BIOWARIOR
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| Joined: 04 Apr 2010 |
| Total Posts: 506 |
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| 24 Jul 2013 03:06 AM |
Unaware if this is being addressed, but I figured I'd give it a shot. Now, while placing a part - especially while on a C-Framed part that is on a part that matches the grid, this goes for extensively large parts as well. Anyway, to the main point of this, an example for instance - say you're making, oh I don't know, simple terrain, however, not entirely dynamic as if you were to be making complex terrain, anywho, you're using large parts, you try extending a barrier around your world, as you place parts on another that, while they're on a part thats perfectly fitted on the grid, and this part you're adding onto prevents you from doing so. What I mean is, it rather glitches in some cases. I wouldn't know a better way of explaining this, but it causes the part you're trying to place "flicker" around about. By resolving this issue, I'm sure this would help out quite a bit and making things like such would be a lot quicker, in my opinion that is.
It would be greatly appreciated if this were to be supported. If not, state why. |
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BIOWARIOR
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| Joined: 04 Apr 2010 |
| Total Posts: 506 |
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| 24 Jul 2013 03:07 AM |
| Not to mention, sorry if I wasn't really all that clear on this. Attempting to explain this was a bit complicated in, well, words. |
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sassle12
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| Joined: 26 Sep 2009 |
| Total Posts: 2382 |
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| 24 Jul 2013 03:09 AM |
Picture plz.
If this is a bug I guess I support. |
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BIOWARIOR
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| Joined: 04 Apr 2010 |
| Total Posts: 506 |
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| 24 Jul 2013 03:13 AM |
| Pictures couldn't help explaining. Video would, however I don't have a YT account. Otherwise, I would've done video before hand. |
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BIOWARIOR
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| Joined: 04 Apr 2010 |
| Total Posts: 506 |
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| 24 Jul 2013 03:17 AM |
| Alright, here it is straight, when you try place a part in between two parts (depending on size, too. The greater, the worse it is) that part starts to spazz out and rebels proper placement. |
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BIOWARIOR
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| Joined: 04 Apr 2010 |
| Total Posts: 506 |
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| 24 Jul 2013 03:19 AM |
| Another example would be, as if the parts were magnets, all of their North Poles facing eachother, thus repelling eachother. |
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BIOWARIOR
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| Joined: 04 Apr 2010 |
| Total Posts: 506 |
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| 24 Jul 2013 03:25 AM |
| I really need to stop posting late at night. q.q |
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grantox
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| Joined: 26 Nov 2010 |
| Total Posts: 2314 |
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| 24 Jul 2013 04:50 AM |
| IF you post anything late at night rest assured it will die quickly. |
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BIOWARIOR
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| Joined: 04 Apr 2010 |
| Total Posts: 506 |
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| 24 Jul 2013 12:02 PM |
| And so Captain Obvious stikes again. Anywho, REVIVAL OF THY THREAD! |
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LazarusQ
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| Joined: 23 Jan 2013 |
| Total Posts: 30 |
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| 24 Jul 2013 12:04 PM |
| Support. A much needed update. |
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BIOWARIOR
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| Joined: 04 Apr 2010 |
| Total Posts: 506 |
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BIOWARIOR
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| Joined: 04 Apr 2010 |
| Total Posts: 506 |
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| 24 Jul 2013 09:29 PM |
| Hmm... getting somewhere. Only if more people would take the time to read over such a thread that could be greatly beneficial for builders - again, in my opinion. |
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