sadcamp2
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| Joined: 17 Nov 2010 |
| Total Posts: 1090 |
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| 14 Jul 2013 10:29 PM |
I'm just spreading the word.
Moolah60 (POTUS of Night's USA) developed a way to remove Outlines from Roblox.
I give 100% credit to him for this.
Here is proof it works, This is in #10 Settings (imgur dot com)/33Uc1uJ.png
If you do not think it's true, and will screw up roblox, Copy the Default.hlsh to another location on your PC/laptop And if it screws up somehow, you can replace the screwed up file with the original copied code.
Studio: Step 1) Open your file explorer and type this in the top bar: C:\Users\%USERNAME%\AppData\Local\Roblox\Versions\version-8f55e7e3e12549b8\shaders
Step 2) Open the file "default.hlsl" with Notepad
Step 3) Scroll down to the end until you see this: #ifdef PIN_HQ float outlineFade = saturate1(0); float2 minIntermediate = min(IN.Uv_EdgeDistance1.wz, IN.UvStuds_EdgeDistance2.wz); float minEdgesPlus = min(minIntermediate.x, minIntermediate.y) / IN.View_DepthMulFadeout.w; oColor0.rgb *= saturate1(outlineFade *(1.5 - minEdgesPlus) + minEdgesPlus); #endif
Step 4) Remove that bit and click File > Save
Original Thread: http://www.roblox.com/Forum/ShowPost.aspx?PostID=105490889
MOIST. |
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MrChubbs
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| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
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| 14 Jul 2013 10:30 PM |
| If you are gonna do that sort of thing then why not just improve the other render settings. |
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129K
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| Joined: 23 Aug 2011 |
| Total Posts: 19010 |
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| 14 Jul 2013 10:30 PM |
> developed a way > erasing lines of code
srs? |
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sadcamp2
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| Joined: 17 Nov 2010 |
| Total Posts: 1090 |
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| 14 Jul 2013 10:32 PM |
@129
>complains instead of doing it
MOIST. |
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129K
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| Joined: 23 Aug 2011 |
| Total Posts: 19010 |
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| 14 Jul 2013 10:32 PM |
| I really can't tell if you're either trolling or just stupid. |
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sadcamp2
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| Joined: 17 Nov 2010 |
| Total Posts: 1090 |
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| 14 Jul 2013 10:34 PM |
@129
Either ones good, but this works.
I come from a land where sophisticated tactical planners live. It's called C&G. I wouldn't know much crap from around this place since you guys mostly insult anyone who would incorrectly use a grammar term.
MOIST. |
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129K
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| Joined: 23 Aug 2011 |
| Total Posts: 19010 |
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| 14 Jul 2013 10:36 PM |
> you guys mostly insult anyone who would incorrectly use a grammar term
sounds like C&G anyway, that's not the point removing lines of code ~= development |
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xSIXx
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| Joined: 06 Aug 2010 |
| Total Posts: 9202 |
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| 14 Jul 2013 10:37 PM |
| why would scripters care anyway? wouldn't it be more logical to post in building helpers? |
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sadcamp2
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| Joined: 17 Nov 2010 |
| Total Posts: 1090 |
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| 14 Jul 2013 10:38 PM |
@129
removing 5-6 lines of code seems better then developing a giant mouthful plugin that removes it.
which i hope nobody tried yet.
MOIST. |
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129K
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| Joined: 23 Aug 2011 |
| Total Posts: 19010 |
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| 14 Jul 2013 10:39 PM |
did I say it wasn't? all I implied was that you misused "develop" |
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MrChubbs
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| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
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| 14 Jul 2013 10:39 PM |
| Riiiiight because we all know a plugin can change local rendering on remote machines, go back to C&G! |
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BAUER102
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| Joined: 03 Apr 2010 |
| Total Posts: 5936 |
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| 15 Jul 2013 03:26 AM |
we want it for everyone, duh
this is soooo old |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 15 Jul 2013 03:28 AM |
lol I'm going to develop a way to remove security!
*NOPs everything*
DONE! :D |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 15 Jul 2013 05:28 AM |
OH MAH GAWD U RNT SRSLY POSTING YET ANOTHER OF THESE THREADS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GET OUTTTTTT !!!!!!!!!!!!!!!!!!
LIKE 3 PEOPLE HAVE POSTED THIS ALREADY !!!!!!!!!!!!!!!!!!!
PLUS ITS SPAM !!!!!!!!!!!!!!!!!!
PLUS WE DONT CARE !!!!!!!!!!!!!!!!!!!!!!!
AW MAN THIS ISN'T WHERE I PARKED MY CAR |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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| 15 Jul 2013 05:43 AM |
Sorry, but Nytraulics was first.
⌠ WORKING ANTI-LAG BY TRIOXIDE: http://www.roblox.com/--item?id=120748615 ⌡ |
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bohdan77
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| Joined: 10 Aug 2008 |
| Total Posts: 7944 |
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| 15 Jul 2013 07:22 AM |
| Mr sadcamps alt like 2 other people have posted this already, and why would scripters care about builders problems in a scripting forum? |
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| 15 Jul 2013 07:29 AM |
| Plus, there is a great chance that Scripters already know this. Ironic right? |
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| 15 Jul 2013 01:55 PM |
| Can I just right a Post Processing app and make everyone stfu? |
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| 15 Jul 2013 01:59 PM |
GAAAAH FAIL. That's what I get for nearly no sleep last night. *write |
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| 15 Jul 2013 06:15 PM |
| If you aren't 100% sure that you should post something in this forum and don't know exactly what you are doing, don't bother, because there's a 99.999999% chance that you're doing it wrong. You did it wrong. |
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belial52
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| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
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| 15 Jul 2013 06:38 PM |
| It's a shame that he doesn't have a clue how to do such a thing. |
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| 15 Jul 2013 10:28 PM |
| This was on ironnoob 3 days ago. |
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lombardo2
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| Joined: 30 Nov 2008 |
| Total Posts: 1604 |
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| 15 Jul 2013 10:57 PM |
If developing is not equal to removing lines of code, let's add lines of code
#ifndef OutlinesEnabled oColor0.a = 1 #endif
Now, seriously, everybody here knows this, and as xSIXx this should belong to Building Helpers. |
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| 16 Aug 2013 10:59 AM |
O wow guys. Have you seen the new surface type enum? "SmoothNoOutlines" is the name of it. Check it out here:
http://wiki.roblox.com/index.php/SurfaceType_(Enum)
So, this code ran after build your place would remove outlines:
function getclassObjects(ParentObject, Class) local nodes = {} local classObjects = {} nodes[1] = (ParentObject == game) and game.Workspace or ParentObject while #nodes > 0 do curNode = nodes[#nodes] nodes[#nodes] = nil for _, child in pairs(curNode:GetChildren()) do nodes[#nodes+1] = child end if curNode:IsA(class) then classObjects[#classObjects + 1] = curNode end end return classObjects end
for _, BasePart in next, getclassObjects(Workspace, "BasePart") do BasePart.TopSurface = "SmoothNoOutlines" BasePart.BottomSurface = "SmoothNoOutlines" BasePart.RightSurface = "SmoothNoOutlines" BasePart.LeftSurface = "SmoothNoOutlines" BasePart.FrontSurface = "SmoothNoOutlines" BasePart.BackSurface = "SmoothNoOutlines" end |
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