rulzalot
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| Joined: 05 Jul 2009 |
| Total Posts: 6305 |
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| 03 Jul 2013 06:16 PM |
Earlier today I found myself at Celeste II with Moolego, gazing at a picture hung up on its wall. This was a special picture. It was the epitome of RAT's epoch. The glory laden phase that lasted a whole three years; 2010, 2011, and to a lesser extent, 2012. This picture brought back vivid memories of a time where the community was lively and the high ranks felt their own self incentive to be active and remain autonomous in order to preserve this community that allowed RAT to be, well, fun. This view of fun starkly contrasts the image we are trying to promote with RAT today: overly disciplined members who mindlessly engage in repetitive tasks solely to achieve a higher position on AN ENTIRELY SUPERFICIAL, MEANINGLESS, rank. This is not what we should be about at all, and clearly it is a formula for failure. I decided I would devise an action plan as a feeble attempt to fix what has been wronged.
1. Ditch trainings as a requirement
Training as a requirement is absolutely horrendous. We have two types of people in RAT: Those who have been in other clans before, and those who don't have any experience with clans. Those members who have already been in clans know exactly what they're doing and frankly, it's hard to justify 'training' a member who has been taught standard clan etiquette, it's simply a waste a time. Now, there are those other members who are completely new. They don't know what they're supposed to be doing, and for them I recommend training. This training shouldn't be forced on them however, they should instead be self motivated to go and learn to become a better functioning member of a clan so they can obtain a higher status. No bullhonkey, just what's needed. Currently trainings constitute about 90% of all activities carried out in RAT. That's not fun.
2. Reform or completely ditch the lotus system as a whole
I have a problem with this. For one, it's unfriendly to developers, but from a more objective perspective, there are a few problems with it:
a. it scares away lower ranks. Let me elaborate on this though. Every single high rank has a sort of personal bias to give members they already see as talented more SP (skill points). This doesn't sound like there would be a problem here, but there is. Who do they see as talented? They see people with SP as talented. So, in order for a low rank to start to rank up and bring in SP, they have to break a catch-22 of sorts. Most of the members just give up before they can get anywhere. For all prospective members of RAT who attempt to rank up and can't, they no longer are active and value other ranks, which brings me to point b.
b. The ranks have diminished value. So as addressed in the last bulletin, we hardly have any low ranks. I would like to argue though, that low ranks are what make high ranks valuable. Inspired low ranks look up to high ranks and strive to be like them, so one day they can be a high rank. This base of players is what we need to feel a sense of value as a high rank. So, assuming you one is abl to achieve a high rank, in total, this person is maybe over a total of 200-300 actually active members, trying to strive to be as high of a rank as them.
3. Get rid of a lot of ranks
Again, this only serves to diminish the value of other ranks, rather than concentrating it on the remaining ones. A few ranks are good in order to spread the power in such a way to where it can be climbed up without extreme difficulty, but as you add more rank, the power spreads out and in turn looks more daunting to the other members who are not entirely willing to traverse 17 billion ranks to become a marshal.
4. Allow 'fun' commands and admin abuse under moderation at forts (given it doesn't harm members). Also let us script kthx.
Now, this may seem like a radical idea, and to be honest, it is a radical idea. Think about it this way. Members find our forts boring and tedious because all that is done there is tedious work in order to protect our forts from the impending doom that never comes. Why not spice it up a bit? Why not host a game? Allow me to share an anecdotal experience as an old SiC of the group.
During the of 2010, every night, members would gather at Celeste I. Why? Not because they had to protect themselves from enemies. Tonight, and every night was different. It was about fun. Colloquially known as "Zombie night," members would gather and play some games hosted by yours truly.It was absolutely a blast and attracted all types of member who just couldn't wait to start. Obviously such doesn't happen any more.
No zombies, no murder mystery, no entertainment of any sort. The forts have lost their luster not because of new technology, but rather because there is no way to entertain our members that revolve around a community centered event.
5. Get rid of the directorship and specific roles for high ranks.
Let our HR's behave in an autonomous manner solving issues as we go. We didn't need this much structure then, and we don't need it now. All it is doing is causing tension and arguing within Hi-Com. It's one big migraine trigger that needs to be removed.
tl;dr RAT sucks internally, here is how to fix our rampant inactivity.
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Aphexi
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| Joined: 08 May 2013 |
| Total Posts: 6357 |
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| 03 Jul 2013 06:18 PM |
| Going to read all of it in a minute. |
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spot
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| Joined: 29 Dec 2006 |
| Total Posts: 37193 |
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| 03 Jul 2013 06:19 PM |
I support everything.
leedle lee |
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| 03 Jul 2013 06:20 PM |
I love it
first
Oh, and, reported for spam. |
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ShadowSTR
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| Joined: 08 Jul 2010 |
| Total Posts: 24465 |
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Aphexi
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| Joined: 08 May 2013 |
| Total Posts: 6357 |
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meto02
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| Joined: 17 Dec 2008 |
| Total Posts: 11373 |
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| 03 Jul 2013 06:21 PM |
I agree so much, x100
Yes yes yes
✯ WIJ Officer, Recon Trooper ✯ |
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BAUER102
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| Joined: 03 Apr 2010 |
| Total Posts: 5936 |
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| 03 Jul 2013 06:22 PM |
yes
this is like a part of my reasoning why I left lol
fix this |
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| 03 Jul 2013 06:22 PM |
THIS IS A REBELLION
DEMOTION |
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fabiao
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| Joined: 05 Jun 2008 |
| Total Posts: 2243 |
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| 03 Jul 2013 06:22 PM |
Support completely.
#teamfabicus epicus + fabiao = pro team |
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MysticAce
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| Joined: 13 Jul 2012 |
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piede
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| Joined: 15 Apr 2009 |
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| 03 Jul 2013 06:25 PM |
As someone who oversees internal development within The Grand Imperium, a wholeheartedly agree with many proposals here to restore the Robloxian Assault Team to levels seem before cj's rule.
I think another problem resolves as well with cj's newer leadership, and his inability to lead well with other members of the HICOM. I'm not part of RAT, so I probably can't give a legitimate statement here, but to my knowledge, cj is an incredibly bipolar leader, acting off impulse at times, or flat out not acting because of laziness.
As far as the Lotus system, I had always agreed that promotional systems are wrong, overcomplicated, and give a detrimental affect to the members.
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| 03 Jul 2013 06:27 PM |
Here's my advice and the only involvement you'll see save one small other thing that remains private.
You (you being the entirety of RAT, more specifically the HRs, not you rulzalot) are trying for too much with too little. You're in too weak a state thanks to losing me in order to maintain systems that are just way too advanced and requiring. It's becoming a job, not a group. Long past us are the days where any sort of compensation is worth the stress of leadership - with that in mind, cut it down. Keep it simple. Remember why people play this game.
RAT was built to be advanced and cutting edge but that was something I built upon over the course of years - you're trying this over the course of months. It just doesn't work like that.
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| 03 Jul 2013 06:28 PM |
"Keep it simple. Remember why people play this game."
That's a good way to define the lotus system as it is right now, things get over complicated and the sorts with it. |
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rulzalot
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| Joined: 05 Jul 2009 |
| Total Posts: 6305 |
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| 03 Jul 2013 06:30 PM |
| By the way Cj basically told me not to post it, then tried to take over Celeritas. Done. |
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| 03 Jul 2013 06:30 PM |
A lot of these changes I think will be implemented, although I don't think we're going to remove Lotus, at least not for awhile.
CJ is almost done with the new Infocenter, so unless we can repurpose it for something else we should stick with it until we get at least a good amount of use out of it. |
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| 03 Jul 2013 06:32 PM |
"By the way Cj basically told me not to post it, then tried to take over Celeritas. Done."
Why..? Any suggestions to improve a clan should be able to be posted. If RAT wants to improve, this is where you start.
Seeing as you make intelligent points as well, why would ANY leader restrict this? |
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BAUER102
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| Joined: 03 Apr 2010 |
| Total Posts: 5936 |
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| 03 Jul 2013 06:33 PM |
| @moolego: From what I saw by looking at the scripts a week ago, he isn't near being done. |
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