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Re: TRA Fort Talus Patch #2

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EliteJynx is not online. EliteJynx
Joined: 13 Apr 2011
Total Posts: 272
20 Jul 2013 10:08 PM
Okay, here is a list of everything fixed or done in the latest patch of Talus.

1. Fixed several bugs with specials
2. Fixed several bugs with the cap system
3. Added checks for the DP saving and loading to make it more reliable
4. Removed FF from spawns in the cap system
5. Updated allies list
6. Some more lag fixes
7. General fixes

I hope this helps you all out, and I hope you enjoy your time at Talus.

Want to do something cool?, Follow me on Twiiter to recieve more info about Talus, etc.
@EliteJynx

- EJ, k? -
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EliteJynx is not online. EliteJynx
Joined: 13 Apr 2011
Total Posts: 272
20 Jul 2013 10:09 PM
Will be uploaded once Dr gets on.

- EJ, k? -
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PeregrineFalconz is not online. PeregrineFalconz
Joined: 21 Feb 2012
Total Posts: 9514
20 Jul 2013 10:09 PM
EJ
y did u steal my goat
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HeatWave007 is not online. HeatWave007
Joined: 15 Nov 2008
Total Posts: 491
20 Jul 2013 10:10 PM
hi ej
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EliteJynx is not online. EliteJynx
Joined: 13 Apr 2011
Total Posts: 272
20 Jul 2013 10:13 PM
@Pere, sorry!

@Heat, hi heat.

- EJ, k? -
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EliteJynx is not online. EliteJynx
Joined: 13 Apr 2011
Total Posts: 272
21 Jul 2013 12:26 AM
More to add to the list:
8. Nerfed the RPG some more
9. Buffed the Taser
10. Reduced the amount of time the bullet visual lasts

Coming next patch:
1. More fixes for any bugs found
2. HRs/MPs spawn at the Towers
3. Towers force spawn each team to spawn at the furthest tower captured to help raiding/defending


If you have any suggestions, make sure to PM me them!

- EJ, k? -
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mudkip123456 is not online. mudkip123456
Joined: 21 May 2007
Total Posts: 6732
21 Jul 2013 12:28 AM
haven't seen you in a while
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EliteJynx is not online. EliteJynx
Joined: 13 Apr 2011
Total Posts: 272
21 Jul 2013 12:28 AM
Well, I've been working on Talus.

- EJ, k? -
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thea96 is not online. thea96
Joined: 09 Feb 2011
Total Posts: 37634
21 Jul 2013 12:29 AM
ahhhh
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EliteJynx is not online. EliteJynx
Joined: 13 Apr 2011
Total Posts: 272
21 Jul 2013 12:44 AM
More to add to the list:
11. Tasers stun now lasts 1 second, and unequips weapons.


If you have any suggestions, make sure to PM me them!

- EJ, k? -
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paul321321 is not online. paul321321
Joined: 28 Feb 2012
Total Posts: 12997
21 Jul 2013 12:45 AM
Elite Jynx! Haiii
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EliteJynx is not online. EliteJynx
Joined: 13 Apr 2011
Total Posts: 272
21 Jul 2013 12:49 AM
Haaiiii paul.

- EJ, k? -
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EliteJynx is not online. EliteJynx
Joined: 13 Apr 2011
Total Posts: 272
21 Jul 2013 12:54 AM
More to add to the list:
12. HRs now get a "TeamKill" command to turn on/off teamkill.
13. Bullets are now limited to a 200 stud range to reduce lag from large meshes

If you have any suggestions, make sure to PM me them!

- EJ, k? -
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EliteJynx is not online. EliteJynx
Joined: 13 Apr 2011
Total Posts: 272
21 Jul 2013 01:20 AM
More to add to the list:
14. Nerfed the miniguns accuracy, but buffed the miniguns damage.
15. Added an officers room
16. Made it slightly easier for raiders to raid.

If you have any suggestions, make sure to PM me them!

- EJ, k? -
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lBrokenHearts is not online. lBrokenHearts
Joined: 26 Jan 2011
Total Posts: 7509
21 Jul 2013 01:21 AM
remove the jump from stamina
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EliteJynx is not online. EliteJynx
Joined: 13 Apr 2011
Total Posts: 272
21 Jul 2013 01:23 AM
No, because bunny hopping is annoying.

Also, the stamina regens quickly, so it's not like it actually affects much.

- EJ, k? -
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EliteJynx is not online. EliteJynx
Joined: 13 Apr 2011
Total Posts: 272
21 Jul 2013 01:45 AM
More to add to the list:
17. Reduced the cooldowns of the team doors to 0.1 seconds instead of 1 second, to prevent raiders getting trapped outside there spawn shortly after teleporting.

If you have any suggestions, make sure to PM me them!

- EJ, k? -
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EliteJynx is not online. EliteJynx
Joined: 13 Apr 2011
Total Posts: 272
21 Jul 2013 02:08 AM
More to add to the list:
18. Core has been remodeled to fit the space it's in.

If you have any suggestions, make sure to PM me them!

- EJ, k? -
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thea96 is not online. thea96
Joined: 09 Feb 2011
Total Posts: 37634
21 Jul 2013 09:22 AM
make sure the sniper has 200+ stud range
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