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| 15 Jul 2013 02:24 PM |
So basically, in a local script, I have mouse with player:GetMouse()
ROBLOX is poopy and won't let me detect when 'o' or 'i' are pressed with mouse.KeyDown since ROBLOX uses those. Is there some haxxy way to tell when someone presses 'o' or 'i' on their keyboard? |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 15 Jul 2013 02:24 PM |
Nope. That's the way the cookie crumbles.
~ Linguam latinam est optimum ~ |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 15 Jul 2013 02:25 PM |
| And then blocco comes along to eat the crumbs of the crumbles. |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 15 Jul 2013 02:26 PM |
Oh. Okay.
~ Linguam latinam est optimum ~ |
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| 15 Jul 2013 02:29 PM |
| Fine. If ROBLOX wants to poop all over my stuff, then I'll find where they live and diarrhea all over them and their families and make them eat it for a week straight. |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 15 Jul 2013 02:34 PM |
| ^ whoa... just crumble cookies... and then wait for me to eat the crumbs |
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| 15 Jul 2013 04:35 PM |
| Wait... what if you detected when the camera moved, determined if O or I was pressed, and then set the camera back to its original position? |
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| 15 Jul 2013 11:01 PM |
| There is a way. Set the Camera to "Scriptable". Problem solved; the KeyDown event will now fire. |
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