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| 16 Jul 2013 12:45 AM |
| If I put a model inside of the camera object in studio, will the players see it while In-game? like each player has a copy of that model in their CurrentCameras... |
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DrWaffler
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| Joined: 16 Sep 2011 |
| Total Posts: 4248 |
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| 16 Jul 2013 12:52 AM |
It's local to the player. I'm not sure if they'll see it since it isn't in Workspace, but the part is local.
Love me? Find me on Twitter! @DrWafflerRBLX |
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| 16 Jul 2013 12:57 AM |
| Yeah, I know it's local.. I was just asking if Players would see it as a copy of a model on their screen |
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Voidion
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| Joined: 01 Aug 2011 |
| Total Posts: 2668 |
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| 16 Jul 2013 01:04 AM |
| No, they wouldn't see the model. |
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| 16 Jul 2013 01:07 AM |
In EDIT mode:
Test>Start Server then Test>Start Player
You can switch back and forth to see what that Player's Camera sees, and what the other Players (Server) see.
If u want all/some Players to see the same Local Parts u would have to copy that Model into each Player's Camera.
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| 16 Jul 2013 01:49 AM |
The other day somebody suggested, putting the Model in the completely Dark Server, and a light Source at that same position Local to the Players who it is supposed to be visable to.
But I don't know how that turned-out.... I will try it soon for an RTS Fog of War.
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 16 Jul 2013 02:21 AM |
| Testing out this theory of local Dynamic Lighting, it appears to work. I cannot say for online play, however. |
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lordsheen
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| Joined: 24 Oct 2008 |
| Total Posts: 608 |
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| 16 Jul 2013 04:14 AM |
| Something in your CurrentCamera = Only you can see it. |
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DrWaffler
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| Joined: 16 Sep 2011 |
| Total Posts: 4248 |
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| 16 Jul 2013 05:00 AM |
Worsen, the guy who made Territory Conquest, is working on a new game modeled after Command and Conquer: Red Alert 1.
He uses the 'local dynamic lighting' as the Fog of War in the game. Only the player can see it on their screen, and they can't see another players.
Love me? Find me on Twitter! @DrWafflerRBLX |
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