18 Apr 2009
Total Posts: 3501
03 Dec 2011 12:34 PM
=-~START OF POST 2=-~

I also like the "Battle" idea, here's what should happen:

Orbs are modified.

Last Person Standing.

Non-attack items are still good.

There is no gold powerup.
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TheKewlMan is not online. TheKewlMan
Joined: 11 Apr 2009
Total Posts: 2285
03 Dec 2011 12:43 PM
accatually, each battle has a different type types:

last person standing
to the area
hit all switches
find the true rainbow powerup
the most moneh
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Nibri is not online. Nibri
Joined: 15 Jun 2010
Total Posts: 748
25 Dec 2011 10:55 AM
TheKewlMan, you're forgetting this: a Team Battle, and Most Points Mode(5 HP, +1 Point for each hit you make on an opponent, +3 for KOing an opponent, +5 for KOing the leader(Leader is marked with some kinda GUI or Hat)(Only applies to Individual Most Points Mode), -2 for losing all HP)!
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Nibri is not online. Nibri
Joined: 15 Jun 2010
Total Posts: 748
25 Dec 2011 10:57 AM
Oops, almost forgot:If you collide with someone head-on while using a Boost, you can steal 1 HP from them! (also counts as +1 Point)
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