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Peaceless
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| Joined: 24 Dec 2012 |
| Total Posts: 31 |
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| 23 Jul 2013 02:44 AM |
I don't care.
True AI.
Go. Now. |
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Peaceless
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| Joined: 24 Dec 2012 |
| Total Posts: 31 |
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| 23 Jul 2013 03:06 AM |
while(true)do print("Learning") end |
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cdwechy
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| Joined: 26 Mar 2012 |
| Total Posts: 776 |
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| 23 Jul 2013 03:32 AM |
LOL.
local h = Instance.new("Hint") h.Parent = game.Workspace h.Text = "GO SKRILLEX" -- :D wait(10) end end --- Message Script (Black Bar) |
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nise45
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| Joined: 17 Nov 2008 |
| Total Posts: 7002 |
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| 23 Jul 2013 05:17 AM |
while true do end
~ siggy says hi |
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| 23 Jul 2013 06:52 AM |
"local h = Instance.new("Hint") h.Parent = game.Workspace h.Text = "GO SKRILLEX" -- :D wait(10) end end"
wat, 2 ends. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 23 Jul 2013 07:08 AM |
True pathfinder in CntLua (Problem? IDC NAB)
Go forward until something blocks you When something blocks you turn another way and repeat |
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| 23 Jul 2013 07:08 AM |
| True AI. That means capable of independent thought. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 23 Jul 2013 07:11 AM |
Fine:
Obj = new Man(15, true, true, 12, 01, 2005, true, false, true); x = Obj:CreateThought("Walk"); x:SetTarget(GetWorld().random(1, GetWorld().length));
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| 23 Jul 2013 07:22 AM |
| If its a true AI, you should not need to tell it what to think. It should do it itself. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 23 Jul 2013 07:24 AM |
| Obj:EnableProcessThought() |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 23 Jul 2013 07:24 AM |
| Obj:EnableProcessThought() |
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thetacah
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| Joined: 18 Jan 2013 |
| Total Posts: 16026 |
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| 23 Jul 2013 07:24 AM |
| It's passed 5 minutes, so let me think. No! |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 23 Jul 2013 07:27 AM |
| Galaxy:GetPlanet("Earth"):GetSattelite("Internet"):Exec("GetObj('thetacah'):Delete()"); |
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mrmrluaa3
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| Joined: 25 Jun 2013 |
| Total Posts: 122 |
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| 23 Jul 2013 08:59 AM |
| game.Forums.Thread:Remove() |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 23 Jul 2013 09:11 AM |
Wrong:
game.Forums:GetThreadByID(106598367):Destroy() |
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| 23 Jul 2013 11:33 AM |
x = Instance.new("Facepalm") x.Size = 100 x.Damage = 1000 x.Parent = game.Workspace.adammthomas2000 wait(3) x:destory() |
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| 23 Jul 2013 11:37 AM |
This one is simple.
while true do wait(13) local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(0, 100, 0)platform. p.Size = Vector3.new(25, 25, 25). p.BrickColor = BrickColor.new(1) p.Locked = true p.Anchored = false wait(7) p:remove() end |
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| 23 Jul 2013 03:33 PM |
@Notunknown. You were a minute off.
And I love dubstep but skrillex sucks! Listen to excision shambhala 2012 :o |
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huner2
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| Joined: 27 Apr 2008 |
| Total Posts: 1681 |
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| 23 Jul 2013 03:39 PM |
| function beat() if false == false then return false end end if beat() == false and true ~= false then print("WE") end |
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