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Re: 3D Pathfinding in Roblox

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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
28 Jul 2013 01:59 PM
[ Content Deleted ]
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
28 Jul 2013 02:00 PM
157 plus how many?
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
28 Jul 2013 02:26 PM
One hundred and fifty-seven plus sixty-nine. That's how many.
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Maradar is not online. Maradar
Joined: 06 Mar 2012
Total Posts: 4478
28 Jul 2013 03:00 PM
226 lines?
FOR ALL THAT?
Oysi, you sir, are a low-lines count god.

~Tanner L. Ghosen~
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
28 Jul 2013 03:07 PM
If you have to do pathfinding in over 226 lines, you're just bad at coding
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databrain is not online. databrain
Joined: 01 Jan 2013
Total Posts: 3342
28 Jul 2013 03:14 PM
Man, taslem is an awesome guy.

Emerson wrote an essay on that
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
28 Jul 2013 03:17 PM
Yeah, but how many statements? Lines is a bad metric.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
28 Jul 2013 03:50 PM
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
28 Jul 2013 04:40 PM
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
28 Jul 2013 04:59 PM
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
28 Jul 2013 05:00 PM
umg it did? I got to see this :O

~ COME THERE (AND I WORKED, AND TONS) COME (AND TONS
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
28 Jul 2013 08:18 PM
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abaw7 is not online. abaw7
Joined: 23 Oct 2009
Total Posts: 745
28 Jul 2013 10:26 PM
Source Code?
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
28 Jul 2013 10:47 PM
There is no source code for Oysi's creations.

~ Linguam latinam est optimum ~
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
28 Jul 2013 11:02 PM
Just like my good ones
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
29 Jul 2013 05:10 AM
Now give them jetpacks and make it a flying zombie survival game.
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
29 Jul 2013 06:39 AM
And let them regenerate health at a rate of 1 HP per second.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
29 Jul 2013 12:10 PM
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
29 Jul 2013 01:26 PM
Make a slimey goo that slowly moves towards players o,o

And eats everything on its way.

And has cool lighting effects.

And bubbles.

And gas.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
29 Jul 2013 01:55 PM
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Maradar is not online. Maradar
Joined: 06 Mar 2012
Total Posts: 4478
29 Jul 2013 02:05 PM
@oysi
omg
game idea:
Attack of the Slime.

~Tanner L. Ghosen~
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
30 Jul 2013 06:37 AM
And just for fun you must simulate the flow of nutrients inside the goo.

It shall form a nucleus in a safe place and form a protecting layer of armor-goo around it.

When it eats a player the player will slowly flow towards the nucleus inside the goo-arms to be eaten.


Yes, you should be able to use grenades and weapons. Of course you should get paralyzed after a few seconds in the goo, and weaponry should be ineffective inside more mature branches of the goo. (to prevent people jumping in with 10 grenades and triggering them all in the nucleus)

The nucleus should look like a deformed sorcus constantly begging you to feed it in a monstrous goo-voice created using one of those MIDI things.


Yes.....

It will be magnificient...
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