supersaga
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| Joined: 18 Jun 2009 |
| Total Posts: 3002 |
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| 27 Jul 2013 12:50 PM |
Variables:
while true do local p = Instance.new("Part") local q = Instance.new("BodyVelocity") local r = script.Deleter:Clone() p.BrickColor = BrickColor.new("White") p.Parent = game.Workspace p.Shape = 6 p.Size = Vector3.new(.5, .5, .5) p.Transparency = 0 p.Reflectance = 0.3 p.Locked = true p.Anchored = false p.CanCollide = false p.formFactor = "Plate" p.Position = Vector3.new((math.random(-100, 110)),110,(math.random(-100,110)))----This determines where the snow will fall. q.velocity = Vector3.new(0, -18, 0) q.Parent = p r.Parent = p wait(0.5)-----Decrease the ammount of time here for thicker snow, WARNING: the thicker the snow, the more lag you get. It is currently set at 1 , a slight trickle of snow. end |
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| 27 Jul 2013 12:53 PM |
| Do you need help or something? |
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noliCAIKS
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| Joined: 08 Mar 2010 |
| Total Posts: 917 |
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| 27 Jul 2013 12:55 PM |
I think he's just proud of his script and showing it to us because he wants to be praised. Good boy! Keep it up. |
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| 27 Jul 2013 12:55 PM |
| This is not the place to do that. |
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Foged
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| Joined: 21 Jun 2008 |
| Total Posts: 307 |
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| 27 Jul 2013 12:59 PM |
I don't know, doesn't seem like it would work.
I don't know if "6" is a real shape. |
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Placen
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| Joined: 28 Feb 2009 |
| Total Posts: 4496 |
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| 27 Jul 2013 01:35 PM |
I made a rain script a couple years ago for an arena map. Sort of like your snow script.
while true do
wait(10) function rainBricks() local p = Instance.new("Part") p.Parent = game.Workspace p.Shape = "Ball" p.Name = "Rain_Sphere" p.CanCollide = true p.BrickColor = BrickColor.new("Light blue") p.Size = Vector3.new(2,2,2) p.Position = Vector3.new(math.random(-68.5,25.5),164,math.random(-87.5,6.5)) wait(0.5) end
for i = 1,30 do rainBricks() wait() end
wait(10) d = game.Workspace:GetChildren() for i = 1,#d do if d[i].Name == "Rain_Sphere" then d[i]:remove() end end end |
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