me6666me
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| Joined: 30 Aug 2011 |
| Total Posts: 698 |
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| 01 Jul 2013 08:58 AM |
Btw, Don't "TL;DR" me, if you didn't read it then Get out...Nobody needs to know you suck at reading things.
Output - 08:51:02.832 - Frame is not a valid member of ScreenGui 08:51:02.833 - Script "C:/Users/me6666me/AppData/Local/Roblox/Plugins/TerrainGenerat", Line 353 08:51:02.835 - stack end 08:51:02.836 - Disconnected event because of exception Info - I can click it the first time and all of it shows up, but when I click it again the whole script brakes! local pluginManager = PluginManager() local plugin = pluginManager:CreatePlugin() local toolbar = plugin:CreateToolbar("My_Plugins") local button = toolbar:CreateButton("Terrain Generator", "Opens a GUI that lets you control the variables of the terrain", "") local mouse = plugin:GetMouse() local on = false waterTrueOrNot = true TheMapsSize = 1 button.Click:connect(function() button:SetActive(on) on = not on local main = game.CoreGui if main:FindFirstChild("TerrainGeneratorGUI") then main:FindFirstChild("TerrainGeneratorGUI"):destroy() else wait() item = Instance.new("ScreenGui", main) item.Name = "TerrainGeneratorGUI" frame = Instance.new("Frame", item) frame.Size = UDim2.new(.2,0,.3,0) frame.Name = "Frame" frame.Style = "RobloxRound" btns = Instance.new("Frame", frame) btns.Name = "Buttons" btns.Size = UDim2.new(1,0,.3,0) btns.Style = "RobloxSquare" btns.Position = UDim2.new(0,0,.3,0) btns.ZIndex = 2 addBtn = Instance.new("TextButton", btns) addBtn.Name = "AddButton" addBtn.Size = UDim2.new(.1,0,.5,0) addBtn.Style = "RobloxButton" addBtn.ZIndex = 3 subBtn = Instance.new("TextButton", btns) subBtn.Name = "SubtractButton" subBtn.Style = "RobloxButton" addBtn.Text = "+" subBtn.Text = "-" subBtn.Size = UDim2.new(.1,0,.5,0) subBtn.Position = UDim2.new(0,0,.5,0) wa = Instance.new("TextButton", btns) wa.Style = "RobloxButton" wa.Name = "Water" wa.Size = UDim2.new(.1,0,.5,0) wa.Position = UDim2.new(.75,0,.45,0) lab1 = Instance.new("TextLabel", wa) lab1.Position = UDim2.new(.5,0,-3,0) wa.Text = "X" lab1.Text = "Water" lab1.FontSize = "Size12" lab1.Name = "Label" wa.FontSize = "Size11" subBtn.FontSize = "Size14" addBtn.FontSize = "Size14" lab1.TextColor3 = Color3.new(200,200,200) wa.TextColor3 = Color3.new(200,200,200) subBtn.TextColor3 = Color3.new(200,200,200) addBtn.TextColor3 = Color3.new(200,200,200) wa.ZIndex = 3 lab1.ZIndex = 4 lab2 = Instance.new("TextLabel", btns) lab2.ZIndex = 3 lab2.Text = "Size : 1-6" lab2.FontSize = "Size18" lab2.Font = "ArialBold" lab2.TextColor3 = Color3.new(200,200,200) lab2.Position = UDim2.new(.325,0,.1,0) lab2.Name = "Label" num = Instance.new("TextLabel", btns) num.Position = UDim2.new(.125,0,.5,0) num.Size = UDim2.new(.4,0,.55,0) num.TextColor3 = Color3.new(200,200,200) num.ZIndex = 3 num.FontSize = "Size8" num.Text = "1" biomeBtn = Instance.new("TextButton", frame) biomeBtn.Position = UDim2.new(.5,0,0,0) biomeBtn.Size = UDim2.new(.5,0,.1,0) biomeBtn.Name = "Biome" biomeBtn.Text = "Camo" biomeBtn.FontSize = "Size14" biomeBtn.TextColor3 = Color3.new(200,200,200) biomeBtn.BackgroundColor3 = Color3.new(0,0,0) biomeBtn.BorderColor3 = Color3.new(200,200,200) biomeBtn.ZIndex = 2 gen = Instance.new("TextButton", frame) gen.ZIndex = 2 gen.TextColor3 = Color3.new(200,200,200) gen.Size = UDim2.new(.75,0,.3,0) gen.Position = UDim2.new(.125,0,.7,0) gen.Text = "Generate" gen.FontSize = "Size24" gen.Font = "ArialBold" gen.Name = "GenerateButton" gen.Style = "RobloxButtonDefault" gen.Selected = true ic = Instance.new("TextButton", frame) ic.Position = UDim2.new(.9,0,.85,0) ic.Size = UDim2.new(.125,0,.15,0) ic.Style = "RobloxButton" ic.ZIndex = 2 ic.FontSize = "Size14" ic.Text = "?" ic.Name = "Icon" ic.BorderColor3 = Color3.new(200,200,200) lab3 = Instance.new("TextLabel", frame) lab3.Name = "TextLabel" lab3.Position = UDim2.new(.5,0,.2,0) lab3.ZIndex = 2 lab3.Font = "ArialBold" lab3.FontSize = "Size18" lab3.Text = "Terrain Generator by me6666me" lab3.TextColor3 = Color3.new(200,200,200) frame2 = Instance.new("Frame", item) frame2.Name = "HelpAndAboutFrame" frame2.Style = "RobloxRound" frame2.Size = UDim2.new(.4,0,.4,0) frame2.Position = UDim2.new(0,0,.5,0) frame2.Visible = false lab4 = Instance.new("TextLabel", frame2) lab4.Name = "LuaLearners" lab4.Text = "LuaLearners Profile ID - 6720" lab4.FontSize = "Size18" lab4.Font = "ArialBold" lab4.TextColor3 = Color3.new(200,200,200) lab4.Position = UDim2.new(.5,0,.85,0) lab4.ZIndex = 2 lab5 = Instance.new("TextLabel", frame2) lab5.Name = "Twitter" lab5.Text = "Twitter - http://www.twitter.com/me6666me" lab5.FontSize = "Size18" lab5.Font = "ArialBold" lab5.TextColor3 = Color3.new(200,200,200) lab5.Position = UDim2.new(.5,0,.75,0) lab5.ZIndex = 2 lab6 = Instance.new("TextLabel", frame2) lab6.Name = "Main" lab6.Text = "Hello and thank you for using my plugin! All you really need to do is set whether or not there will be water, The size of the Biome, and the Color of each brick, then press Generate, Its simple as that! ~me6666me" lab6.FontSize = "Size14" lab6.Font = "ArialBold" lab6.TextColor3 = Color3.new(200,200,200) lab6.Position = UDim2.new(0,0,0) lab6.ZIndex = 2 lab7 = Instance.new("TextLabel", frame2) lab7.Name = "Roblox" lab7.Text = "Roblox User ID - 19652620" lab7.FontSize = "Size18" lab7.Font = "ArialBold" lab7.TextColor3 = Color3.new(200,200,200) lab7.Position = UDim2.new(.5,0,.95,0) lab7.ZIndex = 2 lab8 = Instance.new("TextLabel", frame2) lab8.Name = "Youtube" lab8.Text = "Youtube - http://www.youtube.com/me6666me2" lab8.FontSize = "Size18" lab8.Font = "ArialBold" lab8.TextColor3 = Color3.new(200,200,200) lab8.Position = UDim2.new(.5,0,.65,0) lab8.ZIndex = 2 repeat wait() until item.Parent == main repeat wait() until item.Frame ~= nil function clk() if item.Frame.Buttons.Water.Text == "" then item.Frame.Buttons.Water.Text = "X" waterTrueOrNot = true elseif item.Frame.Buttons.Water.Text == "X" then item.Frame.Buttons.Water.Text = "" waterTrueOrNot = false end end item.Frame.Buttons.Water.MouseButton1Click:connect(clk) function clk1() if item.Frame.Buttons.Number.Value.Value>= 6 then TheMapsSize = item.Frame.Buttons.Number.Value.Value return elseif item.Frame.Buttons.Number.Value.Value< 6 and item.Frame.Buttons.Number.Value.Value> 0 then item.Frame.Buttons.Number.Value.Value = item.Frame.Buttons.Number.Value.Value+1 item.Frame.Buttons.Number.Text = item.Frame.Buttons.Number.Value.Value TheMapsSize = item.Frame.Buttons.Number.Value.Value end end item.Frame.Buttons.AddButton.MouseButton1Click:connect(clk1) function clk2() if item.Frame.Buttons.Number.Value.Value<= 0 then TheMapsSize = item.Frame.Buttons.Number.Value.Value return elseif item.Frame.Buttons.Number.Value.Value<= 6 and item.Frame.Buttons.Number.Value.Value> 1 then item.Frame.Buttons.Number.Value.Value = item.Frame.Buttons.Number.Value.Value-1 item.Frame.Buttons.Number.Text = item.Frame.Buttons.Number.Value.Value TheMapsSize = item.Frame.Buttons.Number.Value.Value end end item.Frame.Buttons.SubtractButton.MouseButton1Click:connect(clk2) function clk3() if item.HelpAndAboutFrame.Visible == true then item.HelpAndAboutFrame.Visible = false elseif item.HelpAndAboutFrame.Visible == false then item.HelpAndAboutFrame.Visible = true end end item.Frame.Icon.MouseButton1Click:connect(clk3) --Now for the bigger Part! function clickMain() repeat wait() until main.TerrainGeneratorGUI.Frame.Buttons.AddButton~=nil Bricks_Color = item.Frame.Biome.Text size = TheMapsSize water = waterTrueOrNot PosX = 1000 PosZ = 1000 NOB = PosX/3 NOB = NOB/1.5 if size == 1 then PosX = 100 NOB = NOB/1.5 elseif size == 2 then PosX = 350 NOB = NOB-15 elseif size == 3 then PosX = 650 elseif size == 4 then PosX = 800 elseif size == 5 then PosX = 1000 elseif size == 6 then PosX = 1500 end PosZ = PosX MinSizeX = PosX/6 MinSizeY = PosX/PosX MinSizeZ = PosX/6 MaxSizeX = PosZ/6 MaxSizeY = PosZ/13 MaxSizeZ = PosZ/6 waterHeight = MaxSizeY*MinSizeY/MaxSizeY*1.25 msg = Instance.new("Message", workspace) a = Instance.new("Model",workspace) a.Name = math.random(1,99999999) par = Instance.new("Model", a) par.Name = "GeneratedBricks" base = Instance.new("Part", a) base.Locked = false base.Name = "Base" Mult1 = PosX+PosZ Mult2 = Mult1/2 Mult3 = Mult2/100 Mult = Mult3*10 base.Size = Vector3.new(PosX+Mult, PosX/PosX+3, PosZ+Mult) base.CFrame = CFrame.new(PosX/2, -5, PosZ/2) base.Anchored = true base.Transparency = 1 base.FormFactor = "Symmetric" base.BrickColor = BrickColor.new(Bricks_Color) base.TopSurface = "Smooth" base.BottomSurface = "Smooth" waterz = Instance.new("Part", a) waterz.Locked = false waterz.Transparency = 1 averageForX1 = MinSizeX+MaxSizeX averageForX = averageForX1/2 averageForY1 = MinSizeX+MaxSizeY averageForY = averageForY1/2 averageForZ1 = MinSizeX+MaxSizeZ averageForZ = averageForZ1/2 if water == true then PosZ = PosX base.Size = base.Size-Vector3.new(0,3,0) waterz.Name = "Water" waterz.BrickColor = BrickColor.new("Bright blue") waterz.Position = base.Position waterz.Size = base.Size waterz.Anchored = true waterz.TopSurface = "Smooth" waterz.BottomSurface = "Smooth" waterz.CanCollide = true NOB = NOB-NOB/10 if size == 5 then NOB = NOB/2 elseif size == 4 then NOB = NOB/1.25 elseif size == 3 then NOB = NOB/1.15 else end else end msg.Text = ("Average Size for each brick : "..averageForX..", "..averageForY..", "..averageForZ.." <") print(msg.Text) wait(2) msg.Text = ("Base height : "..base.Size.y) print("Base height : "..base.Size.y) if water == true then wait(1) msg.Text = ("Generate water : true <") wait(1) msg.Text = ("Water height : "..waterz.Size.y) print("Generate water : true <") print("Water height : "..waterz.Size.y) elseif water == false then wait(1) print("Generate water : false <") msg.Text = ("Generate water : false <") end wait(1) msg.Text = ("Region : "..PosX..", 0, "..PosZ.." <") print("Region : "..PosX..", 0, "..PosZ.." <") wait(1) msg.Text = ("Bricks to generate: "..NOB.." <") print("Bricks to generate: "..NOB.." <") wait(1) msg.Text = ("Directory : "..par.Parent.Parent.Parent.Name.." > "..par.Parent.Parent.Name.." > "..par.Parent.Name.." > "..par.Name.." <") print("Directory : "..par.Parent.Parent.Parent.Name.." > "..par.Parent.Parent.Name.." > "..par.Parent.Name.." > "..par.Name.." <") wait(1) msg.Text = "Generating in : 3" print(msg.Text) wait(1) msg.Text = "Generating in : 2" print(msg.Text) wait(1) msg.Text = "Generating in : 1" print(msg.Text) wait(1) msg.Text = "" print(msg.Text) if water==true then waterz.Transparency = .5 else end base.Transparency = 0 for i = 1,NOB do if msg == nil then return else wait() local b = Instance.new("Part", a.GeneratedBricks) brks = a.GeneratedBricks:GetChildren() b.Anchored = true b.TopSurface = "Smooth" b.BottomSurface = "Smooth" b.Name = "Generated Brick" b.Size = Vector3.new(math.random(MinSizeX, MaxSizeX),math.random(MinSizeY, MaxSizeY),math.random(MinSizeZ, MaxSizeZ)) b.CFrame = CFrame.new(math.random(1,PosX), base.Position.y+1, math.random(1,PosZ)) b.BrickColor = BrickColor.new(Bricks_Color) msg.Text = "Generated Bricks:"..#brks print("Generated brick number : "..#brks) end end if #brks>=NOB or #brks>=NOB-1 then print("Generated brick number : "..#brks+1) msg.Text = "Finished!" print(msg.Text) wait(3) msg:remove() else wait() end end end item.Frame.GenerateButton.MouseButton1Click:connect(clickMain) end)
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