|
| 13 Jul 2013 02:52 PM |
A lot of people have claimed that snipers in Call of Robloxia 5 are nerfed. By explaining how the sniper damage works, you will see that it isn't nerfed at all. Rather, it is various limitations and factors within roblox that make it appear as if it is.
1. Base Damage of all snipers are 70. Sniper damage never goes below 70 unless target is behind material. Therefore, if distance and all damage multiplier is taken out of the equation, all snipers require two shots to kill.
2. Damage multipliers are where you get your 1 shot kills. Headshots and torsoshots guarantee that one shot kill. As always, if the shot goes through material (walls, crates, ect.), then that will probably lower the damage enough to require two shots.
3. The third damage multiplier is on the arms. This damage multiplier does not activate until the target is beyond a certain distance (50 studs in normal cor5, 25 studs in dev testing). As I said, this was a BUFF and not a NERF. With this mutliplier unlocked at long distances, your chances of getting a kill with one shot are increased by only needing any shot above the legs.
4. Head on roblox. The head on a robloxian is big, 2 studs wide, 1 stud deep and high. What you see is just the mesh, not the real shape of the brick. Getting a headshot is so easy because the hit area can be easily targetable. You can even aim over the shoulder, slightly away from what you see as the head, and it will still count the headshot because of the mesh illusion. This is one reason why snipers have a large advantage on roblox that a normal FPS game where headshots are not easy.
5. Body shape limitation on roblox. The arms on a robloxian are thick. Actually, robloxians are extremely wide in general, compared to a real life humanoid shape. This is a problem when it comes to hit detection. Arms now have the same hit surface area as the torso, so without the third damage multiplier, you will have a high chance of not getting a one shot kill even at long distances because you would hit the arm while aiming for the torso.
6. The gun model of the target is also a significant factor that must be taken into consideration. The bullets do register hits on the gun model. That is a problem, because both the gun and arms are in front of the torso when you hold it. The hit detection will register that instead of the torso. In CoD the shot would rarely hit the arm, ignore the gun model, and go straight to the torso for a one shot kill. To solve this, hitting the gun model will deal the arm damage with the multiplier.
7. CoD has more hit zone specific areas than Roblox. They have a neck, stomach, and chest area. This does affect the damage multiplier of the gun, though it is a relatively minor problem. The greatest problem is more of the body shape. That roblxians have a wide head and wide arms which are the main problems with the anatomy of the robloxians in dealing with sniper hit detection.
8. Lastly, why should damage be higher in longer distances? This, as stated in reason one, does not happen as damage remains 70. The arm multiplier, in reason 5, is to compensate for the body shape of a robloxian. It is also to promote the role of a sniper. A sniper should be used to support teamates from long ranges, not going for CQC. While I cannot prevent people from 'quickscoping', I can at least give benefits of sniping from longe ranges to encourage that. |
|
|
| Report Abuse |
|
|
seanf1999
|
  |
| Joined: 01 Aug 2009 |
| Total Posts: 4783 |
|
| |
|
frog81
|
  |
| Joined: 04 May 2008 |
| Total Posts: 30 |
|
| |
|
|
| 13 Jul 2013 03:40 PM |
| iI thaught that butpeople keep saying it was a nerf or i got skill when i avoid death |
|
|
| Report Abuse |
|
|
Rashy2
|
  |
| Joined: 28 Jul 2009 |
| Total Posts: 24 |
|
|
| 13 Jul 2013 03:53 PM |
| Well, the snipers largely have to compete with their unscoped counter parts. These weapons aren't hindered by increased hip fire radius, loss of peripheral, longer reloads, and, most recently, scope sway, and can land one shot kill with head shots and body shots alongside the Stopping Power perk. While these weapons were in tune for the most part, the addition of scope sway make the snipers unwieldy. Now the scoped weapons seem more like a novelty than anything, and have no real place in a competitive space. |
|
|
| Report Abuse |
|
|
|
| 13 Jul 2013 03:53 PM |
| I knew when you changed snipers damage I thought the damage was different but I knew it seemed a bit higher or better at getting one shot kills but other than that nothing has seemed to make me expect that sniper was nerfed always thought it was pretty balanced from the first day I started playing. Best of luck to ya and continue to make this game better. :D |
|
|
| Report Abuse |
|
|
| |
|
|
| 13 Jul 2013 04:35 PM |
Basically, I guess that the head is really a brick that reaches from one shoulder to the other. But the mesh makes the whole brick not look like that. So when you shoot over the shoulder, I guess you're pretty much hitting that brick. |
|
|
| Report Abuse |
|
|
mattmattg
|
  |
| Joined: 08 Jan 2012 |
| Total Posts: 14889 |
|
| |
|
|
| 13 Jul 2013 05:53 PM |
@rashy: So you are telling me to nerf bolt action rifles now? Unscoped bolt action rifles are a completely different story from the scoped variants. First, they have damage drop off, unlike sniper rifles. Most are from 50 - 40. Damage multipliers are different as well, getting a one shot kill can only happen with headshots without stopping power. Only with stopping power, torso shots will also be one hit kill. The arm multiplier should also apply after a certain distance away. However, this can easily be countered by any player with juggernaut, with the one hit kill ability limited to the head again. With snipers, juggernaut does not reduce enough damage against long range shots on torso or head (though I will have to recheck the code for that).
But you forgot the most important factor of using a scope. You said that using a sniper scope results in decreased peripherals, but you did not mention the decreased Field of View, allowing for a more focused precision aiming. Decreasing Field of View is what causes the decreased perihperals, in return for higher detail within the point of focus. I can gurantee that it is much more likely you will land a headshot with ease on a static target with a scope than the iron sights on an unscoped counterpart.
Lastly, you said "snipers with scope sway make them unwieldy ... and have no real place in a competitive space" Really? What's that little wave movement you get while in scope when you play CoD? So now all snipers in CoD are now unwieldy in a competitive space even when it has been this way since what? Call of Duty - World at War definitely.
|
|
|
| Report Abuse |
|
|
| |
|
mattmattg
|
  |
| Joined: 08 Jan 2012 |
| Total Posts: 14889 |
|
|
| 13 Jul 2013 06:41 PM |
| @Super, maybe if you actually tried his game you would like it. |
|
|
| Report Abuse |
|
|
Rashy2
|
  |
| Joined: 28 Jul 2009 |
| Total Posts: 24 |
|
|
| 13 Jul 2013 07:10 PM |
@ Lito The snipers in the CoD games do not have damage drop off at range. Also, scope sway is very different in the CoD games. The actual screen doesn't move when you aim like it does in CoR. And the scope sway is also a lot more tame and doesn't start to sway for a second or two, and, as you said earlier, in CoD you don't have to worry as much about hitting the arms of your target as you do in CoR, due to arm thickness.
A sniper in the back off the map with these restriction playing the way you mentioned would be a lot less effective than a player running and gunning with a machine gun or a rifle, due to their relative lack of recoil and faster rounds per minute, or even a player using the exact same strategy as the sniper with machine gun or unscoped rifle because they can just fire right off instead of holding their breath and zeroing in on a vital area.
And yes, I honestly do believe the bolt action rifles should get a debuff. Potentially an increase in hip fire radius, or having the same reload as the scoped rifles. |
|
|
| Report Abuse |
|
|
Rashy2
|
  |
| Joined: 28 Jul 2009 |
| Total Posts: 24 |
|
| |
|
|
| 13 Jul 2013 08:04 PM |
| @rashy.. Snipers do not have damage drop off, I've said that three times now. |
|
|
| Report Abuse |
|
|
|
| 13 Jul 2013 08:15 PM |
| I do believe you need to add somthing so that you can zoom in a bit. just a thought |
|
|
| Report Abuse |
|
|
jadenwatt
|
  |
| Joined: 12 Nov 2011 |
| Total Posts: 24 |
|
|
| 13 Jul 2013 08:26 PM |
| Thanks for the explanation Lito :D. I'll be sure to practice more for one shot kill in the head :D |
|
|
| Report Abuse |
|
|
|
| 13 Jul 2013 08:34 PM |
| And the actual screen does very much move when you scope. This is not an Acog scope or like that. Furthermore, this is Call of Duty World at War, not the new modern titles that probably have a lot less to zero swaying which you were expecting. Lastly, the scope sway is still WIP, I do not have my pc working yet so I cannot judge how well it performs on this laggy laptop running 10 frames per second. What I can tell you is, with the lower mouse sensitivity, scope sway, and shift to steady, I have gotten longshot headshots even on this dying laptop. The sniper is NOT impossible to use. It's just those picky trickshotters out there that want everything their way. |
|
|
| Report Abuse |
|
|
jadenwatt
|
  |
| Joined: 12 Nov 2011 |
| Total Posts: 24 |
|
|
| 13 Jul 2013 08:35 PM |
| You can zoom in i think it's E. |
|
|
| Report Abuse |
|
|
ghgh1223
|
  |
| Joined: 18 Jun 2011 |
| Total Posts: 2 |
|
|
| 13 Jul 2013 09:08 PM |
| PLEASE UPDATE WITH ATTACHMENTS IVE BEEN WAITING FOR MONTHS FOR THAT |
|
|
| Report Abuse |
|
|
|
| 13 Jul 2013 09:10 PM |
| Just a hint, you should buff the dual pistols. They can be very strong, but often they do a little too little damage. |
|
|
| Report Abuse |
|
|
|
| 14 Jul 2013 12:08 AM |
| If you your computer is a bit laggy, sometimes you spawn with a brick-shaped head. The game fixes it quickly, though |
|
|
| Report Abuse |
|
|
Jakix
|
  |
| Joined: 10 Jul 2011 |
| Total Posts: 56 |
|
|
| 14 Jul 2013 01:05 AM |
| Ah, so that's why I'm not getting 1 shot kills with snipers up close as easily as at long range. It's another reason I prefer Bolt-Action rifles, but I'm fine with it. |
|
|
| Report Abuse |
|
|
|
| 14 Jul 2013 01:21 AM |
I love to snipe from long ranges. Thanks!
|
|
|
| Report Abuse |
|
|
| |
|