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| 17 Jul 2013 10:43 PM |
| If so say yes below first 1 gets to help me. |
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| 17 Jul 2013 10:45 PM |
| I've already scripted one that works better than all the other ones out there because it really prevents exploiting, but it requires a lot of configuration (in particular if your game uses local scripts), it is very resource expensive and it uses a very inelegant solution (but all "anti-exploits" do). It was a demo to show how it would be possible, though, and I wrote it in a forum post somewhere on the Scripters forum. Since it doesn't run under an unrestricted security level, it cannot undo some things that exploiters can do, though, but there's nothing that can be done about that anyway. |
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Raphael7
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| Joined: 03 Dec 2008 |
| Total Posts: 2479 |
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| 17 Jul 2013 10:48 PM |
| I bet the percentage of the person going to help compose the script is 98%. |
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