EliteJynx
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| Joined: 13 Apr 2011 |
| Total Posts: 272 |
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| 20 Jul 2013 10:08 PM |
Okay, here is a list of everything fixed or done in the latest patch of Talus.
1. Fixed several bugs with specials 2. Fixed several bugs with the cap system 3. Added checks for the DP saving and loading to make it more reliable 4. Removed FF from spawns in the cap system 5. Updated allies list 6. Some more lag fixes 7. General fixes
I hope this helps you all out, and I hope you enjoy your time at Talus.
Want to do something cool?, Follow me on Twiiter to recieve more info about Talus, etc. @EliteJynx
- EJ, k? - |
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EliteJynx
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| Joined: 13 Apr 2011 |
| Total Posts: 272 |
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| 20 Jul 2013 10:09 PM |
Will be uploaded once Dr gets on.
- EJ, k? - |
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EliteJynx
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| Joined: 13 Apr 2011 |
| Total Posts: 272 |
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| 20 Jul 2013 10:13 PM |
@Pere, sorry!
@Heat, hi heat.
- EJ, k? - |
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EliteJynx
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| Joined: 13 Apr 2011 |
| Total Posts: 272 |
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| 21 Jul 2013 12:26 AM |
More to add to the list: 8. Nerfed the RPG some more 9. Buffed the Taser 10. Reduced the amount of time the bullet visual lasts
Coming next patch: 1. More fixes for any bugs found 2. HRs/MPs spawn at the Towers 3. Towers force spawn each team to spawn at the furthest tower captured to help raiding/defending
If you have any suggestions, make sure to PM me them!
- EJ, k? - |
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| 21 Jul 2013 12:28 AM |
| haven't seen you in a while |
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EliteJynx
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| Joined: 13 Apr 2011 |
| Total Posts: 272 |
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| 21 Jul 2013 12:28 AM |
Well, I've been working on Talus.
- EJ, k? - |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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EliteJynx
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| Joined: 13 Apr 2011 |
| Total Posts: 272 |
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| 21 Jul 2013 12:44 AM |
More to add to the list: 11. Tasers stun now lasts 1 second, and unequips weapons.
If you have any suggestions, make sure to PM me them!
- EJ, k? - |
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EliteJynx
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| Joined: 13 Apr 2011 |
| Total Posts: 272 |
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EliteJynx
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| Joined: 13 Apr 2011 |
| Total Posts: 272 |
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| 21 Jul 2013 12:54 AM |
More to add to the list: 12. HRs now get a "TeamKill" command to turn on/off teamkill. 13. Bullets are now limited to a 200 stud range to reduce lag from large meshes
If you have any suggestions, make sure to PM me them!
- EJ, k? - |
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EliteJynx
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| Joined: 13 Apr 2011 |
| Total Posts: 272 |
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| 21 Jul 2013 01:20 AM |
More to add to the list: 14. Nerfed the miniguns accuracy, but buffed the miniguns damage. 15. Added an officers room 16. Made it slightly easier for raiders to raid.
If you have any suggestions, make sure to PM me them!
- EJ, k? - |
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| 21 Jul 2013 01:21 AM |
| remove the jump from stamina |
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EliteJynx
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| Joined: 13 Apr 2011 |
| Total Posts: 272 |
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| 21 Jul 2013 01:23 AM |
No, because bunny hopping is annoying.
Also, the stamina regens quickly, so it's not like it actually affects much.
- EJ, k? - |
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EliteJynx
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| Joined: 13 Apr 2011 |
| Total Posts: 272 |
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| 21 Jul 2013 01:45 AM |
More to add to the list: 17. Reduced the cooldowns of the team doors to 0.1 seconds instead of 1 second, to prevent raiders getting trapped outside there spawn shortly after teleporting.
If you have any suggestions, make sure to PM me them!
- EJ, k? - |
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EliteJynx
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| Joined: 13 Apr 2011 |
| Total Posts: 272 |
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| 21 Jul 2013 02:08 AM |
More to add to the list: 18. Core has been remodeled to fit the space it's in.
If you have any suggestions, make sure to PM me them!
- EJ, k? - |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 21 Jul 2013 09:22 AM |
| make sure the sniper has 200+ stud range |
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