TimmyM11
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| Joined: 13 Dec 2012 |
| Total Posts: 11 |
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| 29 Jun 2013 04:00 PM |
| Make AI an official game thing in the Game Stuff folder. And have it so that you can set the way it behaves (Follow nearest Humanoid, Hurt nearest Humanoid, run away from nearest Humanoid, etc.) And before you reply, No Support, builders can do that themselves. Note that it's annoying and inconvenient to do so. |
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Wolfhax
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| Joined: 18 Dec 2011 |
| Total Posts: 503 |
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| 29 Jun 2013 04:10 PM |
i think we already have scripts for that :I |
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TimmyM11
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| Joined: 13 Dec 2012 |
| Total Posts: 11 |
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| 22 Jul 2013 04:05 PM |
| We do but it's annoying and complicated. The menu would have flags, spawns, other stuff and a character model AI |
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kerrets
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| Joined: 28 Mar 2013 |
| Total Posts: 5617 |
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| 22 Jul 2013 04:18 PM |
| Terrain is scriptable. So why was it added? |
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kerrets
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| Joined: 28 Mar 2013 |
| Total Posts: 5617 |
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| 22 Jul 2013 04:20 PM |
Wrestling, no, I'm pretty sure scripts can't add the highly-detailed textures. It's never been done.
~kerrets/Lefty13/Backfiring, add 3.8k to my post count. |
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| 22 Jul 2013 04:21 PM |
| Spawn are scriptable, Flags are scriptable, seats are scriptable. But all of those are there. Support |
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| 22 Jul 2013 04:21 PM |
| Terrain can be scriptable. It may not be as good as the terrain right now, but it can be scriptable. |
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| 22 Jul 2013 04:23 PM |
Terrain isn't scriptable due to the fact that it's made of voxels.
But AI is scriptable. |
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kerrets
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| Joined: 28 Mar 2013 |
| Total Posts: 5617 |
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| 22 Jul 2013 04:25 PM |
"Spawn are scriptable, Flags are scriptable, seats are scriptable. But all of those are there. Support"
These are basically "models". Besides, they are the starter items for players who can't script.
~kerrets/Lefty13/Backfiring, add 3.8k to my post count. |
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| 22 Jul 2013 04:27 PM |
http://www.you tube.com/watch?v=Pj-hLwGC21k
If I am correct, this is a video of scriptable terrain. |
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| 22 Jul 2013 04:28 PM |
| You are incorrect. That's simply using instance.new to spawn blocks in a pattern. Actual terrain is made with voxels, which are much less resource consuming. |
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| 22 Jul 2013 04:31 PM |
Terrain doesn't need to be made from Voxels. Just because the Terrain in 2013 is Voxels doesn't make it HAVE to be Voxels. Terrain was parts awhile back, and still is.
"Those are called models for people who can't script."
Okay. So is the AI then. Ohhhhhh! |
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MrBossMan
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| Joined: 10 Apr 2008 |
| Total Posts: 7206 |
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| 22 Jul 2013 04:32 PM |
| AI is too broad and diverse a term. If they were to make it a standardized thing, it would greatly restrict and reduce the possibilities for it. The wiki has a ton of tutorials for making AI, and it gives a full spectrum of different ways it can be made for different situations. We don't need this. |
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| 22 Jul 2013 04:33 PM |
| I've been at roblox for 6 years, and scripting for 5. I still have difficulties making an AI. One in the Basic Objects would make me very happy. |
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| 22 Jul 2013 04:34 PM |
And as I stated older terrain is extremely laggy, and is not technically terrain.
And there is no simple way to make AI. There just isn't. Go read "Scripting for dummies" or something if you need it that bad. That or find a decent scripter to help you. |
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kerrets
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| Joined: 28 Mar 2013 |
| Total Posts: 5617 |
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| 22 Jul 2013 04:36 PM |
"Terrain doesn't need to be made from Voxels. Just because the Terrain in 2013 is Voxels doesn't make it HAVE to be Voxels. Terrain was parts awhile back, and still is.
"Those are called models for people who can't script."
"Okay. So is the AI then. Ohhhhhh!"
Yes, the AI is. Sadly it is not one of those basic items given to you. Find it in models.
I'm not sure how, in any way, your response was supposed to prove your point. It was a bad response.
~kerrets/Lefty13/Backfiring, add 3.8k to my post count. |
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| 22 Jul 2013 04:37 PM |
Support
~ Do you want to see the Rabbits David? ~ |
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| 22 Jul 2013 04:37 PM |
Support
~ Do you want to see the Rabbits David? ~ |
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| 22 Jul 2013 04:40 PM |
Jus because it is extremely laggy doesn't make it any less of Terrain than Terrain now. It is technically Terrain. Ask any of the makers of this game. It is terrain and will always be terrain because that what it is.
Definition: A wide ranged area. Can be flat, sloped, curved, rough, smooth, split, converged.
Heck it can just be a flat surface with a brick on it.
By making an AI basic object we don't need to make an AI through hard work of looking through scripting knowledge to find the right code. And I am a decent scripter, in fact I am advanced compared to most of the scripters these days on Roblox. Doesn't make it any less hard. |
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| 22 Jul 2013 04:43 PM |
| @Kerrets my point being. All those are models to help people not need to script as much. And by getting something from Free Models. You have to configure all the script put into those, whilst basic objects don't need outside scripting to work. |
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