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| 05 Jul 2013 11:22 AM |
| A thousand lines just to generate a brick |
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1waffle1
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| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
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| 05 Jul 2013 11:24 AM |
| because it has a large user base and provides a cloud-based 3D physics and rendering engine with an integrated Lua IDE. |
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| 05 Jul 2013 11:24 AM |
'A thousand lines just to generate a brick'
More like 1 line.
Why do you troll on roblox?
Oh wait, I think we all know the answer to that... |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 05 Jul 2013 11:25 AM |
It's much easier to use something that's already there.
Why reinvent the wheel when there's already millions out there? |
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1waffle1
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| 05 Jul 2013 11:26 AM |
"Why reinvent the wheel when there's already millions out there?" Efficiency. |
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digpoe
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| 05 Jul 2013 11:27 AM |
| True for efficiency, but it's already been perfected five million times already... :l |
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1waffle1
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| 05 Jul 2013 11:28 AM |
| You don't need to re-create something that is already optimally designed unless you can create it faster than you can go dig it up. |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 05 Jul 2013 11:29 AM |
That's why we use ROBLOX, yes?
/except ROBLOX isn't efficient/ |
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1waffle1
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jacob2233
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| Joined: 23 Aug 2007 |
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| 05 Jul 2013 11:30 AM |
Why do you play ROBLOX? Scripting is half of the game.
But I program in Java and OBJ-C much more often than Lua. Roblox is just a game to pass time with. |
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