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| 21 Jul 2013 10:06 AM |
------------------------------------------------------------------------------------------------------------------- - Lore - Koonan. A world which was created by the God, Belinguazar. Belinguazar was described as the ancestors as a magnificent type of creature, almost dragon-like, but with an almost celestial angel-like look to it, with it having a unique colour of white scales which reflectss light when the sun shines on it. He also made the very first human, who he called Atkarnis. Belinguazar then proceeded to create other species; There are the humans, the elves, the dwarves and the Orcs. Atkarnis was intended to take Belinguazar's place of God when Belinguazar died, but Atkarnis was too impatient. Just thinking about being able to rule every living person on Koonan overwhelmed Atkarnis with jealousy. One fateful day, Atkarnis, wanting to take the role of God, challenged Belinguazar to a fight to the death. Belinguazar accepted, and so they fighted. Although Belinguazar was much bigger than Atkarnis, Atkarnis also had the spells and blessed weapons which Belinguazar gave him. The two fighted and fighted. The battle raged on for one day, when finally the both were fatigued. Belinguazar, knowing that he would be defeated, came closer to Atkarnis. He then grabbed Atkarnis. He then chanted out words not even Atkarnis knew. A massive light barrier then came out from Belinguazar, which then proceeded to trap Atkarnis inside. It was an orb. The orb then dug into the ground at a fast pace, when finally it had reached underground catacombs where it would be Atkarnis' new home for an eternity. Atkarnis was imprisoned forever, but at the cost of Belinguazar dying. The ancestors, scared that chaos would break out from order, then proceeded to create a council, consisting of two people from each race. Koonan then went through an age of peace, which most people call the "Periods of Divinity". However, little did the people know that behind all the peace, there was plotting of a rebellion against the council and even plans of releasing Atkarnis from his eternal prison. That's when you come in. Will you become a fighter for good, will you become an enforcer of evil or will you be neutral and be on both sides? This is when your adventure starts!
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- World Map - There are currently seven locations to go and visit.
The City of Koonan - The main landmark of Koonan. This city has a wide variety of stores to shop in, as well as having houses. This city also has a Order of Guards which guard the city every night and day. The Council is also located here.
The Town of Breakersfield - A simple farming village which is the main source of food for the City of Koonan. The town is sorrounded by high walls to prevent any potentially dangerous creatures and bandits from raiding it. The town also has guards sent from the City of Koonan.
The Old Witch's Swamp - A swamp once inhabited by the witch, Kretana. She has since then passed on, and a few dangerous creatures have started inhabiting it. Some say that those who enter the swamp may never come out. Although the swamp is dangerous, it is also a good source of herbs and plants used for potions and alchemy.
The Plains of Koonan - These plains are a great starting place for new adventurers, with basic creatures to slay and their skin costing a good amount of gold. However, at night time dangerous creatures come out of the darkness of the swamp and come to the plains and look for any unfortunate adventurer that happen to be out at the plains.
Newhound City - A city which is famous for gambling and its beautiful night-time attractions. However, the city is also riddling with criminals that are just waiting to pickpocket an unexpecting person.
The Peaks of the Ice Wizard - These mountains, once home to the great Ice Wizard, have long sine been abandoned after his death. The place is now inhabited by mystical yetis and ghosts.
The Lands of Darkness - A land which is seperated from the main parts of Koonan by a bridge. No one knows what is over there, as no one has ever dared to go there. There have been rumors that it is the main source of the undead horde that inhabit the swamp.
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- Rules - 1. Do not troll others, do not annoy them.
2. You cannot Godmod.
3. You cannot have more than 20 items in your inventory when you start. You may buy bags from general stores later on in the game which increase your inventory space.
4. You have 5 traits.
5. You can change to a completely different class, but it will cost you gold.
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- Classes - Warrior - Usually use melee weapons and their strength. Can be then upgraded into a knight, paladin or dark knight.
Rogue - Use daggers and crossbows to take out their enemies. Can be upgraded into an assassin, magic wielding rogue or stay the same.
Mage - Use staves and wands to take out their enemies at a long distance. Can be upgraded into an Archmage or a blood mage.
Cleric - Use staves and wands to use healing spells on themselves. They also use basic mage spells to attack. Class is good if dungeon crawling with a party. Can be evolved into bishops or inquisitor.
Archer - Use chakrams, crossbows and longbows as their weapon. They are a long distance class. Can be upgraded into Hunters.
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- Weapon Info - Sharp Melee Weapons Sword, Longsword, Greatsword, Dagger, Spear, Lance
Ranged Weapons Chakrams, Crossbow, Longbow.
Magic Weapons Wand, Staff, Book of Spells (Ice, Fire, etc.), Hands.
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- Armour Types - Warrior - Warriors have strong armour, so the armour usually is made of steel. It is also heavy and cumbersome if a specific type of armour is worn.
Rogue - Rogues like to take out their prey as silently and quickly as possible. They usually wear light leather boots and armour, or craft armour made of wool.
Mage & Cleric - Mages & Clerics usually use robes that are enchanted. This will allow them to excel in one form of magic; for example fire.
Archer - Archers use light material to craft their armour: for example, leather tunics, etc.
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- Currency - Gold coins are the main currency of this roleplay.
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- Reputation, Alignment System - You can choose to be Good, Evil or Neutral by making choices in this roleplay which can affect the sides. You reputation can be lowered if you choose to kill civilians or people on one alignment. However, your reputation on the opposite alignment will increase. You can also choose to create groups or factions.
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- Character Creation - Name: A*g*e: Gender: Race: Appearence: Ethnicity (Optional): Class (You may be able to pick sub-classes later on): Traits (e.g. Smart, Mean-Spirited, Etc.): Starting Area (One of the seven locations): Bio:
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This is the very first roleplay I have made. I hope it is good enough!
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| 21 Jul 2013 10:17 AM |
Oops, I have seem to have forgotten to tell what races there are! There are the races: Orcs, Dwarves, Humans and Elves. |
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| 21 Jul 2013 10:35 AM |
Well, I guess I'll make my character while waiting!
- Character Creation - Name: Faith Ex A*g*e: 20 Gender: Male Race: Human Appearance: Slim but strong muscle build, my hair is a black color which is spiked. I have a usually stern look on my face. Ethnicity (Optional): Caucasian Class (You may be able to pick sub-classes later on): Warrior Traits (e.g. Smart, Mean-Spirited, Etc.): Charismatic, Smart, Athletic, Mysterious, Lucky. Starting Area (One of the seven locations): The City of Koonan Bio: Born and raised inside the walls of The City of Koonan, Faith lived a happy and secure childhood with his parents. When he finished school, he decided to join the Order of Guards. He is currently an active member who goes on night shifts in the city. |
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| 21 Jul 2013 10:41 AM |
| (Well, I guess I'll wait until tomorrow when it is more active) |
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timpookie
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| Joined: 18 Aug 2011 |
| Total Posts: 21924 |
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| 21 Jul 2013 09:02 PM |
| (This looks cool, I'll make my CS in a sec) |
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timpookie
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| Joined: 18 Aug 2011 |
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| 21 Jul 2013 09:13 PM |
Name: Darikinth Cortexil A*g*e: 17 Gender: M Race: Yeti, if I'm allowed. Appearence: Big, even for a yeti, with a matted coat of white fur. One of his hands has a scar on it, from a knife fight. Ethnicity (Optional): Class (You may be able to pick sub-classes later on): Warrior Traits (e.g. Smart, Mean-Spirited, Etc.): Good sword fighter, smart, good at encouraging friends. I know that I'm a few traits short, but I have some really good ones that I think make up for the loss. Starting Area (One of the seven locations): Ice Wizard's Castle Bio: Born in the Ice Wizard's castle, he learnt to fight at an early age. His father was a representative at the Council, and so he learnt alot about foreign affairs and the different races. Nothing really eventful happened in his childhood. |
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timpookie
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| Joined: 18 Aug 2011 |
| Total Posts: 21924 |
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| 21 Jul 2013 09:14 PM |
| (Thanks. When do we begin?) |
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| 21 Jul 2013 09:15 PM |
| (You can begin anytime, I guess.) |
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timpookie
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| Joined: 18 Aug 2011 |
| Total Posts: 21924 |
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| 21 Jul 2013 09:17 PM |
| (K. You think anyone else is going to join?) |
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| 21 Jul 2013 09:20 PM |
I am at the plains, patrolling for any bandits that may come by. Enjoying the fresh and sunny weather, I take a moment to embrace the soft breeze. Suddenly I spot a bandit. "Hey! Come here!" the bandit did not listen, so I decided to be hostile. Taking my longsword out, I get into battle with him. The bandit was quick; however, he did not possess the strength I had. I knocked him out, and then came back to the City to imprison him. |
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| 21 Jul 2013 09:20 PM |
| (I have no idea. I'll just let time decide.) |
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timpookie
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| Joined: 18 Aug 2011 |
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| 21 Jul 2013 09:26 PM |
Darikinth
I go to a place that might've been a stable at one point in history to begin today's sword practice. "Not all arena's will be flat and closed," my master is always telling me, "This ancient stable should be able to help you learn to use the environment around you better."
I jabbed at him with my sword, and he parried. He then sliced at me, and I ducked, beginning today's swordfight. |
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| 21 Jul 2013 09:35 PM |
Once I imprison him, the commander of the guard requested me in his chambers. "Yes, sir?" I asked him. The commander replied: "Well, since you did a very good job of keeping the city safe today, I will have you guard the council meeting today. One of the Yetis are injured, so his son is coming instead." I reply, "Yes sir, I will keep that in mind." I then go to guard the meeting where I see the new Yeti. |
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timpookie
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| Joined: 18 Aug 2011 |
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| 21 Jul 2013 09:37 PM |
Darikinth
After the swordfight is over, I go and eat breakfast with my father, who tells me to go to todays council meeting in his place. I pack up my things, and begin travelling.
When I get to Koonan City, I approach the guard.
"I'm here for the council meeting," I said. |
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| 21 Jul 2013 09:41 PM |
"Ah, so you're the new Yeti, eh? Well, follow me." I lead the yeti to an underground chamber below the castle. "Here is the meeting." |
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timpookie
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| Joined: 18 Aug 2011 |
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| 21 Jul 2013 09:43 PM |
Darikinth
"Thank you for showing me the way," I said to the guard. I walk in through the doors, and take a seat at the table where the meeting is held. Everyone else seems to be here. |
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timpookie
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| Joined: 18 Aug 2011 |
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| 21 Jul 2013 09:52 PM |
Darikinth
"Greetings, Darikinth of the Yeti," an elven councilmember said, "This is about the followers of Atkarnis,"
"Yes, the followers of Atkarnis have been a nescience to the Yeti's," I said in reply, "They believe that the Yeti histories may hold some insight as to where the Orb is," |
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| 21 Jul 2013 10:07 PM |
I spy the yeti carefully. I think to myself, "The orb, eh? What's that got to do with this meeting?" I listen more closely. |
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timpookie
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| Joined: 18 Aug 2011 |
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| 21 Jul 2013 10:12 PM |
Darikinth
"The followers of Atkarnis are not to find the Orb. If the Yeti records actually do have any insight as to the location of the Orb, they are to be destroyed," an Orcish councilmember said.
"I will see to it personally that any records that even mention that the Orb is in the Kingdoms of Koonan is destroyed," I said to the council, "But if the do manage to find the Orb, what's to stop them from releasing Atkarnis? Unless, of course, we get an army to follow and destroy the followers of Atkarnis." |
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