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Re: Liquid blox?

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Bokken is not online. Bokken
Joined: 10 Jan 2010
Total Posts: 194
21 Jul 2013 12:42 PM
Youtube: oEQpqSZB75Y

1024 efficient liquid-y blox so your PC doesn't die, yay.
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
21 Jul 2013 12:44 PM
wat
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
21 Jul 2013 12:46 PM
Seems interesting.

+ For the lazy: http://www.youtube.com/watch?v=oEQpqSZB75Y
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129K is not online. 129K
Joined: 23 Aug 2011
Total Posts: 19010
21 Jul 2013 01:03 PM
Looks nice, good job.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
21 Jul 2013 01:07 PM
Now do it on an online server.
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
21 Jul 2013 01:11 PM
^

I hope youre not using CFrame
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Bokken is not online. Bokken
Joined: 10 Jan 2010
Total Posts: 194
21 Jul 2013 01:37 PM
@Arc,
Online server proof, youtube: kPPY7mD14gk

@Rad,
Why not?
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
21 Jul 2013 01:50 PM
Cuz dey lag for serverrr
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Bokken is not online. Bokken
Joined: 10 Jan 2010
Total Posts: 194
21 Jul 2013 01:59 PM
@rad,
dat ish nawt troo, check the videoo linked tu arc
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SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
21 Jul 2013 02:15 PM
Cool, now use triangles to make like a mesh, and have it in a 500x500 stud area, with about 10 triangles per stud.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
21 Jul 2013 02:15 PM
Okay now make it opensource
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
21 Jul 2013 02:16 PM
yes

triangles

make it smoother

much more oceany


Floodcheck. badum tsss
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
21 Jul 2013 02:20 PM
[ Content Deleted ]
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Bokken is not online. Bokken
Joined: 10 Jan 2010
Total Posts: 194
21 Jul 2013 02:55 PM
@SNOX,
I'll attempt that when I'm homesies

@arc,
after attemptin' the above but in the mean time, google' "2D water algorithm" and click the first result by Hugo Elias

@oysi,
I started off with 1024 parts but I think you're correct in saying it won't implode with more.. I hope anyway, haha. Pathfinding like this sounds interesting. Nice
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SCARFACIAL is not online. SCARFACIAL
Joined: 28 Jan 2010
Total Posts: 7970
21 Jul 2013 04:48 PM
I tried making something like that once, although it was extremely buggy because I still didn't really know what I was doing at that point.
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
22 Jul 2013 07:23 AM
I made a crane with definitely less than 1000 bricks that moved with cframe, and on server all the parts get out of sync.

So i have to assume it would lag to deth on a tiny 100*100 ocean.
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