Soquick
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| Joined: 01 Nov 2012 |
| Total Posts: 1497 |
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| 26 Jul 2013 07:47 PM |
| How can i make a 3-d character view-in gui |
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Soquick
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| Joined: 01 Nov 2012 |
| Total Posts: 1497 |
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| 26 Jul 2013 07:53 PM |
bump I dont actually want a script i need idea-like stuff how to do it.. not actually the script of it. |
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Soquick
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| Joined: 01 Nov 2012 |
| Total Posts: 1497 |
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| 26 Jul 2013 08:10 PM |
| You can't really show a 3D object in a Gui atm if that's what you meant. |
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| 26 Jul 2013 08:17 PM |
Have a character spawn at a certain spot And have them be in a certain position in the gui.
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Soquick
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| Joined: 01 Nov 2012 |
| Total Posts: 1497 |
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WishNite
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| Joined: 11 Feb 2009 |
| Total Posts: 15828 |
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| 26 Jul 2013 08:21 PM |
| Apoc. Rising set the camera in front of the default character model. The buttons on the GUI adds/changes the model of the character. |
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Soquick
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| Joined: 01 Nov 2012 |
| Total Posts: 1497 |
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| 26 Jul 2013 08:45 PM |
roblox battle does it. the one by Games.
It actually has a 3d inventory. im absolutely positive it isnt just some model the camera is in front of because the gui is also behind the model |
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| 26 Jul 2013 09:12 PM |
Xiao,
Two GUIs one in front; one in back. |
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| 26 Jul 2013 09:41 PM |
| You can't have ScreenGuis behind parts, you can however have BillboardGuis behind them. |
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| 27 Jul 2013 12:26 AM |
| Yes, but I don't think it's a billboard gui. Either way you can't have more than 1 camera view on your screen, and when I opened the inventory I clearly saw my character and the 3d character in the inventory, and when i moved the camera it rotated around my character, not the 3d character in the inventory. So, unless the character in the inventory was somehow welded to the camera, it was a 3d model in a gui |
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| 27 Jul 2013 01:53 AM |
| Roblox does not have support for 3D models in the GUI. And where do you see your character in Roblo battle GUIs? |
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jacob2233
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| Joined: 23 Aug 2007 |
| Total Posts: 723 |
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| 27 Jul 2013 02:03 AM |
Xiao, it is a billboard GUI. Someone in a skype group said he got the actual script from Roblox Battle, this is part of the script he gave to everyone. The full script they gave produces the same thing as the one in Roblox Battle, so either they did a good job copying it or they actually stole it...Anyway, the full script has a lot of clever ideas I've never thought of, this is part of it:
local function Create3DBackdrop() BackdropGui = Create'BillboardGui'{ --As you can see, billboard GUI for backdrop. Name = 'Inventory3DBackdrop'; Parent = PlayerGui; Size = UDim2.new(0, 3000, 0, 3000); StudsOffset = Vector3.new(0, 0, -4); -- Create'Frame'{ Name = 'MainBackground'; Size = UDim2.new(1,0,1,0); BackgroundColor3 = Color3.new(103/255, 170/266, 221/255); ZIndex = 1; Visible = false; }; Create'ImageLabel'{ Name = 'Backdrop'; BackgroundTransparency = 1; Size = UDim2.new(0, 760, 0, 760); Image = 'http://www.roblox.com/asset/?id=121324029'; ZIndex = 2; Visible = false; }; } end
There is also a lot of math in the Roblox Battle GUI script, such as in RecalcBackdrop... |
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| 27 Jul 2013 03:02 AM |
| Eh, 3D projection is easy. II first did it years ago. |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 27 Jul 2013 03:56 AM |
| It's definitely a BillboardGui. You don't need to steal the code to see that. |
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