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| 15 Jul 2013 04:01 PM |
| I have almost nothing too do and I need something to script! Give me some ideas, please! |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 15 Jul 2013 04:06 PM |
Make a script that makes 4 GUIs in the corner of a larger GUI resize their parent based on their positions.
~ Linguam latinam est optimum ~ |
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Tenal
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| Joined: 15 May 2011 |
| Total Posts: 18684 |
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| 15 Jul 2013 04:13 PM |
| Scripters tend to be blank with ideas too. |
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| 15 Jul 2013 05:43 PM |
| make a script that lets you edit guis in game |
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| 15 Jul 2013 06:18 PM |
| Make a script that gives you ideas. |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 15 Jul 2013 06:24 PM |
Make a script that is dwag und drawp scrawptong
~ Linguam latinam est optimum ~ |
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billiland
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| Joined: 11 Nov 2008 |
| Total Posts: 4018 |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 15 Jul 2013 06:56 PM |
| scrip me an L.A.U-____________- |
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databrain
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| Joined: 01 Jan 2013 |
| Total Posts: 3342 |
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| 15 Jul 2013 08:56 PM |
Make a new admin, one that's better than this sucky kohls admin.
Emerson wrote an essay on that |
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| 15 Jul 2013 09:03 PM |
| Make a block for the stamper tool that is actually a 3x3x3 amalgamation of smaller cubes that act, individually, as electrical components and then allow your user to edit these components and produce output signals via the component arrangement. |
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StudioTM
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| Joined: 06 May 2013 |
| Total Posts: 3454 |
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| 15 Jul 2013 11:09 PM |
| Make ROBLOX a better system. -LOL |
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| 15 Jul 2013 11:52 PM |
Make a script to calculate the intersecting volume of any two parts.
-God Bless- |
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jacob2233
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| Joined: 23 Aug 2007 |
| Total Posts: 723 |
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| 15 Jul 2013 11:59 PM |
Here's an original idea: make a Random House Generator.
Wait, actually no, that's my new personal project...
Instead make a 2D GUI cloth simulator that renders 10x10 squares, each made up of two triangles, that move like a cloth would according to mouse input. The triangles/squares would be made up of lines grouped together, and they would all move around eachothers verticies under constraints to determine what the distance from two verticies would be. |
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