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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Best way to buffer images?

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yomamadude6 is not online. yomamadude6
Joined: 21 Nov 2009
Total Posts: 2151
13 Jul 2013 09:17 PM
Putting them all on a decal works right? Or would I have to put those decals on a brick under the world?
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Unsubstantial is not online. Unsubstantial
Joined: 11 Sep 2012
Total Posts: 872
13 Jul 2013 09:33 PM
http://wiki.roblox.com/index.php/Preload_(Method)

Basically, put all of the IDs into an array. Have it preload them all.
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yomamadude6 is not online. yomamadude6
Joined: 21 Nov 2009
Total Posts: 2151
13 Jul 2013 10:37 PM
Thanks! Didn't know that existed.
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Unsubstantial is not online. Unsubstantial
Joined: 11 Sep 2012
Total Posts: 872
13 Jul 2013 10:41 PM
@yomama Yeah - it isn't too common, I don't see why ROBLOX doesn't pre-buffer the images for you.
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BJJScrambler is not online. BJJScrambler
Joined: 13 Jan 2013
Total Posts: 898
13 Jul 2013 10:44 PM
@Unsub
Because it can't search through your scripts to see if you are going to insert a new image. If you wanted it to pre-buffer the images for you then it would have to pre-buffer ALL the images on roblox because it has to be set up to be as dynamic as possible.

~SDuke524
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Unsubstantial is not online. Unsubstantial
Joined: 11 Sep 2012
Total Posts: 872
13 Jul 2013 10:46 PM
@BJJ ImageLabels and such though don't get preloaded, and it would be straight-forward to scan for ImageLabel class types.
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BJJScrambler is not online. BJJScrambler
Joined: 13 Jan 2013
Total Posts: 898
13 Jul 2013 10:48 PM
@Unsub
What if I made an ad system that will by script change the images the second it loads to something completely new? Then it would be a waste of loading time.

It is best the way it is because then it can stay dynamic.

~SDuke524
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