jplynn
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| Joined: 30 Jan 2009 |
| Total Posts: 1637 |
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| 08 Jul 2013 12:16 AM |
Example...
Let's say you made an Roleplaying Adventure Game and you wanted to make a sequel, but you wanted the character to have the same items.
That is what this idea is for...
One Way Saved Stats Transfer: You get a banana in place America before you go to place Utah, and the banana is with you in place Utah next time you go there. If you get an apple in place Utah you don't have it in place America.
Multi Connection Saved Stats Transfer: Like One Way Saved Stats, only difference the apple can go to place America, and the Banana can still keep going to place Utah.
(If somebody already posted this idea, I am sorry I didn't know.) |
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| 08 Jul 2013 12:17 AM |
no sprt. hakas cld hak me if i did ths.
I hat flodchk |
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jplynn
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| Joined: 30 Jan 2009 |
| Total Posts: 1637 |
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EMBest
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| Joined: 25 Mar 2011 |
| Total Posts: 351 |
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chanlison
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| Joined: 24 Sep 2009 |
| Total Posts: 3991 |
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| 08 Jul 2013 02:08 AM |
| not it cant, thats why we need a way to access data persistence from different games(that we own) and to be able to send data trough lace teleports |
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