|
| 15 Jul 2013 11:20 PM |
Is it possible to save a StringValue through servers?
Lets say for example, someone typed Hello, and it went into a string value, and the server closed. Is there a way for that string to come back when a new server is opened?
Kind of like data perstistance but without the player. |
|
|
| Report Abuse |
|
|
baheeg
|
  |
| Joined: 19 Jul 2010 |
| Total Posts: 72846 |
|
| |
|
grimm343
|
  |
| Joined: 18 Sep 2008 |
| Total Posts: 2796 |
|
|
| 16 Jul 2013 01:15 AM |
| Unfortunately, the only way that I'm aware of for saving and loading data is with Data Persistance, which requires it to be saved using a Player. |
|
|
| Report Abuse |
|
|
|
| 16 Jul 2013 01:18 AM |
Currently, the only way to save data is through Data Persistence which can only be done through a player.
Roblox has mentioned that it is working on a server-sided data persistence here (Under "The Technical Corner"): http://blog.roblox.com/2013/07/feedback-loop-dynamic-lighting-advances-studio-tips-and-more/ |
|
|
| Report Abuse |
|
|
baheeg
|
  |
| Joined: 19 Jul 2010 |
| Total Posts: 72846 |
|
| |
|
|
| 16 Jul 2013 01:23 AM |
^ No you can't...
Do you even know what loadstring() does? |
|
|
| Report Abuse |
|
|