joelego3
|
  |
| Joined: 05 Feb 2010 |
| Total Posts: 261 |
|
|
| 22 Jul 2013 03:50 PM |
(So I got bored one day, and decided to start a thread. Forgive me if I've broken any unwritten forum rules).
So the idea behind this is to give a few ways to reduce lag whilst building your places.
-INTRODUCTION So, You've spent way too many nights on Roblox, You've gradually learnt the ropes of Roblox studio, and you think it's about time you built a proper place. A big one with all the trimmings.
But there's only one problem - Roblox titanic gums up your game, Block town lowers your frame rate dramatically, and when you play Roadrunner canyon your computer begs you to change to a simpler layout.
Well don't worry, because with my overloaded Windows Vista laptop, I've learnt a few tricks that should help in this situation.
-1. STUDIO Games are generally slower on Solo modes as everything is loaded to your computer. To speed it up, close off any unnecessary windows and tabs, and save regularly. Close off models when you're done editing , as it clogs up the explorer window less.
If you're BC, you have the option of building on a Personal Server, however chances are you'll still need to use Studio to insert tools, parts and scripts, as there's always something you forget.
-2. PARTS As far as lag levels go, there are three types of parts.
•Voxels. These are the least laggy parts you can get, and can be inserted in the top- right corner of the studio toolbar. This is perfect for making large but detailed landscapes, or long tunnel networks. The only downside is that they only come in 4x4 blocks, and even these are limited to certain colours.
• featherweight parts. Due to a recent update, normal bricks, and attached or "resting" unanchored bricks cause a lot less lag than they did. As I shall explain later, try to keep to these as much as possible.
•non featherweight parts. Nowadays these only consist of meshed parts, moving unanchored bricks and possible corroded metal parts. If you're from the future this list may have shortened even more.
Congrats for reading this far, with this knowledge under your belt you're ready to learn some-
3.TECHNIQUES Most of the building tricks here are ones I've found while building. If you know of any more, feel free to post them.
You'll probably build your game using anchored bricks, unless you're building a game with destructible/moving parts. If you're not going to unanchor your place, you could try some CFraming. This will greatly reduce the need for non- featherweight meshes. Another way around is to make smaller (size less than 1x1x1) bricks, however as of now vehicle seats and corner wedges can't be resized any smaller, however hard you try.
If you're combining several models together, overlap parts instead of building the edges on each model as a small way to save bricks when building.
There are models that can help you monitor the lag in a place, for example Diddleshot's famous Lag meter, however I find a simple brick counter usually does the job.
-NOTES Although I wrote this thread to help stop building lag, You might have come across a virus script during your free model days. Fortunately remover scripts are easy to find and make.
Also, the amount of lag on Roblox has changed over time, and depending on the age of this post, some of this information may be completely irrelevant.
-LINKS •An example of a chained model I used, which fits together like a jigsaw. http://www.roblox.com/Edwardian-Arch-item?id=117504971
•Pinewood's famous Lag Meter http://www.roblox.com/item.aspx?setItemId=9858145&avID=103138977
•A brick counter I found http://www.roblox.com/GUI-Brick-Counter-item?id=44429699
If you have any corrections, TL;DR rants or your own tips feel free to post them below
Happy building! -Joe |
|
|
| Report Abuse |
|
GDog626
|
  |
| Joined: 10 Aug 2009 |
| Total Posts: 553 |
|
| |
joelego3
|
  |
| Joined: 05 Feb 2010 |
| Total Posts: 261 |
|
|
| 23 Jul 2013 03:13 PM |
Thanks!
I believe this is when people post "Bump" If nothing happens again I'll let it die. |
|
|
| Report Abuse |
|