Bokken
|
  |
| Joined: 10 Jan 2010 |
| Total Posts: 194 |
|
|
| 21 Jul 2013 12:42 PM |
Youtube: oEQpqSZB75Y
1024 efficient liquid-y blox so your PC doesn't die, yay. |
|
|
| Report Abuse |
|
|
| |
|
Trioxide
|
  |
| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
|
|
| 21 Jul 2013 12:46 PM |
Seems interesting.
+ For the lazy: http://www.youtube.com/watch?v=oEQpqSZB75Y |
|
|
| Report Abuse |
|
|
129K
|
  |
| Joined: 23 Aug 2011 |
| Total Posts: 19010 |
|
| |
|
|
| 21 Jul 2013 01:07 PM |
| Now do it on an online server. |
|
|
| Report Abuse |
|
|
|
| 21 Jul 2013 01:11 PM |
^
I hope youre not using CFrame |
|
|
| Report Abuse |
|
|
Bokken
|
  |
| Joined: 10 Jan 2010 |
| Total Posts: 194 |
|
|
| 21 Jul 2013 01:37 PM |
@Arc, Online server proof, youtube: kPPY7mD14gk
@Rad, Why not? |
|
|
| Report Abuse |
|
|
| |
|
Bokken
|
  |
| Joined: 10 Jan 2010 |
| Total Posts: 194 |
|
|
| 21 Jul 2013 01:59 PM |
@rad, dat ish nawt troo, check the videoo linked tu arc |
|
|
| Report Abuse |
|
|
SN0X
|
  |
| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
|
|
| 21 Jul 2013 02:15 PM |
| Cool, now use triangles to make like a mesh, and have it in a 500x500 stud area, with about 10 triangles per stud. |
|
|
| Report Abuse |
|
|
|
| 21 Jul 2013 02:15 PM |
| Okay now make it opensource |
|
|
| Report Abuse |
|
|
digpoe
|
  |
| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
|
|
| 21 Jul 2013 02:16 PM |
yes
triangles
make it smoother
much more oceany
Floodcheck. badum tsss |
|
|
| Report Abuse |
|
|
Oysi
|
  |
| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
|
| |
|
Bokken
|
  |
| Joined: 10 Jan 2010 |
| Total Posts: 194 |
|
|
| 21 Jul 2013 02:55 PM |
@SNOX, I'll attempt that when I'm homesies
@arc, after attemptin' the above but in the mean time, google' "2D water algorithm" and click the first result by Hugo Elias
@oysi, I started off with 1024 parts but I think you're correct in saying it won't implode with more.. I hope anyway, haha. Pathfinding like this sounds interesting. Nice |
|
|
| Report Abuse |
|
|
|
| 21 Jul 2013 04:48 PM |
| I tried making something like that once, although it was extremely buggy because I still didn't really know what I was doing at that point. |
|
|
| Report Abuse |
|
|
|
| 22 Jul 2013 07:23 AM |
I made a crane with definitely less than 1000 bricks that moved with cframe, and on server all the parts get out of sync.
So i have to assume it would lag to deth on a tiny 100*100 ocean. |
|
|
| Report Abuse |
|
|