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ROBLOX Forum » Roblox » Suggestions & Ideas
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The Roblox Sky Needs To Be Updated

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SirMonkeybutt10 is not online. SirMonkeybutt10
Joined: 10 Jan 2010
Total Posts: 1581
04 Oct 2013 10:40 PM
TOTAL SUPPORT, I had this idea a while back but no one went for it. Hope this one makes it.
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Wildstorm1 is not online. Wildstorm1
Joined: 20 Nov 2010
Total Posts: 286
05 Oct 2013 12:06 AM
Bump
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AlteredSphere is not online. AlteredSphere
Joined: 18 Feb 2013
Total Posts: 205
05 Oct 2013 12:07 AM
I actually really agree with this.
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Wildstorm1 is not online. Wildstorm1
Joined: 20 Nov 2010
Total Posts: 286
26 Oct 2013 01:51 PM
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Wildstorm1 is not online. Wildstorm1
Joined: 20 Nov 2010
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27 Oct 2013 08:50 PM
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Wildstorm1 is not online. Wildstorm1
Joined: 20 Nov 2010
Total Posts: 286
29 Oct 2013 10:56 PM
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freiza567 is not online. freiza567
Joined: 07 Aug 2010
Total Posts: 103
30 Oct 2013 02:19 AM
would also be nice if u could remove the sun and the moon and keep the stars but yes i do want this

but i do wish roblox had a non script weather system
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simleader1 is not online. simleader1
Joined: 24 Nov 2012
Total Posts: 1244
30 Oct 2013 02:56 AM
Good idea, support.
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Nikola7007 is not online. Nikola7007
Joined: 20 May 2013
Total Posts: 7998
30 Oct 2013 02:59 AM
Hmm... half support. It's a good idea, but not that important. I like it though.
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edmart3 is not online. edmart3
Joined: 10 Jun 2009
Total Posts: 571
30 Oct 2013 03:23 AM
Support.




~If you see a bomb squad running you know things are about to go south~
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goluigi10 is not online. goluigi10
Joined: 28 May 2008
Total Posts: 3270
30 Oct 2013 04:06 AM
Support.
*reads again*
"I'm gonna give you EXTRA support, and yer gonna like it."

I really like your mane.
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04fillycap1 is not online. 04fillycap1
Joined: 24 Aug 2011
Total Posts: 811
31 Oct 2013 03:42 AM
BUMP!
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MisterCotton is not online. MisterCotton
Joined: 24 Jul 2012
Total Posts: 99
31 Oct 2013 04:47 AM
Support.

@Slagan12, make your own thread.
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Wildstorm1 is not online. Wildstorm1
Joined: 20 Nov 2010
Total Posts: 286
02 Nov 2013 01:39 PM
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Wildstorm1 is not online. Wildstorm1
Joined: 20 Nov 2010
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03 Nov 2013 01:01 PM
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Wildstorm1 is not online. Wildstorm1
Joined: 20 Nov 2010
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03 Nov 2013 03:47 PM
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AustinBoBoston1 is not online. AustinBoBoston1
Joined: 12 Nov 2010
Total Posts: 22844
03 Nov 2013 03:50 PM
Good ideas, but you know you can insert a custom Skybox right?
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Wildstorm1 is not online. Wildstorm1
Joined: 20 Nov 2010
Total Posts: 286
03 Nov 2013 04:01 PM
I do know yes.
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Wildstorm1 is not online. Wildstorm1
Joined: 20 Nov 2010
Total Posts: 286
09 Nov 2013 06:31 PM
But my reasoning behind this is mainly to have an actual moving moon that changes in the night sky, and stars that actually turn. Although skyboxes are suitable for static situations, if you want a nice changing sky it doesn't cut the cheese.
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Wildstorm1 is not online. Wildstorm1
Joined: 20 Nov 2010
Total Posts: 286
09 Nov 2013 08:25 PM
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Wildstorm1 is not online. Wildstorm1
Joined: 20 Nov 2010
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10 Nov 2013 01:50 AM
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recounted is not online. recounted
Joined: 13 Jan 2010
Total Posts: 2348
10 Nov 2013 02:00 AM
support!
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powertool is not online. powertool
Joined: 01 Feb 2008
Total Posts: 3771
10 Nov 2013 02:09 AM
Read over this, here's my counterpoints as to why I think that these effects won't be added soon.

1. The clouds would still require volumetric type rendering to look good in any way, and with the things people would try to shoehorn them into, they wouldn't be the best idea as suggested. Instead, I would suggest a cloud object, similar to the sky object. We could have much more customization, and if we didn't want clouds at all, just don't add the object to the game.

Options for said cloud object would include what altitude the clouds would be at, whether they're cirrus or stratus, and based on altitude, render them properly. Choose wind direction (there's a separate idea altogether, wind.) for clouds that would move, choose wind speed, and cloud density/coverage. Would replace the current fog controls, and fog would be set as a type of cloud, and positioned at low altitude. It would have to act on the skybox too, but that shouldn't be too hard to shoehorn into ogre.

2. Much can be done in this area with scripting, but I agree, you can't get it looking really nice really easily. Maybe someone could code a freemodel time script/plugin that'd do this?

3. GREAT IDEA! MUST IMPLEMENT! I'd implement this as an option under lighting, rather than as a separate object, as this is lighting related.

4. Possible but difficult with skyboxes. It's pretty easy to shoehorn in, but most games set at night leave the time set to 00:00:00 or whatever, and don't realistically simulate the passage of time. This would have to be disconnectable, if it were. Option Stars Rotate Follows Time y/n.

5. Similar to the fog rendering in the cloud object I suggested above, except it's a separate dust object and renders more coarse particles.

TL;DR I took the time to write this post, you have the time to read it.
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Wildstorm1 is not online. Wildstorm1
Joined: 20 Nov 2010
Total Posts: 286
10 Nov 2013 02:37 PM
Thank you for actually reading! It drives me crazy that people just skip over it because its a well explained idea.

1: I do agree that it isn't something that is really needed. You can take a regular part and do this, but I thought It was an idea ROBLOX should look at.

2: My point was that, even if there was a free model for it, you would still be stuck without the customization. At the very least it should just be entirely rebuilt to look pretty.

4: Its very,very,very,very not easy at all. In-fact I would argue its impossible with skyboxes. In theory its possible, but actually getting it to work isn't really easy, or practical. And my idea for the system would be the sky turns based on the time. So if you have a static time, such as 00:00:00 or 1,2,3,4 the sky wouldn't turn. It would only turn as time moves forward. If you sped up time, it would move faster. I also mentioned in my post it would be optional.

5: I personally think fog/dust should be regional NOT over the whole world.
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mrawesomeface123 is not online. mrawesomeface123
Joined: 22 Apr 2011
Total Posts: 548
10 Nov 2013 02:55 PM
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