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Re: Need help with if script.

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OpenedWattle is not online. OpenedWattle
Joined: 24 Jan 2013
Total Posts: 66
19 Jul 2013 09:24 PM
r = script.Parent.R
y = script.Parent.Y
g = script.Parent.G

function onTouched()
if r.BrickColor = ("Bright red") then
script.Parent.Alarm.Volume = 3
script.Parent.Alarm:play()
elseif
return nil
end
end

script.Parent.RTrigger.Touched:connect(onTouched)
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
19 Jul 2013 09:25 PM
BrickColor.new("Bright red")
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
19 Jul 2013 09:26 PM
Oh, and just else. Not elseif.

--[[FLOOOOOOODCHEEEEEECK!!!]]--
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kinglime is not online. kinglime
Joined: 27 Jun 2008
Total Posts: 2751
19 Jul 2013 09:27 PM
So


r = script.Parent.R
y = script.Parent.Y
g = script.Parent.G

function onTouched()
if r.BrickColor = BrickColor.new("Bright red") then
script.Parent.Alarm.Volume = 3
script.Parent.Alarm:play()
else
return nil
end
end

script.Parent.RTrigger.Touched:connect(onTouched)
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OpenedWattle is not online. OpenedWattle
Joined: 24 Jan 2013
Total Posts: 66
19 Jul 2013 09:29 PM
Would I not need something like if r.BrickColor bla bla = true?
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
19 Jul 2013 09:29 PM
Two equals in the if statement

if r.BrickColor == BrickColor.new("Bright red") then
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OpenedWattle is not online. OpenedWattle
Joined: 24 Jan 2013
Total Posts: 66
19 Jul 2013 09:31 PM
Alright so script works but the problem is the alarm sounds more than ounce like it tries to overwrite the first sound.
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
19 Jul 2013 09:34 PM
Add debounce and check if the touch is coming from a player.

r = script.Parent.R
y = script.Parent.Y
g = script.Parent.G
debounce = false

function onTouched(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if r.BrickColor = BrickColor.new("Bright red") and hum ~= nil then
script.Parent.Alarm.Volume = 3
script.Parent.Alarm:play()
debounce = true
wait(1) -- Time between being able to use it again
debounce = false
else
return nil
end
end

script.Parent.RTrigger.Touched:connect(onTouched)
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kinglime is not online. kinglime
Joined: 27 Jun 2008
Total Posts: 2751
19 Jul 2013 09:34 PM
r = script.Parent.R
y = script.Parent.Y
g = script.Parent.G
bounce = false

function onTouched()
if r.BrickColor == BrickColor.new("Bright red") then
bounce = true
script.Parent.Alarm.Volume = 3
script.Parent.Alarm:Play()
script.Parent.Alarm.Looped = false
wait(1)
bounce = false
else
return nil
end
end

script.Parent.RTrigger.Touched:connect(onTouched)


I guess that would work.
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kinglime is not online. kinglime
Joined: 27 Jun 2008
Total Posts: 2751
19 Jul 2013 09:35 PM
Lol he beat me to it xD
His prob works better anyways.
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OpenedWattle is not online. OpenedWattle
Joined: 24 Jan 2013
Total Posts: 66
19 Jul 2013 09:36 PM
Explain what bounce=false does please
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kinglime is not online. kinglime
Joined: 27 Jun 2008
Total Posts: 2751
19 Jul 2013 09:38 PM
http://wiki.roblox.com/index.php/Debounce
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
19 Jul 2013 09:39 PM
It's a boolean, there's no actual bouncing. It's basically saying if the player touches and the bool is false then run the important stuff in the function if not, return nil.

Once the main jist of the function is running make the bool = true so that it can't be activated until it's false again. (Hence the end of the function)
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OpenedWattle is not online. OpenedWattle
Joined: 24 Jan 2013
Total Posts: 66
19 Jul 2013 09:43 PM
so could I possibly go

r = script.Parent.R
y = script.Parent.Y
g = script.Parent.G
a = script.Parent.Alarm

function onTouched()
if r.BrickColor == BrickColor.new("Bright red") then
a.Volume = 1
a:play()
a.Loop = false
debounce = true
wait(1)
else
return nil
end
end

script.Parent.RTrigger.Touched:connect(onTouched)

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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
19 Jul 2013 09:45 PM
r = script.Parent.R
y = script.Parent.Y
g = script.Parent.G
debounce = false

function onTouched(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if r.BrickColor == BrickColor.new("Bright red") and hum ~= nil and debounce == false then -- Overlap, this should be at the end of the line above
script.Parent.Alarm.Volume = 3
script.Parent.Alarm:play()
debounce = true
wait(1) -- Time between being able to use it again
debounce = false
else
return nil
end
end

script.Parent.RTrigger.Touched:connect(onTouched)
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
19 Jul 2013 09:45 PM
Woops, it didn't end up overlapping, my bad!
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OpenedWattle is not online. OpenedWattle
Joined: 24 Jan 2013
Total Posts: 66
19 Jul 2013 09:46 PM
This is confusing in text, is there a tutorial?
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
19 Jul 2013 09:47 PM
KingLime posted a wiki link.
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kinglime is not online. kinglime
Joined: 27 Jun 2008
Total Posts: 2751
19 Jul 2013 09:47 PM
r = script.Parent.R
y = script.Parent.Y
g = script.Parent.G
a = script.Parent.Alarm
bounce = false

function onTouched()
if r.BrickColor == BrickColor.new("Bright red") then
bounce = true
a.Volume = 1
a:play()
a.Looped = false
wait(1)
bounce = false
else
return nil
end
end

script.Parent.RTrigger.Touched:connect(onTouched)
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OpenedWattle is not online. OpenedWattle
Joined: 24 Jan 2013
Total Posts: 66
19 Jul 2013 09:49 PM
Maybe if I explain the situation a little better.

Notice I have another working traffic light script...

You basically run a red light and a brick triggers the sound of a police siren. Also if you can help me I want to make it add a hint that says bla bla I can edit it later.
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OpenedWattle is not online. OpenedWattle
Joined: 24 Jan 2013
Total Posts: 66
19 Jul 2013 09:50 PM
Now when I try and go through the second time it will not work. Here is what I have.

r = script.Parent.R
y = script.Parent.Y
g = script.Parent.G
a = script.Parent.Alarm
debounce = false

function onTouched()
if r.BrickColor == BrickColor.new("Bright red") then
a.Volume = 1
a:play()
a.Loop = false
debounce = true
wait(1)
debounce = false
else
return nil
end
end

script.Parent.RTrigger.Touched:connect(onTouched)

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kinglime is not online. kinglime
Joined: 27 Jun 2008
Total Posts: 2751
19 Jul 2013 09:53 PM
There is a couple ways you could do that, but for you the most simple would be to use 2 parts.

One under the red light, have a while true do loop to check if the light is red if it is and the user runs(touches the part under the light) it then something will happen.
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OpenedWattle is not online. OpenedWattle
Joined: 24 Jan 2013
Total Posts: 66
19 Jul 2013 09:59 PM
r = script.Parent.R
y = script.Parent.Y
g = script.Parent.G
a = script.Parent.Alarm
debounce = false

function onTouched()
if r.BrickColor == BrickColor.new("Bright red") then
a.Volume = 1
a:play()
a.Loop = false
debounce = true
wait(1)
debounce = false
a:stop()
else
return nil
end
end

script.Parent.RTrigger.Touched:connect(onTouched)
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tummey2 is not online. tummey2
Joined: 04 Feb 2009
Total Posts: 1802
19 Jul 2013 10:17 PM
r = script.Parent.R
y = script.Parent.Y
g = script.Parent.G
a = script.Parent.Alarm
debounce = false

function onTouched()
if r.BrickColor == BrickColor.new("Bright red") and debounce == false then
a.Volume = 1
a:play()
a.Loop = false
debounce = true
wait(1)
debounce = false
a:stop()
end
end

script.Parent.RTrigger.Touched:connect(onTouched)
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