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Re: What every builder needs to know.

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syfyguy65 is not online. syfyguy65
Joined: 31 Mar 2012
Total Posts: 4026
17 Jul 2013 02:29 PM
1. Always use blockmeshes, and make all sides welded.
2. Use symmetry on all blockmeshes/specialmeshes
3. NEVER use wedges, those guys are pain in the ass to put on right.
4. Don't use the cylinder under special mesh, just use a cylindermesh. Otherwise roblox's buggyness will get you.
5. Don't EVER even think of using the translation tool, unless you are moving a large, free, anchored object.

We are the Borg. Resistance is Futile.
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Demetreous is not online. Demetreous
Joined: 05 Mar 2011
Total Posts: 2821
17 Jul 2013 04:57 PM
I only follow number 3. c:

The rest, I do on a regular occasion. xD

~Demetreous
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syfyguy65 is not online. syfyguy65
Joined: 31 Mar 2012
Total Posts: 4026
17 Jul 2013 08:29 PM
Number 3 has very few exceptions.
Like making pathways, or hills.

We are the Borg. Resistance is Futile.
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deathgiver23 is not online. deathgiver23
Joined: 20 Feb 2008
Total Posts: 1061
17 Jul 2013 09:26 PM
1. Always use blockmeshes, and make all sides welded.

-doesn't work for vehicles with regular wheels, also meshes are unecessary if you're a careful builder, as you can just make the weld point meet right and therefore invisible

3. NEVER use wedges, those guys are pain in the ass to put on right.

- just no

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ninjasheep is not online. ninjasheep
Joined: 26 Apr 2008
Total Posts: 11934
17 Jul 2013 09:53 PM
I don't do any of these.

1. Always use blockmeshes, and make all sides welded.

-I only use BlockMeshes when I want a part smaller than 0.2...

2. Use symmetry on all blockmeshes/specialmeshes

-I always use Custom FormFactor, it's the only one where I can get detailed enough.

3. NEVER use wedges, those guys are pain in the ass to put on right.

-Wedges saves me time from calculating Pythagorean (Sp?) Theorem.

4. Don't use the cylinder under special mesh, just use a cylindermesh. Otherwise roblox's buggyness will get you.

-I use the CylinderMesh more than I use actual Cylinders... CylinderMesh can be streched, even if it's physics are still a Block. The alternative is a Cylinder with the physics of a Ball...

5. Don't EVER even think of using the translation tool, unless you are moving a large, free, anchored object.

-I agree with this one... Only because I use a plugin anyways...
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