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| 24 Jul 2013 04:33 PM |
| Roblox is unable to fathom my mathematical ability, so the post is at pastebin/xc3Nwn95 |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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Oysi
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| Joined: 06 Jul 2009 |
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| 24 Jul 2013 04:41 PM |
| Thanks, the filter was blocking it for me. |
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Oysi
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| Joined: 06 Jul 2009 |
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| 24 Jul 2013 04:46 PM |
| My problem is impossibru, let's deconstruct the filter instead. |
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| 24 Jul 2013 04:59 PM |
Here's a graph, looks pretty good, eh? desmos/calculator/z7fpwxeud1 |
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DrHaximus
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blocco
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| 24 Jul 2013 10:12 PM |
| @Oysi: Or one of you is 13+ and the other isn't |
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lah30303
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| Joined: 15 Feb 2008 |
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| 24 Jul 2013 10:26 PM |
| I don't feel like braining today so I'm just going to look at it and nod in agreement. |
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dekkonot
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| 24 Jul 2013 10:31 PM |
Hm.
~ Linguam latinam est optimum ~ |
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Shokwav
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| 24 Jul 2013 10:54 PM |
| Good, but can you do it in Haskell? |
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| 24 Jul 2013 11:03 PM |
| So the first serious script you made was that sort of bridge tool you had in Krakow10's script builder? |
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blocco
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| Joined: 14 Aug 2008 |
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| 24 Jul 2013 11:24 PM |
| @pops: What's it like, Haskell? |
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Snoxicle
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| 25 Jul 2013 04:13 AM |
@blocco Post 1 No
@Julien Yes, that's what I consider the first "thing" I made that wasn't something that changes your health in a loop or something. I don't have the original either :/
--- I've made the script using guessing functions, and it works! Apparently Lua doesn't come out of the box with inverse hyperbolic sine... figures, just when I need it.
Oh well, it's easy to implement:
local function asinh(x) return log(x+sqrt(1+x*x)) end
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DrHaximus
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| 25 Jul 2013 04:40 AM |
"This isn't your diary" - Brandenhare
Maybe this belongs in a math forum. |
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digpoe
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| 25 Jul 2013 04:47 AM |
| 'Maybe this belongs in a math forum.' |
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| 25 Jul 2013 04:53 AM |
*Brandonhare
The Unwise Wizard of Scripters has spoken. |
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| 25 Jul 2013 05:30 AM |
1. Which math forum is interested in making bridges in Roblox? 2. There are math forums? |
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| 25 Jul 2013 11:33 PM |
Math is interesting enough to merit discussion on dedicated forums.
Simulating the curve of bridges is of interest to many. These many include those who design 3D environments for games and animations, physicists, engineers, and architects.
The Unwise Wizard of Scripters has spoken. |
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