BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 12 Jul 2013 03:31 PM |
http://www.roblox.com/item.aspx?id=122388998
or grab a copy of redone Bricktops (includes leaderboard, commands and guns)
http://www.roblox.com/Bricktops-2-0-place?id=105659864
The only thing you have to watch out for is to place the Server.rbxl Script (if you decide to use it, it's optional) in the Workspace.
Change list:
- General optimization - Removed major bug causing hundreds of unused connections - Removed ability to reload when clip is full - Server side damage (optional) - Fixed tool name when re-equipping while reloading - End of "tagging" (finish them off to get the knockout) - Improved code readability - Redone arm weld (gum jumping less consistent) - Added ping command, check your latency by typing "ping" in the chat - Added optional hit sounds, off by default (local, can be switched like the cursor)
You might notice a big increase in damage on your end as hits are pretty much 100% guaranteed to actually damage now, that is when using the server side damage feature. |
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Redsoxs4
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| Joined: 15 Jun 2011 |
| Total Posts: 17324 |
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| 12 Jul 2013 03:32 PM |
what is wrong with rcl 1.0?
it is adding more scripts to make laggier |
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Armanos
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| Joined: 03 Jul 2010 |
| Total Posts: 14602 |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 12 Jul 2013 03:34 PM |
imma check the scripts
-{===>SS |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 12 Jul 2013 03:35 PM |
@Wierd
you can still gun jump, but it seems to be less consistent now |
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Redsoxs4
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| Joined: 15 Jun 2011 |
| Total Posts: 17324 |
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| 12 Jul 2013 03:38 PM |
| it is good now, dont really feel a difference |
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campy
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| Joined: 08 Jan 2008 |
| Total Posts: 24127 |
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| 12 Jul 2013 03:39 PM |
aka lets add more scripts!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
and a useless ping command!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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Armanos
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| Joined: 03 Jul 2010 |
| Total Posts: 14602 |
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iKeno
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| Joined: 14 Jan 2008 |
| Total Posts: 27490 |
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| 12 Jul 2013 03:43 PM |
berserk is dumb.
" No rest for the best. " |
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| 12 Jul 2013 03:45 PM |
OK there seems to be a lot of overcomplicating stuff for no real reason. there's a wait() loop everytime you fetch a weapon for the sole purpose of.. adding a gui? eh? couldn't that have been done with a simple startergui? also a ping command in the tool? eh well whatever. seems a little silly.
the (ugly, still haxy, but everyone still uses it so its okay) armweld is optimized which is a good thing.
a few small things have been fixed regarding equipping a current reloading gun and keeping the [REL] sign
uh apparently you added a check to make sure rays go through invisible parts - ehh since its RCL i'm seriously not a fan of this, but i guess it cant hurt too much
also one really quite ugly thing is that the .ChildAdded in Server.rbxl is ran everytime a shot is fired xD
in bricktops2.0 is included Kohl's admin which is laughably full with ifs everywhere - even though it has many features i WOULD NOT recommend it for RCL *at all* (itll bring lag).
overall it's just not really RCL - but hey that's my view on it.
-{===>SS |
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Celestus
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| Joined: 15 Aug 2011 |
| Total Posts: 14873 |
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| 12 Jul 2013 03:46 PM |
| Very good, also adding more scripts isn't necessarily a bad thing. The efficiency of the guns has been optimised. |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 12 Jul 2013 03:51 PM |
@SilentSwords
"there's a wait() loop everytime you fetch a weapon for the sole purpose of.. adding a gui?"
It runs for probably 1 second and hardly costs any power
" also a ping command in the tool? eh well whatever. seems a little silly."
that would have over complicated things, this way no one will have any issues, as it's just the 2 guns and if they need it the server
"also one really quite ugly thing is that the .ChildAdded in Server.rbxl is ran everytime a shot is fired xD"
isn't too resource heavy and optional anyways
"in bricktops2.0 is included Kohl's admin which is laughably full with ifs everywhere"
yes I don't think they're well done, but the majority of people prefer them and it's not like you can't take them out
"overall it's just not really RCL - but hey that's my view on it."
are you kidding me, it feels EXACTLY the same to the user as the original |
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Celestus
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| Joined: 15 Aug 2011 |
| Total Posts: 14873 |
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| 12 Jul 2013 03:52 PM |
| oh bricktops 2.0 also has blocked off roof access, while lowering the number of bricks required to block the roofs |
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| 12 Jul 2013 03:55 PM |
I'm not interested in rcl in any way anymore, i think its boring as heck nowadays, but what you're doing here is doing the opposite of what RCL was intended to be and definitely isn't an optimising improvement.
and yes if you're going for a lag-free, skillbased environment, you might want to think about moving the rayparts to a separate model because that if per shot really does make a difference only if its 'tiny' as you describe it. if you're going for an improvement, go all the way.
-{===>SS |
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