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| 15 Jul 2013 09:07 PM |
First Encounter Assault Recon - Official Guide 9.0
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First off, we would like to wish a nice warm welcome to every new member of the First Encounter Assault Recon. We hope you enjoy your stay in our nice, fun, and uplifting clan environment. This is the start of your journey on the road rarely taken, and it's a long road indeed.
The First Encounter Assault Recon is a grand military force devised by Commander SONICTHEHEDGEHOGXX in defense of Venezia and it's surrounding solar system. As a clan we strive for excellence in several major fields while remaining a fun environment for old and new members alike. As a recruit of this regiment you are subject to provide excellent performance on the battleground and off – to even more complicated affairs. You are to uphold the qualities enshrined in the Venezian Constitution - Honor. Courage. Commitment!
[] Table of Contents:
➊ Introduction -
➋ Shout Tags -
➌ Defenses -
➍ On-duty vs. Off-duty
➎ Uniforms -
➏ Behavior -
➐ Conclusion -
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[ ➊ ] Introduction -
The First Encounter Assault Recon and its High Command would like to welcome you to FEAR. Upon joining the group it is highly recommended that you wear our uniform and put the First Encounter Assault Recon as your primary group for the first, only free promotion you will ever receive within this clan. After doing so, please contact a General or Vice Commander to receive this promotion.As a recruit, it is absolutely required for you to know the following terms as it will be used quite frequently throughout all clan activities:
[ Low Rank or “LR” ]: All group ranks between “Recruit” and “Major”
[ Middle Rank or “MR”]: All ranks in between “Lieutenant Major” and “Lieutenant Colonel”
[ High Rank or “HR” ]: All ranks between “Colonel” and “Vice Commander”
[ Commander / “COMM” ] The Commander of FEAR, SONICTHEHEDGEHOGXX
[ High Command or “HCOM ]: The High Command – every rank from Warrant Officer to Commander.
[ Alianor III or “A3” ] Fort Alianor III, FEAR’s primary fort
[ Alianor II or “A2” ] Fort Alianor II, secondary defensive point.
[ Cryo ]: Our last generation defensive outpost, still in use.
[ Terra ]: Secondary outpost owned by Vice Commander BrianK2355. Still in use.
[ Atlas ]: Secondary outpost owned by Vice Commander BrianK2355. Still in use.
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[ ➋ ] Shout Tags -
Upon joining the group you will first see the group wall and shout. As a Recruit, wall discussion is disabled in order to prevent any spam. As stated in the promotion guide (the link is at the end of the guide), making FEAR your primary group and wearing FEAR’s uniform makes you eligible for a promotion to Private.
The group shout is one of the easiest ways to be notified of any events going on within the clan. From a basic defense to a strategic raid on the battlefield of enemy soil, it's the best and easiest way to know what's going on and where it is happening.
Now, here are the basic shout tags and a brief description of what they mean:
[MSG] : A basic message from any high ranking official.
[NEWS] : A notification of any fun event, birthday notification, and highly important information.
[RAID] : An official attack on enemy soil, usually occurs after a rally.
[TRAIN]: To sharpen your skills, of course.
[RALLY] : A rally, where members meet to organize a battle strategy before any official raid.
[DEFEND] : Notifies members that reinforcements are / will be needed at one of our primary outposts.
[VOTE]: Mainly used for when a high rank requests the public opinion on a such affairs.
[ANNOUNCE]: Used to introduce the clan to uncommon affairs, tech reveals, etc.
[PATROL] : While not particularly indicating that enemies are at Alianor, a high rank may shout to patrol any given fort at the time of their choosing.
[EVENT] Signifying any sort of unusual occurrence in the clan, whether it be a divisional tournament or tryout.
The shout is the best way of being notified of any clan activity, use it to your benefit! Several additions for popular browsers take advantage of this with such “Shout Notifiers”. [[ TAKE ADVANTAGE OF THIS]]
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[ ➌ ] Defenses -
The following section is simply for the optimization of defense protocol, basic outpost information and guidelines.
[[ All information in this section is for your own benefit and the benefit of everyone in your server. The Military Police follows the same protocol and enforces all guidelines. Failure to follow any given instruction will result in an immediate arrest and trial by F.E.A.R.'s supreme court. Contact Generals iRoctheworld and MASTERMATT564 for more information. ]]
[➀] Maintaining an efficient defense at Alianor:
Outpost Alianor serves as the primary outpost of the First Encounter Assault Recon. It is a regular militaristic establishment with a classic layout. Upon joining, you spawn in the same place as all raiders and visitors – the canyon. From there, you continue onward to the base. After your first wipe out you will be spawned slightly closer to the fort, between the A.T.C and Replica Forces tents.
To maintain an efficient defense members of the First Encounter Assault Recon must keep the main building, located south of the original spawn, well guarded and have easy access to it. It is recommended that the main gates are kept open for your benefit as that will provide the easiest way in. Sadly, raiders will be able to gain entrance the same way. So keep at least two members here at all times.
The only way to defend the Courtyard would be to block all incoming raiders from making it past the canyon. It is recommended that all people within the server form a line of defense to stop all raiders from making it past a certain point. Please note:
You are not allowed on the raider's circle. You are not allowed on the raider's circle. You are not allowed on the raider's circle.
The flag of Alianor II is located on the third floor of the fort building, “the overlook.” To get up there you would need to enter through the first floor door, head through the elevator, to the second floor and to another elevator on the opposite side. The flag is a standard 1200 second capturable flag which must be defended at all times. Once again, please note:
You are not allowed to elevator camp [ This goes for raiders as well! ] [[ NO SPAWNKILLING ]] . You are not allowed to elevator camp [ This goes for raiders as well! ] [[ NO SPAWNKILLING ]] . You are not allowed to elevator camp [ This goes for raiders as well! ] [[ NO SPAWNKILLING ]] .
[ ➁ ] Maintaining an efficient defense at Outpost Cryo:
To maintain an efficient defense at the Outpost, members of the First Encounter Assault Recon will have to make use of all the resources provided to them. The First Encounter Assault Recon spawns near the main gate, protected from the likes of ‘spawn-killing’ from afar, though not completely vulnerable. The members spawn less than 10 studs from the first mountain entrance, which you may view to be directly behind you. To gain access to the inner fort, climb the mountain and jump in the direction of the sniper outpost no more than 20 studs away from you. Inside will be an orange door, this will gain you entrance into the inner fort, from there you can access the armory, internal cryogenics chamber, the Cryo-terminal, and the tents which contain healing chambers.
Please note, the armory is the only place where you may access alternative weapons in the fort. Open to both members of the First Encounter Assault Recon and the raiding forces alike, it is host to the sniper-like rifle “KM50” and the bust rifle “G3A3.” Both give you a handy advantage when fighting in direct 1-1 combat, though the stock weapons will do just fine.
Defending Cryo is an easy task, as long as you do not make one important mistake. Allow me to highlight it for you:
Do not wait outside the gate waiting for someone to open it. Do not wait outside the gate waiting for someone to open it. Do not wait outside the gate waiting for someone to open it.
Take the initiative and use the alternative entrance!
[➂] Maintaining an efficient defense at Outpost Terra
Outpost Terra is the largest of our primary forts. The fort itself, hosted by BrianK2355 is possibly the most easily raided and best built of all our primary outposts. Members of the First Encounter Assault Recon would notice that it is the only outpost which contains the ‘flag’ to be outside, easily accessed by entering the outpost through the mountain or by using one of the jet-packs given through either VIP or being within the First Encounter Assault Recon’s Honor’s Division.
Defending Terra would be simpler than all of our other outposts. Located directly under the terminal, past the gigantic gates which protect the inner forts is a vehicle shed. Within there, the members of the First Encounter Assault Recon are supplied with ‘Z-bikes.’ Easy to maneuver and fire, they will give you a handy advantage and increase our fire power tenfold. Though, let me make this clear:
Do not camp the raider’s spawn with the Z-bikes. Do not camp the raider’s spawn with the Z-bikes. Do not camp the raider’s spawn with the Z-bikes.
Note: There is a mountain entrance, made of rocks along the side of the fort. This will give the raiding force easy access to the gate console. To protect against incoming attempts to gain control of the Terran gate, defend the side of the gate with a sword. This will make it more difficult for the raiding fort to climb onto the gate, but not impossible.
[➃] Maintaining an efficient defense at Outpost Atlas
Outpost Atlas is a mountainous outpost, similar in retrospect to Outpost Cryo. Hosted by Vice Commander BrianK2355, it is one of the most popular and also one of the easiest to raid. The fort itself is home to some of the most powerful weapons utilized by the First Encounter Assault Recon. Given to members of the Armacham Technology Corporation and the Replica Forces are the Demolisher and Hammerhead, respectively. Each weapon provides an endless barrage of bullets. The only way for a raider to dodge these weapons is to avoid the user itself; they must take advantage of the terrain around them.
The inner Atlas chamber is a pyramid, which is accessed by a ramp into and out of the fort. Members of the First Encounter Assault Recon are given the ability to spawn at a series of captured flags, but this is also an ability which can be accessed by the raiding force. To prevent that, members of the First Encounter Assault Recon are expected to defend each flag, prevent them from being captured.
Note that the easiest way to gain entrance into the fort is the Armacham Jetpack, given to members of the First Encounter Assault Recon’s Honor’s Division. Teamwork is vital here, have members of the First Encounter Assault Recon’s Honor Division to open the gate for your comrades. Keeping control of that gate is key!
[[ All information in this section is for your own benefit and the benefit of everyone in your server. The Military Police follows the same protocol and enforces all guidelines. Failure to follow any given instruction will result in an immediate arrest and trial by F.E.A.R.'s Supreme Court. Contact Generals iroctheworld and MASTERMATT564 for more information. ]]
[THIS SECTION WILL BE UPDATED FOLLOWING THE RELEASE OF ALIANOR III & VENEZIA] ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
[ ➍ ] On Duty vs. Off duty -
Members of the First Encounter Assault Recon are expected to be mature soldiers while on duty. If you decide to go off-duty (details listed below), you are released from FEAR’s guidelines (within reason).
You are not permitted to be off-duty at any FEAR related places, with the exception of any FEAR parties that may be going on at the time.
ON-DUTY:
● At a FEAR fort and/or training facility.
● Wearing our uniform.
● Within a server with any high ranking official.
● Wearing a rank sash.
OFF-DUTY:
● Foruming, particularly on the Clans and Guilds subsection
● At any 'Public' games.
● Being on-duty for another clan, preferably an allied / neutral clan.
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[ ➎ ] Uniforms -
Wearing a uniform signifies that you agree to follow all of Venezia's laws and regulations regarding behavior and overall conduct. Failure to comply will result in an immediate suspension and a possible demotion. With that being said please use this to ease the overall complication for simply finding the correct uniform for you to wear.
The F.E.A.R. combat vest is for all major ranks and is to be worn to all official training sessions unless donning a more exclusive elite division uniform also approved and sold by the Commander of the First Encounter Assault Recon, SONICTHEHEDGEHOGXX: http://www.roblox.com/The-Official-F-E-A-R-Uniform-item?id=46856060
The Armacham Technology Corporation offers several uniforms which can be worn on duty depending on rank and field which you operate.
Main A.T.C. Uniform: http://www.roblox.com/ATC-Uniform-item?id=98138029
Armacham Trench Coat: http://www.roblox.com/Armacham-Trench-Coat-item?id=62024130
Armacham Formal Uniform: http://www.roblox.com/Armacham-Formal-Uniform-item?id=60453600
ATC Battle Uniform: http://www.roblox.com/Armacham-Combat-Vest-item?id=60452880
All Officers of the Military Police are expected to wear the following uniform at all official Military Police training events and regularly scheduled patrols hosted by a Squad Leader +. http://www.roblox.com/F-E-A-R-Military-Police-Uniform-item?id=62025740
Members of the Honors Division may wear the following uniform to all official training facilities and our official outposts to their preference: http://www.roblox.com/F-E-A-R-Honors-Uniform-item?id=73800549
All members of the Replica Forces are able to wear any of the colored uniforms regardless of rank to any event.
Red: http://www.roblox.com/F-E-A-R-Replica-Forces-Uniform-item?id=53876890
Black: http://www.roblox.com/F-E-A-R-Replica-Forces-Black-item?id=59117380
All links are to uniform shirts, the appropriate pants are linked within the description of such shirts!
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[ ➏ ] Behavior -
The First Encounter Assault Recon does not request members to act extremely strict while on-duty. However, a professional decency is highly advised. Show all members with equal respect regardless of rank and background, and refer to all high ranks as either 'Sir' or 'Ma'am' appropriately. Nonsense is not permitted and will result in an immediate demotion.
[ Failure to comply will result in an immediate demotion and possible arrest by the First Encounter Assault Recon’s Military Police. For more information please contact General iroctheworld. ]
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[ ➐ ] Conclusion -
This should be enough to get you started within this clan. We hope you have a wonderful, long-term stay. For more information, contact your local FEAR General.
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Honor. Courage. Commitment.
Hail Venezia!
Written by - Director of Security/General iroctheworld and Director of War/General LordNobody
Approved by -
- Commander SONICTHEHEDGEHOGXX
- F.E.A.R. High Command
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[ Section One of the Venezian Resurgence ] [ v 1.0 ]
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Sinusoid
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Drakulen
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Ryanr23
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| 15 Jul 2013 09:08 PM |
yolo
»Mojkrt; The Vaxtarian Overlord«»Add 9k to my post count« |
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Xozes
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| 15 Jul 2013 09:08 PM |
gg
Hi, I'm Xozes! I speak the truth, and only the truth |
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St0rmx
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| 15 Jul 2013 09:08 PM |
FIRST PAGE YOU OBESE WHALES
BUTTS! |
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spot
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LordBof
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Doop99
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SpyVortex
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| 15 Jul 2013 09:10 PM |
| I'm sure that is very long, organized, and good, but I didn't read it due to it being too long. |
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