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| 18 Jul 2013 05:42 PM |
http://www.roblox.com/Forum/ShowPost.aspx?PostID=105962361
Halp I dont know how to and It makes my Item Ugleh. |
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| 18 Jul 2013 05:46 PM |
| .. No Responses. Apparently I cant get help From Either 2 Forum's qq |
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| 18 Jul 2013 05:47 PM |
make sure they have cancollide off
I mean Venusaur...with a question mark - Add precisely 10,894 to my post count - Alt of boynedmaster |
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| 18 Jul 2013 05:48 PM |
Short answer: You don't/wait until they fix it (if ever).
Long answer: You create your own version of Roblox Studios that does not have this problem. |
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| 18 Jul 2013 05:50 PM |
| qqq.... >.> So there is not a way to fix it..? |
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| 18 Jul 2013 05:50 PM |
| You could use code to set the position of your objects. |
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| 18 Jul 2013 05:53 PM |
| Dont know how to do that so That's out. I guess I will just deal w/ it or somethin. |
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dewd45
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| Joined: 08 Mar 2009 |
| Total Posts: 11180 |
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| 18 Jul 2013 06:30 PM |
try turning on collision check for a while.
#swagyolo |
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| 18 Jul 2013 06:33 PM |
| qq Both Items need to be Collidable though. Like, They are both trying to overlap eachother and arguing which one should be ontop. I know theres a way to do this because I see most EBR people do this and the blocks do not glitch. |
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dewd45
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| Joined: 08 Mar 2009 |
| Total Posts: 11180 |
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| 18 Jul 2013 06:34 PM |
Yes, turning on collision check makes it where they CAN'T go into each other. Making it where they go on top of each other.
#swagyolo |
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| 18 Jul 2013 06:42 PM |
| I did not see no Collision Check Through The Properties of the Brick. >-< |
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dewd45
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| Joined: 08 Mar 2009 |
| Total Posts: 11180 |
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| 18 Jul 2013 06:45 PM |
No no, its an option at the top, like where you can resize them or pull out the paint bucket
#swagyolo |
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100465
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adark
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| Joined: 13 Jan 2008 |
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| 18 Jul 2013 06:57 PM |
Christ you people are useless at times.
What you need to do if offset one brick from the other by .002 studs. |
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| 18 Jul 2013 07:11 PM |
| qq Collision Check wont work. >.> And How would I offset a brick? Using a mesh and then going into the mesh and set it's offset? |
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dewd45
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| 18 Jul 2013 07:15 PM |
um, no. Go to the little property's window and find its position.
#swagyolo |
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adark
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| Joined: 13 Jan 2008 |
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| 18 Jul 2013 07:18 PM |
No, set the brick's CFrame.
brick.CFrame = brick.CFrame + Vector3.new(0, 0, 0.002) |
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| 18 Jul 2013 07:26 PM |
Land1337.CFrame = Land1337.CFrame + Vector3.new(59, 123.4, -41.002)
Is what Im using to try to use offset. Land1337 is my Brick. Im using Command Bar to Enter it, But when I Click Enter it says
Red Line :
20:23:45.740 - Land1337.CFrame = Land1337.CFrame + Vector3.new(59, 123.4, :1: attempt to index global 'Land1337' (a nil value)
Blue Line :
20:23:45.740 - Script "Land1337.CFrame = Land1337.CFrame + Vector3.new(59, 123.4, ", Line 1 20:23:45.741 - stack end |
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| 18 Jul 2013 07:27 PM |
| It does not say Red Line/Blue Line, Im just trying to tell ya how its appearing on my screen. |
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| 18 Jul 2013 07:31 PM |
| Im such a idiot at this stuff .-. lel |
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| 18 Jul 2013 07:43 PM |
| Bump2 I Shall keep the bumping until I get the help I so Desperately Requested qq |
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| 18 Jul 2013 07:46 PM |
| Bump4 Lellelel 2 Year's Later. -Still Waiting- =c [Forever Alone] |
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| 18 Jul 2013 07:48 PM |
| Bump5 qq I feel as if people are ignoring now. |
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