doneyes
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| Joined: 21 Mar 2008 |
| Total Posts: 3466 |
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| 02 Jul 2013 02:52 PM |
| There is a pretty unclear boundary on what's considered acceptable here. Would I be able to have good looking blood? Different games use bricks that fly out of a head on a head shot or red smoke, but how detailed and realistic can I get? |
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| 02 Jul 2013 04:13 PM |
| You could use a gui for blood |
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| 02 Jul 2013 08:12 PM |
| I agree with luckyjack, there is no really good way to make good looking blood except for a gui, or at least until roblox makes a liquid and animation for it. |
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doneyes
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| Joined: 21 Mar 2008 |
| Total Posts: 3466 |
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| 03 Jul 2013 08:06 AM |
They just need particle emitters.
So hows it done with guis? |
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| 03 Jul 2013 03:26 PM |
You can get away with using red smoke/fire emitting from a player's limb when shot/cut/x-x
You can also get away with a limb exploding I believe.. But only cause it's near impossible to detail this, while blood splattering on a wall isn't really acceptable, but you can still do it if you place a warning about it IN-GAME.
You can get away with low level detail on blood without problems, while anything that is a bit higher in detail will get your a warning and possible a Content Deleted.
A bit odd of a comment : I am going to add a bit or blood and gore to my game for the simple fact that its based off of some realistic aspects including dismembering players... I also don't believe roblox will stop you from having blood. |
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doneyes
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| Joined: 21 Mar 2008 |
| Total Posts: 3466 |
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| 03 Jul 2013 04:19 PM |
| Thanks for the detailed reply, just what I was looking for. |
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