xman263
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| Joined: 01 Dec 2009 |
| Total Posts: 2987 |
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| 15 Jul 2013 10:25 AM |
Globbally and for each brick and for each model, this way you can have no outlines, outlines for a few things, or just a few bricks
Now everyone can agree on this |
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medic1
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| Joined: 09 Jan 2008 |
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xman263
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| Joined: 01 Dec 2009 |
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xman263
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xman263
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| 15 Jul 2013 12:55 PM |
| Agree, I actually didn't think the outlines were a good idea in the first place. |
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lupine
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| Joined: 24 Jun 2008 |
| Total Posts: 3561 |
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| 15 Jul 2013 12:57 PM |
*Disagree
It wouldn't be a __UNIFIED ASCETIC__ which, if you recall, was the entire goal of this update.
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11076
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| Joined: 16 Mar 2010 |
| Total Posts: 649 |
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| 15 Jul 2013 12:59 PM |
Lupine is correct. Also, Make the games you make look good with outlines. My mountain road(2013) actually looks good with outlines. ~11076 |
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xman263
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| Joined: 01 Dec 2009 |
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| 15 Jul 2013 01:03 PM |
@Lupine 1.I said make it toggleable for your game and for each brick ,and maybe model, not the whole entire community of robloxia
2. I read the whole entire blog post's comments, about 98% of those people dissagreed and they didnt want them at all or they wanted them toggleable, so roblox is only focused on the 2% that you are in?
3. This update ruins many creations of others, such as higly detailed cars, and other things, people try to make things that look like one brick out of multiple bricks, thanks to the outlines, well this is ruined
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xman263
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| Joined: 01 Dec 2009 |
| Total Posts: 2987 |
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| 15 Jul 2013 01:06 PM |
| I like the outlines in some ways, for other ways i hate them |
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lupine
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| Joined: 24 Jun 2008 |
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| 15 Jul 2013 01:07 PM |
I agree with you guys, I don't -like- the outlines, but I'm actually TRYING to come up with something else, rather than just saying to get it removed
And by the way, the word "unified" means "to make uniform or united", which if one place has it disabled, it is no longer unified.
I can assure you that the Roblox board is also coming up with some alternate way for this update to work, so don't go hating on me because I'm actually trying to be progressive here. |
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gsterman
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| Joined: 14 Sep 2008 |
| Total Posts: 7165 |
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| 15 Jul 2013 01:08 PM |
Theres a fix here http://ironnoob.com/forums/index.php?topic=41829.0 |
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tamoti
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| Joined: 22 Mar 2009 |
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| 15 Jul 2013 01:08 PM |
Roblox doesn't need a unified aesthetic, it's not a sandbox game. It's better and bigger than that, it's a game development platform. Where users provide the content (and hopefully also style).
Say NO to OUTLINES group (free): http://www.roblox.com/Groups/group.aspx?gid=907315
Say NO to OUTLINES t-shirt (1 tix): http://www.roblox.com/Robloxians-Against-Outlines-Tee-shirt-2-item?id=122729599 |
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xman263
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| Joined: 01 Dec 2009 |
| Total Posts: 2987 |
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| 15 Jul 2013 01:13 PM |
@lupine I dont hate you... Btw ik what unified means i just didnt know what Aesthetic meant |
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xman263
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| 15 Jul 2013 01:15 PM |
@gsterman Wow it worked o.o But its only on the client side... |
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xman263
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| Joined: 01 Dec 2009 |
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xman263
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talk2me2
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| Joined: 25 Mar 2011 |
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| 15 Jul 2013 02:40 PM |
Support
-->http://www.roblox.com/Forum/ShowPost.aspx?PostID=105554007#105560387<-- |
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xman263
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talk2me2
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| Joined: 25 Mar 2011 |
| Total Posts: 1051 |
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| 15 Jul 2013 02:48 PM |
No problemo...
>http://www.roblox.com/Forum/ShowPost.aspx?PostID=105554007#105560387< |
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| 15 Jul 2013 03:23 PM |
| Can't this just be solved by using blockmeshes? |
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xman263
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| Joined: 01 Dec 2009 |
| Total Posts: 2987 |
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| 15 Jul 2013 03:51 PM |
| @meta Ive noticed block meshes are actually smaller |
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xman263
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| Joined: 01 Dec 2009 |
| Total Posts: 2987 |
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| 15 Jul 2013 03:52 PM |
| Plus i belive this would cause extra lag if you did blockmeshes for everyrthing |
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