Pinkyblt
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| Joined: 30 May 2008 |
| Total Posts: 316 |
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| 02 Jul 2013 06:17 PM |
I need featherweight to be applied to unanchored parts. I overdetail my vehicles... and guns... and character models... and pretty much everything else
._.
pls roblox |
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| 02 Jul 2013 07:18 PM |
| agreeeee pls roblox doo ettttt |
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| 03 Jul 2013 05:32 AM |
| Featherweight should be updated! +1 |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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| 03 Jul 2013 09:13 AM |
| AGREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED |
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| 03 Jul 2013 02:25 PM |
| Body velocity. Thats the answer -.-.-.-.-.-.-.-.-.-.-.-. |
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iDannyyz
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| Joined: 24 Mar 2013 |
| Total Posts: 2383 |
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| 03 Jul 2013 02:26 PM |
ROBLOX do it!
- Actually I lied |
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Pinkyblt
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| Joined: 30 May 2008 |
| Total Posts: 316 |
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| 03 Jul 2013 03:39 PM |
| Not really. I use all kinds of methods. The biggest issue is that the designs I create are limited by Roblox itself. The server finds it difficult to handle. |
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b0f
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| Joined: 17 Apr 2012 |
| Total Posts: 196 |
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| 03 Jul 2013 03:41 PM |
| DOOOOOOOO ITTTTTTTTTTTTTTT |
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FlR3FLY
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| Joined: 23 Jun 2013 |
| Total Posts: 9 |
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| 03 Jul 2013 05:42 PM |
| You all sound like idiots requesting stuff that isn't that simple to do. |
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| 03 Jul 2013 05:43 PM |
bodyforce
apply Y vertices
profit |
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SPECTAT0R
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| Joined: 04 Jul 2013 |
| Total Posts: 122 |
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| 06 Jul 2013 09:49 AM |
@captain
Ok. So we should sit back and only request useless game updates and more rextextured hats so Roblox becomes obsolete and boring. |
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| 06 Jul 2013 10:03 AM |
| Dooooooiiiiitttt!!!! Naw!!!!! |
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mtt12
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| Joined: 07 Jun 2009 |
| Total Posts: 126 |
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April06
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| Joined: 06 Apr 2012 |
| Total Posts: 5062 |
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| 07 Jul 2013 06:06 PM |
| What? Featherweight works on any type of brick, as long as it's position is static and untouched, anchored or not. |
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| 07 Jul 2013 07:20 PM |
| http://www.youtube.com/watch?v=M9g4pWEp2ps |
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| 09 Jul 2013 05:33 AM |
Support.
//Builder, GFX designer, Leader.
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