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| 23 Jul 2013 11:08 AM |
| Should I add the Characters Torso position and look vector together? |
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tdog158
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| Joined: 08 Jul 2008 |
| Total Posts: 5413 |
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| 23 Jul 2013 11:10 AM |
Yes. You can take a number times the lookVector to move that explosion forward too.
( vector3 torsoPosition ) + ( vector3 torsoCFrame.lookVector * number distance ) |
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| 23 Jul 2013 11:26 AM |
| Thanks, just wanted to know for future reference. |
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| 23 Jul 2013 11:36 AM |
If I did this would I get it behind the character?
torso vector3 + torso lookvector - torso lookvector * 2 |
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tdog158
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| Joined: 08 Jul 2008 |
| Total Posts: 5413 |
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| 23 Jul 2013 11:48 AM |
Torso.Position + ( Torso.CFrame.lookVector * -2 ) would go behind |
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| 23 Jul 2013 11:53 AM |
Thanks. Would this work as well, I want to find more methods to do this so if I forget one I'll remember the other.
Torso.Position - (Torso.CFrame.lookVector * 5) |
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tdog158
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| Joined: 08 Jul 2008 |
| Total Posts: 5413 |
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| 23 Jul 2013 12:32 PM |
| Yea. Adding a negative number is nearly the same as subtracting a positive one. |
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