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| 14 Jul 2013 08:34 AM |
wARC doesn't lag but RCL lags alot.
wARC was taken time to make RCL was rushed and no design.
wARC has two good guns RCL's guns are just fluke sometimes the bultets go through the walls. |
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Vyrkar
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| Joined: 13 Jan 2013 |
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| 14 Jul 2013 08:35 AM |
| In my opinion, wARC is actually easier to use. |
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| 14 Jul 2013 08:36 AM |
^
-// RAT Trainee Immortal, Scout Wizard //- -// WIJ Sergeant, STA Tier 1 Wizard //- |
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| 14 Jul 2013 08:37 AM |
| @ Add on wARC is developed. |
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| 14 Jul 2013 08:37 AM |
| You obviously know nothing... |
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| 14 Jul 2013 08:38 AM |
| RCL doesn't lag for me... Lol.. Must be your computer/connection. |
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| 14 Jul 2013 08:38 AM |
| Zuess I don't know what your talking about wARC is a good type of gun and better than RCL in many ways. By the way this is my opinion. |
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| 14 Jul 2013 08:39 AM |
ARC is wARC W is for WIJ I think |
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| 14 Jul 2013 08:40 AM |
RCL has no design because it was supposed to be simple. RCL does not lag at all for me.
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| 14 Jul 2013 08:41 AM |
| RCL lags when there alot of people. |
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| 14 Jul 2013 08:41 AM |
considering I kind of developed both I can give some input here
wARC definitely is more heavy on your machine. probably not a whole lot but there's definitely a difference.
wARC did take more time to develop and probably had more thought put into it than RCL, yes. that doesn't really make it worse though.
The RCL raycast is different than the wARC raycast. Bullets in RCL never actually go through walls. It's just the ray you're *seeing* that is going through walls.
The ray you *see* is just a mimick of the path it takes. But in RCL this is changed even more, as the (invisible check) ray goes from your FACE to the target, and not like wARC where it goes from the GUN HANDLE to the target. The reason the *visible* projection of the ray in RCL goes through walls is because your gun handle is actually not the source of the collision ray.
Either way, RCL is more fit for pure skill fights as wARC may be more enjoyable and fastpaced.
-{===>SS |
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| 14 Jul 2013 08:42 AM |
| RCL is a lot better, and anyway there Is RCL 2.0 out that doesn't lag and has better hit registration. |
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| 14 Jul 2013 08:43 AM |
@Wiseguy
RCL 2.0 lags more than RCL 1.0 - it's a very small difference but RCL 2.0 is worse in terms of efficiency.
-{===>SS |
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dudeshark
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| Joined: 06 May 2009 |
| Total Posts: 12534 |
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| 14 Jul 2013 08:43 AM |
You just made a bunch of false statements. "RCL has no design" They're supposed to be like that is decreases lag and makes them more fair. "RCL was rushed" Honestly, SS could make a gun in 5 minutes and it's still be better a lot of other people could do. "RCL lags" RCL are known as the no lag gun. That's why there are only two parts and the bullets are bricks meshes.
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| 14 Jul 2013 08:45 AM |
RCL WARS SS STRIKES BACK
- [ATB3] |
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| 14 Jul 2013 08:45 AM |
if it aint made by me or owen its not rcl
therefore RCL galleons is official.
-{===>SS |
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| 14 Jul 2013 08:46 AM |
i can't rcl
The lonely sentinel.. |
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| 14 Jul 2013 08:47 AM |
| SS you better get a new computer because I haven't lagged in both RCL 1.0 or RCL 2.0 and I have been in a 6v6 there. It hasn't ever lagged for me. |
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| 14 Jul 2013 08:48 AM |
Uh, wiseguy, you're completely missing the point.
In terms of scripting efficiency, RCL 2.0 is a pretty big step back from its original (true) version.
-{===>SS |
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