talk2me2
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| Joined: 25 Mar 2011 |
| Total Posts: 1051 |
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| 24 Jul 2013 04:24 AM |
Is it Vector3?
Could anyone give me an example, and tell me what I need to do. I want a part to go up and down.
Thanks :) |
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| 24 Jul 2013 04:25 AM |
local Part = script.Parent
while (true) do for i = 1, 10, 0.1 do Part.CFrame = Part.CFrame + Vector3.new(0, 0.1, 0) wait(1/30) end for i = 1, 10, 0.1 do Part.CFrame = Part.CFrame - Vector3.new(0, 0.1, 0) wait(1/30) end end |
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| 24 Jul 2013 04:38 AM |
| Use cosine, it's alot smoother. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 24 Jul 2013 04:46 AM |
| I think it's better to use CFrame then Vector for welded parts |
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Infocus
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| Joined: 28 Apr 2011 |
| Total Posts: 8022 |
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| 24 Jul 2013 05:05 AM |
| teach me how to do it in doz trig shtuff pls |
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| 24 Jul 2013 05:05 AM |
| Cosine is the real part of the unitary complex exponential wave function. Sine is imaginary. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 24 Jul 2013 05:11 AM |
| Exactly. Imaginary numbers are so much better than real ones. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 24 Jul 2013 05:15 AM |
Real numbers are really boring.
With imaginary numbers you can let your imagination run wild. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 24 Jul 2013 05:16 AM |
| You could also use i^x+i^-x |
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| 24 Jul 2013 05:18 AM |
Why is math food?
pi*e=pie.
NomNomNom |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 24 Jul 2013 05:19 AM |
| WUTS DA SINTACKS 4 MAF.FOOD!!? |
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| 24 Jul 2013 05:19 AM |
What's e^(i*pi)+1?
...
ALOT OF WORK FOR NOTHING! |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 24 Jul 2013 05:20 AM |
math.food = function(Food) if Food == math.pi * math.e then return "SOMG PUMPKIN PIE" elseif Food == "cntkillme" then return "SOMG BACKON" end end |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 24 Jul 2013 05:22 AM |
a^2 + b^2 = c^2
YAY I LOOK SMART! |
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| 24 Jul 2013 05:22 AM |
| Because zero is nothing, and e to the... yeah. |
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| 24 Jul 2013 05:24 AM |
| The Kerr vacuum exhibits many noteworthy features: the maximal analytic extension includes a sequence of asymptotically flat exterior regions, each associated with an ergosphere, stationary limit surfaces, event horizons, Cauchy horizons, closed timelike curves, and a ring-shaped curvature singularity. The geodesic equation can be solved exactly in closed form. In addition to two Killing vector fields (corresponding to time translation and axisymmetry), the Kerr vacuum admits a remarkable Killing tensor. There is a pair of principal null congruences (one ingoing and one outgoing). The Weyl tensor is algebraically special, in fact it has Petrov type D. The global structure is known. Topologically, the huomotopy type of the Kerr spacetime can be simply characterized as a line with circles attached at each integer point. |
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| 24 Jul 2013 05:25 AM |
I know, I know.
I don't like secant and cosecant :< |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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