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Re: AI

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TimmyM11 is not online. TimmyM11
Joined: 13 Dec 2012
Total Posts: 11
29 Jun 2013 04:00 PM
Make AI an official game thing in the Game Stuff folder. And have it so that you can set the way it behaves (Follow nearest Humanoid, Hurt nearest Humanoid, run away from nearest Humanoid, etc.) And before you reply, No Support, builders can do that themselves. Note that it's annoying and inconvenient to do so.
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Wolfhax is not online. Wolfhax
Joined: 18 Dec 2011
Total Posts: 503
29 Jun 2013 04:10 PM
i think we already have scripts for that
:I
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TimmyM11 is not online. TimmyM11
Joined: 13 Dec 2012
Total Posts: 11
22 Jul 2013 04:05 PM
We do but it's annoying and complicated. The menu would have flags, spawns, other stuff and a character model AI
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kerrets is not online. kerrets
Joined: 28 Mar 2013
Total Posts: 5617
22 Jul 2013 04:16 PM
[ Content Deleted ]
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wrestlingforme is not online. wrestlingforme
Joined: 30 Jul 2008
Total Posts: 6064
22 Jul 2013 04:18 PM
Terrain is scriptable. So why was it added?
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kerrets is not online. kerrets
Joined: 28 Mar 2013
Total Posts: 5617
22 Jul 2013 04:20 PM
Wrestling, no, I'm pretty sure scripts can't add the highly-detailed textures. It's never been done.



~kerrets/Lefty13/Backfiring, add 3.8k to my post count.
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curtisornot is not online. curtisornot
Joined: 30 Jun 2008
Total Posts: 1271
22 Jul 2013 04:21 PM
Spawn are scriptable, Flags are scriptable, seats are scriptable. But all of those are there. Support
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wrestlingforme is not online. wrestlingforme
Joined: 30 Jul 2008
Total Posts: 6064
22 Jul 2013 04:21 PM
Terrain can be scriptable. It may not be as good as the terrain right now, but it can be scriptable.
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coldbloodedkiller9 is not online. coldbloodedkiller9
Joined: 16 Jun 2011
Total Posts: 6522
22 Jul 2013 04:23 PM
Terrain isn't scriptable due to the fact that it's made of voxels.

But AI is scriptable.
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kerrets is not online. kerrets
Joined: 28 Mar 2013
Total Posts: 5617
22 Jul 2013 04:25 PM
"Spawn are scriptable, Flags are scriptable, seats are scriptable. But all of those are there. Support"

These are basically "models".
Besides, they are the starter items for players who can't script.



~kerrets/Lefty13/Backfiring, add 3.8k to my post count.
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wrestlingforme is not online. wrestlingforme
Joined: 30 Jul 2008
Total Posts: 6064
22 Jul 2013 04:27 PM
http://www.you tube.com/watch?v=Pj-hLwGC21k

If I am correct, this is a video of scriptable terrain.
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coldbloodedkiller9 is not online. coldbloodedkiller9
Joined: 16 Jun 2011
Total Posts: 6522
22 Jul 2013 04:28 PM
You are incorrect. That's simply using instance.new to spawn blocks in a pattern. Actual terrain is made with voxels, which are much less resource consuming.
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curtisornot is not online. curtisornot
Joined: 30 Jun 2008
Total Posts: 1271
22 Jul 2013 04:31 PM
Terrain doesn't need to be made from Voxels. Just because the Terrain in 2013 is Voxels doesn't make it HAVE to be Voxels. Terrain was parts awhile back, and still is.

"Those are called models for people who can't script."

Okay. So is the AI then. Ohhhhhh!
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MrBossMan is not online. MrBossMan
Joined: 10 Apr 2008
Total Posts: 7206
22 Jul 2013 04:32 PM
AI is too broad and diverse a term. If they were to make it a standardized thing, it would greatly restrict and reduce the possibilities for it. The wiki has a ton of tutorials for making AI, and it gives a full spectrum of different ways it can be made for different situations. We don't need this.
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curtisornot is not online. curtisornot
Joined: 30 Jun 2008
Total Posts: 1271
22 Jul 2013 04:33 PM
I've been at roblox for 6 years, and scripting for 5. I still have difficulties making an AI. One in the Basic Objects would make me very happy.
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coldbloodedkiller9 is not online. coldbloodedkiller9
Joined: 16 Jun 2011
Total Posts: 6522
22 Jul 2013 04:34 PM
And as I stated older terrain is extremely laggy, and is not technically terrain.

And there is no simple way to make AI. There just isn't. Go read "Scripting for dummies" or something if you need it that bad. That or find a decent scripter to help you.
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kerrets is not online. kerrets
Joined: 28 Mar 2013
Total Posts: 5617
22 Jul 2013 04:36 PM
"Terrain doesn't need to be made from Voxels. Just because the Terrain in 2013 is Voxels doesn't make it HAVE to be Voxels. Terrain was parts awhile back, and still is.

"Those are called models for people who can't script."

"Okay. So is the AI then. Ohhhhhh!"

Yes, the AI is. Sadly it is not one of those basic items given to you. Find it in models.

I'm not sure how, in any way, your response was supposed to prove your point.
It was a bad response.



~kerrets/Lefty13/Backfiring, add 3.8k to my post count.
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PokeShadow77 is not online. PokeShadow77
Joined: 16 Apr 2011
Total Posts: 4737
22 Jul 2013 04:37 PM
Support

~ Do you want to see the Rabbits David? ~
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PokeShadow77 is not online. PokeShadow77
Joined: 16 Apr 2011
Total Posts: 4737
22 Jul 2013 04:37 PM
Support

~ Do you want to see the Rabbits David? ~
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curtisornot is not online. curtisornot
Joined: 30 Jun 2008
Total Posts: 1271
22 Jul 2013 04:40 PM
Jus because it is extremely laggy doesn't make it any less of Terrain than Terrain now. It is technically Terrain. Ask any of the makers of this game. It is terrain and will always be terrain because that what it is.

Definition: A wide ranged area. Can be flat, sloped, curved, rough, smooth, split, converged.

Heck it can just be a flat surface with a brick on it.

By making an AI basic object we don't need to make an AI through hard work of looking through scripting knowledge to find the right code. And I am a decent scripter, in fact I am advanced compared to most of the scripters these days on Roblox. Doesn't make it any less hard.
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curtisornot is not online. curtisornot
Joined: 30 Jun 2008
Total Posts: 1271
22 Jul 2013 04:43 PM
@Kerrets my point being. All those are models to help people not need to script as much. And by getting something from Free Models. You have to configure all the script put into those, whilst basic objects don't need outside scripting to work.
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