Sherknock
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| Joined: 07 Oct 2012 |
| Total Posts: 31628 |
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gansest
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| Joined: 08 Apr 2010 |
| Total Posts: 609 |
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| 02 Jul 2013 07:56 AM |
| I'll decline your challenge. I'm sorry. Maybe next time. |
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Sherknock
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| Joined: 07 Oct 2012 |
| Total Posts: 31628 |
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| 02 Jul 2013 07:57 AM |
| Looks like they broke a terrain generator and shipped it as a new feature, imo. But then again the entire game looks like a collision of 10 different ideas. |
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| 02 Jul 2013 07:57 AM |
I've only played Roblox Battle twice. I really don't like it. . . . And I hate the shard. |
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Sherknock
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| Joined: 07 Oct 2012 |
| Total Posts: 31628 |
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| 02 Jul 2013 07:58 AM |
HOW DARE YOU?
I understand. Cowards hate the shard. Us Juggies can destroy anything. |
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| 02 Jul 2013 08:00 AM |
| It isn't that I don't like the idea of terrain generation. It actually may be a decent map if you put it in the right game. It just doesn't work in roblox battle with that gameplay. Fast offenses require strategy and teamwork and you just can't have that in a randomly generated map. Though complaining seems like a lost cause. Based on the most recent update it's really becoming more of a mario party game that tried way too hard. |
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Sherknock
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| Joined: 07 Oct 2012 |
| Total Posts: 31628 |
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| 02 Jul 2013 08:02 AM |
I want to know how they made that map and made the thingies fall and like woh.
they hacked |
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| 02 Jul 2013 08:04 AM |
| It's really just a diamond square generator slapped on top of a shard generator with random holes cut in the terrain. It could've been thought of, made, finished, and shipped in thirty minutes. It just seems like such an underthought feature. |
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Sherknock
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| Joined: 07 Oct 2012 |
| Total Posts: 31628 |
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