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| 13 Jul 2013 09:17 PM |
| Putting them all on a decal works right? Or would I have to put those decals on a brick under the world? |
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| 13 Jul 2013 09:33 PM |
http://wiki.roblox.com/index.php/Preload_(Method)
Basically, put all of the IDs into an array. Have it preload them all. |
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| 13 Jul 2013 10:37 PM |
| Thanks! Didn't know that existed. |
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| 13 Jul 2013 10:41 PM |
| @yomama Yeah - it isn't too common, I don't see why ROBLOX doesn't pre-buffer the images for you. |
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| 13 Jul 2013 10:44 PM |
@Unsub Because it can't search through your scripts to see if you are going to insert a new image. If you wanted it to pre-buffer the images for you then it would have to pre-buffer ALL the images on roblox because it has to be set up to be as dynamic as possible.
~SDuke524 |
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| 13 Jul 2013 10:46 PM |
| @BJJ ImageLabels and such though don't get preloaded, and it would be straight-forward to scan for ImageLabel class types. |
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| 13 Jul 2013 10:48 PM |
@Unsub What if I made an ad system that will by script change the images the second it loads to something completely new? Then it would be a waste of loading time.
It is best the way it is because then it can stay dynamic.
~SDuke524 |
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