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| 27 Jul 2013 11:49 AM |
That's a bunch of BS right there. If anything, it's easier for you guys to spawn kill TGI/TAG because they don't spawn on cliffs.
And if you haven't figured it out yet, higher ground is an ADVANTAGE. You raiders just have no idea how the hell to use it.
And in no way are the guns unfair, nor do TGI/TAG get extra money.
If you're going to complain, then don't even bother raiding. |
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Imitater
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| Joined: 17 Aug 2012 |
| Total Posts: 29994 |
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| 27 Jul 2013 11:50 AM |
SHII is unfair towards TGI
-[ Join The Arcadian Guard! http://www.roblox.com/Groups/group.aspx?gid=740468 ]- |
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| 27 Jul 2013 11:51 AM |
agreed
Hail Arcadia, Glory to the Imperium, Honor to the Emperor! |
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| 27 Jul 2013 11:51 AM |
@Imitater,
That's exactly what I was trying to state here. |
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| 27 Jul 2013 11:52 AM |
| You're saying we have the same guns as TGI? Plus, higher ground IS an advantage, but not when you're trying to get out. If it was for defense? Very useful. We're basically trapped up there. |
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| 27 Jul 2013 11:52 AM |
i dont know why the people are saying its unfair i mean we'd have a bunch of wins if you'd stop leaving when we are capping it |
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| 27 Jul 2013 11:54 AM |
| @Bloody, everyone starts off with the same guns. The more kills, the more money you can earn to buy better guns. |
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fox1238
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| 27 Jul 2013 11:54 AM |
| ^ Several wins today,. Glory to Vaktovia! |
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Imitater
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| 27 Jul 2013 11:55 AM |
@mario
same for you guys wow
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| 27 Jul 2013 11:55 AM |
| And the higher ground BS you're trying to push in here? That it's disadvantageous to TGI? |
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hardy359
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| 27 Jul 2013 11:55 AM |
| We can't spawnkill when TGI and TAG have like 20 second FF. |
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| 27 Jul 2013 11:56 AM |
"20 second FF"
It's 5 seconds. |
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| 27 Jul 2013 11:57 AM |
If your going to complain about TGI/TAG who surrender or retreat,
send before and after pictures (with times) to TGI Officers, and the retreater(s) should receive an exile unless they have a good reason for leaving. |
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| 27 Jul 2013 11:57 AM |
Oh, and what about the two different obbies by the base? For us, we have to stack up a slanted brick, or sword jump up the wall, while TGI have to simply do an easy sword jump and walk into the base, straight to the terminal. |
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| 27 Jul 2013 11:59 AM |
| Higher ground allows the better visual of enemies, and then the suppression of them. |
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| 27 Jul 2013 12:00 PM |
@Bloody,
Then go to the TGI Obstacle.
In all honesty, I thought there was only one obstacle. |
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Buc391
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| 27 Jul 2013 12:01 PM |
| They have 15 second FF time, which is the max FF time you could have in a spawn. |
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| 27 Jul 2013 12:01 PM |
| Sure, we can see TGI, but they can easily aim at the few barriers we have up there and shoot. We have to fight as we're going down, so it doesn't help, especially since they have a good amount of barriers there. |
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| 27 Jul 2013 12:02 PM |
And if you don't like the fort, then don't bother raiding.
VAK has raiders spawn-trapped at SMO in the cave. |
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Buc391
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| 27 Jul 2013 12:02 PM |
| If we don't raid, how the hell are we supposed to win the war? |
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| 27 Jul 2013 12:03 PM |
| Codeman, that means we have to walk across the map and into an open field, while TGI can shoot at us, since it's close to their spawn, WHILE IN THE FOLIAGE. Sound fair? |
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Vextigo
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| 27 Jul 2013 12:03 PM |
| Both sides are easy you can stack and sword jump |
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| 27 Jul 2013 12:03 PM |
And if VAK or VAC were these badass fighters that are undefeated, they could easily win at TGI's fort.
SMO is more unfair than SHII in all honesty. |
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Valorant
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Imitater
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| 27 Jul 2013 12:04 PM |
bloody cry some more
if you don't like raiding SHII, don't raid
we raid SMO and have the same problems, we find a solution to it though.
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