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ROBLOX Forum » Game Creation and Development » Scripters
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
14 Jul 2013 01:09 AM
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DrHaximus is not online. DrHaximus
Joined: 22 Nov 2011
Total Posts: 8410
14 Jul 2013 01:10 AM
what a badass attempting to swear on youtube instead of roblox

oooawwwwyeaahaha
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
14 Jul 2013 01:15 AM
I demand coding.

~ Linguam latinam est optimum ~
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
14 Jul 2013 01:18 AM
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
14 Jul 2013 01:20 AM
So send me a pastebin via skype.

~ Linguam latinam est optimum ~
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
14 Jul 2013 01:37 AM
wat?

How did you get the movement synced with the camera? Every time I try something remotely similar to this, my brick ends up flashing back and forth when the camera moves.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
14 Jul 2013 01:37 AM
Oh I thought they were parts.

Nevermind.
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18cwatford is not online. 18cwatford
Joined: 08 Oct 2009
Total Posts: 5410
14 Jul 2013 01:47 AM
Just time it, that'll help.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
14 Jul 2013 02:18 AM
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
14 Jul 2013 05:23 AM
Now go make a version that is even more efficient by using a quadtree instead.
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
14 Jul 2013 05:25 AM
Hm, actually it wouldnt be more efficient... :c

aw, it would have been cooler :c



Is the amount of rows you use fixed or does it depend on the slopes of the lines?
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
14 Jul 2013 05:40 AM
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DrHaximus is not online. DrHaximus
Joined: 22 Nov 2011
Total Posts: 8410
14 Jul 2013 05:46 AM
or you could've waited for roblox to make a more efficient c-side version and do homework or something (i dont know what noobs like you do in their free time, make fountains and stuff)
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trappingnoobs is not online. trappingnoobs
Joined: 05 Oct 2008
Total Posts: 19100
14 Jul 2013 05:49 AM
in oysis free time he devours software limitations
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awsumpwner27 is not online. awsumpwner27
Joined: 03 Sep 2011
Total Posts: 4389
14 Jul 2013 06:05 AM
Ah, so you use individual lines instead of pixels. Nice optimization.

Do you think it would be possible to use squares instead of lines? You know, fitting the largest possible unrotated square inside a rotated square, and then putting the next largest possible square in the remaining space, and repeating, and so on. I haven't really thought about the logic behind it, but I think the idea's valid.

The Unwise Wizard of Scripters has spoken.
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blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
14 Jul 2013 06:13 AM
but.. txtimg no rotatoes
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TheCapacitor is not online. TheCapacitor
Joined: 19 Jan 2011
Total Posts: 7045
14 Jul 2013 06:54 AM
You won't pastebin it because nobody will see it. Yeah, that makes a lot of sense.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
14 Jul 2013 06:56 AM
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
14 Jul 2013 06:58 AM
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
14 Jul 2013 07:09 AM
Using a quadtree to form the rotated gui might seem like a good idea at first but i quickly realized it would actually use a lot more frames than doing it row by row.

The only possible optimization i see is dynamically varying the amount and size of rows used based on the slop of the edge(s)

So if you have a not rotated frame you can use a single row to draw it.

And if its just slightly rotated you can get away with just a couple of rows.

a 45 degree edge would require the highest density of rows.


You might be able to also factor in the rotation speed as if its rotating fast the small details might be harder to see and you can use less frames.
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
14 Jul 2013 07:11 AM
Of course if we had wedge shaped guis (you can use an imagelabel/button but you cant change its color so...) a rotated rectangle would be drawable with just a few gui objects.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
14 Jul 2013 08:01 AM
Oysi... it's better somewhere than nowhere. Just stick it on pastebin and let us deal with it.
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As8D is online. As8D
Joined: 24 Dec 2009
Total Posts: 2907
14 Jul 2013 09:40 AM
Mopmop.

Is it only for Frames, or what about ex. ImageLabels? ): Also, rotation on Z-axis is bawring.


Gut job though.
- As, Rablaks, you won't miss it.
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
14 Jul 2013 10:11 PM
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Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
14 Jul 2013 10:26 PM
Mine works for images and text! And even Scale9's for that matter :)

-- Sorcus
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