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Re: RCL gun update

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BenBonez is not online. BenBonez
Joined: 29 Aug 2008
Total Posts: 19362
12 Jul 2013 03:31 PM
http://www.roblox.com/item.aspx?id=122388998

or grab a copy of redone Bricktops (includes leaderboard, commands and guns)

http://www.roblox.com/Bricktops-2-0-place?id=105659864

The only thing you have to watch out for is to place the Server.rbxl Script (if you decide to use it, it's optional) in the Workspace.

Change list:

- General optimization
- Removed major bug causing hundreds of unused connections
- Removed ability to reload when clip is full
- Server side damage (optional)
- Fixed tool name when re-equipping while reloading
- End of "tagging" (finish them off to get the knockout)
- Improved code readability
- Redone arm weld (gum jumping less consistent)
- Added ping command, check your latency by typing "ping" in the chat
- Added optional hit sounds, off by default (local, can be switched like the cursor)

You might notice a big increase in damage on your end as hits are pretty much 100% guaranteed to actually damage now, that is when using the server side damage feature.
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Redsoxs4 is not online. Redsoxs4
Joined: 15 Jun 2011
Total Posts: 17324
12 Jul 2013 03:32 PM
what is wrong with rcl 1.0?

it is adding more scripts to make laggier
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paul321321 is not online. paul321321
Joined: 28 Feb 2012
Total Posts: 12997
12 Jul 2013 03:32 PM
Got one
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Armanos is not online. Armanos
Joined: 03 Jul 2010
Total Posts: 14602
12 Jul 2013 03:32 PM
Get it, it's amazing!
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thegalaxin is not online. thegalaxin
Joined: 04 Mar 2011
Total Posts: 16366
12 Jul 2013 03:32 PM
Big improvement
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Altair55 is not online. Altair55
Joined: 28 May 2008
Total Posts: 36840
12 Jul 2013 03:33 PM
it's optimized, red
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StealthxPro is not online. StealthxPro
Joined: 19 May 2013
Total Posts: 4642
12 Jul 2013 03:33 PM
hi ben remember me
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paul321321 is not online. paul321321
Joined: 28 Feb 2012
Total Posts: 12997
12 Jul 2013 03:34 PM
b
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WierdCaveman is not online. WierdCaveman
Joined: 30 Dec 2010
Total Posts: 11398
12 Jul 2013 03:34 PM
aw gunjumping waz fun
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
12 Jul 2013 03:34 PM
imma check the scripts

-{===>SS
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BenBonez is not online. BenBonez
Joined: 29 Aug 2008
Total Posts: 19362
12 Jul 2013 03:35 PM
@Wierd

you can still gun jump, but it seems to be less consistent now
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paul321321 is not online. paul321321
Joined: 28 Feb 2012
Total Posts: 12997
12 Jul 2013 03:36 PM
Yeah, I see ^
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Redsoxs4 is not online. Redsoxs4
Joined: 15 Jun 2011
Total Posts: 17324
12 Jul 2013 03:38 PM
it is good now, dont really feel a difference
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campy is not online. campy
Joined: 08 Jan 2008
Total Posts: 24127
12 Jul 2013 03:38 PM
ok
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BerserkTurtles is not online. BerserkTurtles
Joined: 23 Jul 2010
Total Posts: 12387
12 Jul 2013 03:39 PM
aka lets add more scripts!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

and a useless ping command!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Armanos is not online. Armanos
Joined: 03 Jul 2010
Total Posts: 14602
12 Jul 2013 03:40 PM
berserk u r dumb lol
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iKeno is not online. iKeno
Joined: 14 Jan 2008
Total Posts: 27490
12 Jul 2013 03:43 PM
berserk is dumb.

" No rest for the best. "
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LordLunaria is not online. LordLunaria
Joined: 04 Jun 2011
Total Posts: 395
12 Jul 2013 03:44 PM
This is very good
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
12 Jul 2013 03:45 PM
OK there seems to be a lot of overcomplicating stuff for no real reason. there's a wait() loop everytime you fetch a weapon for the sole purpose of.. adding a gui? eh? couldn't that have been done with a simple startergui? also a ping command in the tool? eh well whatever. seems a little silly.

the (ugly, still haxy, but everyone still uses it so its okay) armweld is optimized which is a good thing.

a few small things have been fixed regarding equipping a current reloading gun and keeping the [REL] sign

uh apparently you added a check to make sure rays go through invisible parts - ehh since its RCL i'm seriously not a fan of this, but i guess it cant hurt too much

also one really quite ugly thing is that the .ChildAdded in Server.rbxl is ran everytime a shot is fired xD

in bricktops2.0 is included Kohl's admin which is laughably full with ifs everywhere - even though it has many features i WOULD NOT recommend it for RCL *at all* (itll bring lag).

overall it's just not really RCL - but hey that's my view on it.

-{===>SS
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Celestus is not online. Celestus
Joined: 15 Aug 2011
Total Posts: 14873
12 Jul 2013 03:46 PM
Very good, also adding more scripts isn't necessarily a bad thing. The efficiency of the guns has been optimised.
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DeadEclipse is not online. DeadEclipse
Joined: 10 Apr 2013
Total Posts: 7623
12 Jul 2013 03:47 PM
nice
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BenBonez is not online. BenBonez
Joined: 29 Aug 2008
Total Posts: 19362
12 Jul 2013 03:51 PM
@SilentSwords

"there's a wait() loop everytime you fetch a weapon for the sole purpose of.. adding a gui?"

It runs for probably 1 second and hardly costs any power


" also a ping command in the tool? eh well whatever. seems a little silly."

that would have over complicated things, this way no one will have any issues, as it's just the 2 guns and if they need it the server


"also one really quite ugly thing is that the .ChildAdded in Server.rbxl is ran everytime a shot is fired xD"

isn't too resource heavy and optional anyways


"in bricktops2.0 is included Kohl's admin which is laughably full with ifs everywhere"

yes I don't think they're well done, but the majority of people prefer them and it's not like you can't take them out


"overall it's just not really RCL - but hey that's my view on it."

are you kidding me, it feels EXACTLY the same to the user as the original
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Celestus is not online. Celestus
Joined: 15 Aug 2011
Total Posts: 14873
12 Jul 2013 03:52 PM
oh bricktops 2.0 also has blocked off roof access, while lowering the number of bricks required to block the roofs
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BerserkTurtles is not online. BerserkTurtles
Joined: 23 Jul 2010
Total Posts: 12387
12 Jul 2013 03:55 PM
lrn2script noob
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
12 Jul 2013 03:55 PM
I'm not interested in rcl in any way anymore, i think its boring as heck nowadays, but what you're doing here is doing the opposite of what RCL was intended to be and definitely isn't an optimising improvement.

and yes if you're going for a lag-free, skillbased environment, you might want to think about moving the rayparts to a separate model because that if per shot really does make a difference only if its 'tiny' as you describe it. if you're going for an improvement, go all the way.

-{===>SS
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