Medboy66
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| Joined: 28 Sep 2008 |
| Total Posts: 4 |
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| 09 Jul 2013 12:44 AM |
| Is there any way to make a universal vehicle tool that would work for all cars or all cars AND planes? (Neither of them have weapons if that changes anything) |
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| 09 Jul 2013 12:45 AM |
| Yes. But why bother when you can make your own vehicles that dont even need tools to use? |
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Medboy66
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| Joined: 28 Sep 2008 |
| Total Posts: 4 |
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| 09 Jul 2013 12:59 AM |
| I personally prefer the tool driven ones, I don't know why. My mind just thinks that they go faster, even though they don't, but they do corner(steer) better, which for what I'm using it for I need good cornering(steering). |
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| 09 Jul 2013 01:09 AM |
| I am not talking about roblox ones. |
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Medboy66
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| Joined: 28 Sep 2008 |
| Total Posts: 4 |
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| 09 Jul 2013 01:12 AM |
| Care to explain what you mean then? |
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| 09 Jul 2013 01:14 AM |
| Well, lets say you were to put an object value inside the player when they enter the car, with the value as the car. You could then use player:GetMouse() to allow players to drive it the moment they get in. Thus, all vehicles controlled without a single tool needed. |
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Medboy66
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| Joined: 28 Sep 2008 |
| Total Posts: 4 |
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| 09 Jul 2013 01:21 AM |
| Sounds easier just to make all the cars compatible with the same tool...I like your idea though |
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Zkiller11
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| Joined: 25 Aug 2009 |
| Total Posts: 2914 |
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| 09 Jul 2013 01:21 AM |
| Or you could use VehicleSeats... |
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