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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Animating Humanoids

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Xtreme101 is not online. Xtreme101
Joined: 03 Jan 2009
Total Posts: 4385
23 Jul 2013 03:41 PM
I tried, but failed, to make my own "Zombie" (follows and attacks a Character), but failed miserably. I wanted it to walk like a Character would, so I disected what makes a player walk and made my own for my infected. The scripts functions properly, but the limbs move in the wrong direction: side to side, parallel with the torso! Could anyone assist?


for index, child in pairs(script.Parent:GetChildren()) do
if child.ClassName == "Part" then
if child.Name ~= "Crystal" and child.Name ~= "Torso" then
motor, cframe = Instance.new("Motor6D"), child.CFrame:toObjectSpace(script.Parent.Torso.CFrame)
motor.Part0 = script.Parent.Torso
motor.Part1 = child
motor.C1 = cframe
if child.Name == "Head" then
motor.Name, motor.MaxVelocity = "Neck", 0.1
elseif child.Name == "LeftArm" then
motor.Name, motor.MaxVelocity = "LeftShoulder", 0.75
elseif child.Name == "RightArm" then
motor.Name, motor.MaxVelocity = "RightShoulder", 0.75
elseif child.Name == "LeftLeg" then
motor.Name, motor.MaxVelocity = "LeftHip", 0.1
elseif child.Name == "RightLeg" then
motor.Name, motor.MaxVelocity = "RightHip", 0.1
end
motor.Parent = script.Parent.Torso
elseif child.Name == "Crystal" then
weld, cframe = Instance.new("Weld"), child.CFrame:toObjectSpace(script.Parent:findFirstChild(child.Link.Value).CFrame)
weld.Name = "CrystalWeld"
weld.Part0 = script.Parent:findFirstChild(child.Link.Value)
weld.Part1 = child
weld.C1 = cframe
weld.Parent = script.Parent:findFirstChild(child.Link.Value)
end
child.CanCollide, child.Anchored = true, false
end
end
weld = {}
weld[1], weld[2], weld[3], weld[4] = script.Parent.Torso.LeftShoulder, script.Parent.Torso.RightShoulder, script.Parent.Torso.LeftHip, script.Parent.Torso.RightHip

coroutine.wrap(function()
while true do
local _, time = wait(0.1)
desiredAngle = 1*math.sin(time*9)
weld[1].DesiredAngle, weld[2].DesiredAngle, weld[3].DesiredAngle, weld[4].DesiredAngle = desiredAngle, desiredAngle, -desiredAngle, -desiredAngle
wait()
end
end)()
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Absurdism is not online. Absurdism
Joined: 18 Jul 2013
Total Posts: 2568
23 Jul 2013 03:44 PM
That's strange. Are you sure the directions of every part are correct inside of the AI?
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grantox is not online. grantox
Joined: 26 Nov 2010
Total Posts: 2314
23 Jul 2013 03:45 PM
Just rotate the bodyparts.
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Xtreme101 is not online. Xtreme101
Joined: 03 Jan 2009
Total Posts: 4385
23 Jul 2013 03:46 PM
That was my first thought. Yes, they are correct. As funny as watching my humanoid dance is, it's not very threatening...
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Xtreme101 is not online. Xtreme101
Joined: 03 Jan 2009
Total Posts: 4385
23 Jul 2013 03:51 PM
The wiki says "Do not use for new work". Nevermind! I think I'll start from scratch.
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Xtreme101 is not online. Xtreme101
Joined: 03 Jan 2009
Total Posts: 4385
23 Jul 2013 03:56 PM
Okay, let's disregard that last post. Normal welds do the same thing. It must be where the weld connects the two parts.
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Xtreme101 is not online. Xtreme101
Joined: 03 Jan 2009
Total Posts: 4385
23 Jul 2013 03:59 PM
I meant motors. Gah, my posts are a mess. Okay, they're not turning the right way and I still need help.
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Absurdism is not online. Absurdism
Joined: 18 Jul 2013
Total Posts: 2568
23 Jul 2013 04:01 PM
Mess around with the angles. I'm not sure why it wouldn't be working...
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Xtreme101 is not online. Xtreme101
Joined: 03 Jan 2009
Total Posts: 4385
23 Jul 2013 04:08 PM
I have a feeling ROBLOX uses both C0 and C1. I'm going to find out.
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Xtreme101 is not online. Xtreme101
Joined: 03 Jan 2009
Total Posts: 4385
23 Jul 2013 04:15 PM
I just found the problem. Look at this output.

> print(game.Workspace.Player1.Torso["Left Hip"].C1)
-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0

> print(game.Workspace.Infected.Torso["LeftHip"].C1)
0.49999994, 2, 0, 0.999999881, 0, 1.78813934e-007, 0, 1, 0, -1.78813934e-007, 0, 0.999999881

Those are the motor's C1 values. The next part is I am COMPLETELY stumped on how to take that first value and set my own motor with it. I'm sure this is the problem. Can anyone help me?
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
23 Jul 2013 04:21 PM
set the C1 of your left hip to the C1 of the player's character's left hip
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Xtreme101 is not online. Xtreme101
Joined: 03 Jan 2009
Total Posts: 4385
23 Jul 2013 04:25 PM
Too late Blocco! That's what I did. I cloned the Player's motors, put them in lighting, and worked from there. I as this works perfectly, I would like to know how to take that long long number value thing and use that instead of unnecessary motors in my lighting. Anyone?
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Xtreme101 is not online. Xtreme101
Joined: 03 Jan 2009
Total Posts: 4385
23 Jul 2013 04:37 PM
Hm. Okay, one more problem: the humanoid doesn't stay alive.
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Xtreme101 is not online. Xtreme101
Joined: 03 Jan 2009
Total Posts: 4385
23 Jul 2013 04:49 PM
Okay, I'll just create a humanoid after the welds. I think I just solved this entire thing by myself, so I never actually needed this thread.
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grantox is not online. grantox
Joined: 26 Nov 2010
Total Posts: 2314
24 Jul 2013 04:37 AM
That's why I don't post unIess I tried to do some extensive de-bugging and I can't get anywhere.
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