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Re: Suit V1 by SaintsRow2lover
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| 29 Jun 2013 08:57 PM |
--SUIT V1 by SaintsRow2lover --Everything made by SaintsRow2lover --Two modes so far: Explode and Fly --Credit to whoever for the fly(only thing not made by saintsrow2lover)
me = game.Players.umadbro123dom --Enter your name bcolors1 = "Institutional white" --Change that to a color bcolors2 = "Really black" --Secondary Colors
--Suit--------------------------------------------- model = Instance.new("Model",me.Character) model.Name = "Suit"
torso = Instance.new("Part",model) torso.Name = "torso" torso.formFactor = 3 torso.Size = me.Character.Torso.Size + Vector3.new(.01,.01,.01) torso.CFrame = me.Character.Torso.CFrame torso.BrickColor = BrickColor.new(bcolors2) torso.CanCollide = false torso.TopSurface = 0 torso.BottomSurface = 0
w1 = Instance.new("Weld",model) w1.Part0 = torso w1.Part1 = me.Character.Torso
larm = Instance.new("Part",model) larm.Name = "left arm" larm.formFactor = 3 larm.Size = me.Character["Left Arm"].Size + Vector3.new(.01,.01,.01) larm.CFrame = me.Character["Left Arm"].CFrame larm.BrickColor = BrickColor.new(bcolors1) larm.CanCollide = false larm.TopSurface = 0 larm.BottomSurface = 0
w2 = Instance.new("Weld",model) w2.Part0 = larm w2.Part1 = me.Character["Left Arm"]
rarm = Instance.new("Part",model) rarm.Name = "right arm" rarm.formFactor = 3 rarm.Size = me.Character["Right Arm"].Size + Vector3.new(.01,.01,.01) rarm.CFrame = me.Character["Right Arm"].CFrame rarm.BrickColor = BrickColor.new(bcolors1) rarm.CanCollide = false rarm.TopSurface = 0 rarm.BottomSurface = 0
w3 = Instance.new("Weld",model) w3.Part0 = rarm w3.Part1 = me.Character["Right Arm"]
rleg = Instance.new("Part",model) rleg.Name = "right leg" rleg.formFactor = 3 rleg.Size = me.Character["Right Leg"].Size + Vector3.new(.01,.01,.01) rleg.CFrame = me.Character["Right Leg"].CFrame rleg.BrickColor = BrickColor.new(bcolors2) rleg.CanCollide = false rleg.TopSurface = 0 rleg.BottomSurface = 0
w4 = Instance.new("Weld",model) w4.Part0 = rleg w4.Part1 = me.Character["Right Leg"]
lleg = Instance.new("Part",model) lleg.Name = "left leg" lleg.formFactor = 3 lleg.Size = me.Character["Left Leg"].Size + Vector3.new(.01,.01,.01) lleg.CFrame = me.Character["Left Leg"].CFrame lleg.BrickColor = BrickColor.new(bcolors2) lleg.CanCollide = false lleg.TopSurface = 0 lleg.BottomSurface = 0
w5 = Instance.new("Weld",model) w5.Part0 = lleg w5.Part1 = me.Character["Left Leg"]
centerpart = Instance.new("Part",model) centerpart.formFactor = 3 centerpart.Name = "center" centerpart.Size = torso.Size + Vector3.new(-2,-1,.02) centerpart.CFrame = torso.CFrame centerpart.BrickColor = BrickColor.new(bcolors2) centerpart.TopSurface = 0 centerpart.BottomSurface = 0
w6 = Instance.new("Weld",model) w6.Part0 = centerpart w6.Part1 = torso
centerpart2 = Instance.new("Part",model) centerpart2.formFactor = 3 centerpart2.Name = "center2" centerpart2.Size = torso.Size + Vector3.new(-1,-2,.02) centerpart2.CFrame = torso.CFrame centerpart2.BrickColor = BrickColor.new(bcolors2) centerpart2.TopSurface = 0 centerpart2.BottomSurface = 0
w7 = Instance.new("Weld",model) w7.Part0 = centerpart2 w7.Part1 = torso
llegp1 = Instance.new("Part",model) llegp1.Name = "left leg p1" llegp1.formFactor = 3 llegp1.Size = me.Character["Left Leg"].Size + Vector3.new(-.7,.01,.02) llegp1.CFrame = me.Character["Left Leg"].CFrame llegp1.BrickColor = BrickColor.new(bcolors1) llegp1.CanCollide = false llegp1.TopSurface = 0 llegp1.BottomSurface = 0
w8 = Instance.new("Weld",model) w8.Part0 = llegp1 w8.Part1 = lleg
rlegp1 = Instance.new("Part",model) rlegp1.Name = "right leg p1" rlegp1.formFactor = 3 rlegp1.Size = me.Character["Right Leg"].Size + Vector3.new(-.7,.01,.02) rlegp1.CFrame = me.Character["Right Leg"].CFrame rlegp1.BrickColor = BrickColor.new(bcolors1) rlegp1.CanCollide = false rlegp1.TopSurface = 0 rlegp1.BottomSurface = 0
w9 = Instance.new("Weld",model) w9.Part0 = rlegp1 w9.Part1 = rleg
llegp2 = Instance.new("Part",model) llegp2.Name = "left leg p2" llegp2.formFactor = 3 llegp2.Size = me.Character["Left Leg"].Size + Vector3.new(.02,.01,-.7) llegp2.CFrame = me.Character["Left Leg"].CFrame llegp2.BrickColor = BrickColor.new(bcolors1) llegp2.CanCollide = false llegp2.TopSurface = 0 llegp2.BottomSurface = 0
w10 = Instance.new("Weld",model) w10.Part0 = llegp2 w10.Part1 = lleg
rlegp2 = Instance.new("Part",model) rlegp2.Name = "right leg p2" rlegp2.formFactor = 3 rlegp2.Size = me.Character["Right Leg"].Size + Vector3.new(.02,.01,-.7) rlegp2.CFrame = me.Character["Right Leg"].CFrame rlegp2.BrickColor = BrickColor.new(bcolors1) rlegp2.CanCollide = false rlegp2.TopSurface = 0 rlegp2.BottomSurface = 0
w11 = Instance.new("Weld",model) w11.Part0 = rlegp2 w11.Part1 = rleg
larmp1 = Instance.new("Part",model) larmp1.Name = "left arm p1" larmp1.formFactor = 3 larmp1.Size = me.Character["Left Arm"].Size + Vector3.new(-.7,.02,.02) larmp1.CFrame = me.Character["Left Arm"].CFrame larmp1.BrickColor = BrickColor.new(bcolors2) larmp1.CanCollide = false larmp1.TopSurface = 0 larmp1.BottomSurface = 0
w12 = Instance.new("Weld",model) w12.Part0 = larmp1 w12.Part1 = larm
rarmp1 = Instance.new("Part",model) rarmp1.Name = "right arm p1" rarmp1.formFactor = 3 rarmp1.Size = me.Character["Right Arm"].Size + Vector3.new(-.7,.02,.02) rarmp1.CFrame = me.Character["Right Arm"].CFrame rarmp1.BrickColor = BrickColor.new(bcolors2) rarmp1.CanCollide = false rarmp1.TopSurface = 0 rarmp1.BottomSurface = 0
w13 = Instance.new("Weld",model) w13.Part0 = rarmp1 w13.Part1 = rarm
larmp2 = Instance.new("Part",model) larmp2.Name = "left arm p2" larmp2.formFactor = 3 larmp2.Size = me.Character["Left Arm"].Size + Vector3.new(.02,.02,-.7) larmp2.CFrame = me.Character["Left Arm"].CFrame larmp2.BrickColor = BrickColor.new(bcolors2) larmp2.CanCollide = false larmp2.TopSurface = 0 larmp2.BottomSurface = 0
w14 = Instance.new("Weld",model) w14.Part0 = larmp2 w14.Part1 = larm
rarmp2 = Instance.new("Part",model) rarmp2.Name = "right arm p2" rarmp2.formFactor = 3 rarmp2.Size = me.Character["Right Arm"].Size + Vector3.new(.02,.02,-.7) rarmp2.CFrame = me.Character["Right Arm"].CFrame rarmp2.BrickColor = BrickColor.new(bcolors2) rarmp2.CanCollide = false rarmp2.TopSurface = 0 rarmp2.BottomSurface = 0
w15 = Instance.new("Weld",model) w15.Part0 = rarmp2 w15.Part1 = rarm
function hatremove() for i,v in pairs (me.Character:GetChildren()) do if v.ClassName == "Hat" then v:Destroy() end end end
function face() face = me.Character.Head:findFirstChild("face") if face ~= nil then face.Texture = "http://www.roblox.com/asset/?id=69548408" end end
function fedora() h = Instance.new("Hat") p = Instance.new("Part") h.Name = "Fedora" p.Parent = h p.Position = me.Character:findFirstChild("Head").Position p.BrickColor = BrickColor.new("Really black") p.Reflectance = .2 p.Name = "Handle" p.formFactor = 0 p.Size = Vector3.new(1, 1.2, 1) p.BottomSurface = 0 p.TopSurface = 0 p.Locked = true h.Parent = me.Character h.AttachmentForward = Vector3.new (-0, -0, -1) h.AttachmentPos = Vector3.new(0, -0.1, 0.05) h.AttachmentRight = Vector3.new (1, 0, 0) h.AttachmentUp = Vector3.new (0, 1, 0)
m = Instance.new("SpecialMesh", p) m.Name = "Mesh" m.MeshId = "http://www.roblox.com/asset/?id=1285237" m.MeshType = 5 m.Scale = Vector3.new(1.1, 1.1, 1.1) end
function shades() h = Instance.new("Hat") p = Instance.new("Part") h.Name = "Shades" p.Parent = h p.Position = me.Character:findFirstChild("Head").Position p.BrickColor = BrickColor.new("Really black") p.Reflectance = .2 p.Name = "Handle" p.formFactor = 0 p.Size = Vector3.new(1, 1.2, 1) p.BottomSurface = 0 p.TopSurface = 0 p.Locked = true h.Parent = me.Character h.AttachmentPos = Vector3.new(0,0.3,0.150000006)
m = Instance.new("SpecialMesh", p) m.Name = "Mesh" m.MeshId = "http://www.roblox.com/asset/?id=1577360" m.MeshType = 5 m.Scale = Vector3.new(1.01, 1.5, 1.01) end
function headphones() h = Instance.new("Hat") p = Instance.new("Part") h.Name = "Headphones" p.Parent = h p.Position = me.Character:findFirstChild("Head").Position p.BrickColor = BrickColor.new("Really black") p.Reflectance = .2 p.Name = "Handle" p.formFactor = 0 p.Size = Vector3.new(1, 1.2, 1) p.BottomSurface = 0 p.TopSurface = 0 p.Locked = true h.Parent = me.Character h.AttachmentPos = Vector3.new(0, 0.3, 0)
m = Instance.new("SpecialMesh", p) m.Name = "Mesh" m.MeshId = "http://www.roblox.com/asset/?id=1051545 " m.MeshType = 5 m.Scale = Vector3.new(1, 1, 1) end
face() hatremove() fedora() shades() headphones()
Engine = Instance.new("Part",model) Engine.formFactor = 3 Engine.Name = "engine" Engine.Transparency = 0 Engine.CanCollide = false Engine.Size = Vector3.new(1,1,1) + Vector3.new(0,0,.02) Engine.CFrame = torso.CFrame Engine.BrickColor = BrickColor.new(bcolors1)
w8 = Instance.new("Weld",model) w8.Part0 = Engine w8.Part1 = torso
--GUI and Modes--------------------------------------------- gui = Instance.new("ScreenGui", me.PlayerGui) gui.Name = "ModesGUI"
frame1 = Instance.new("Frame", gui) frame1.Name = "Frame1" frame1.BackgroundColor3 = BrickColor.new("Really black").Color frame1.BackgroundTransparency = 0.6 frame1.BorderSizePixel = 0
label1 = Instance.new("TextLabel", frame1) label1.Name = "Label1" label1.TextColor3 = Color3.new(1, 1, 1) label1.BackgroundTransparency = 1 label1.BorderSizePixel = 0 label1.FontSize = Enum.FontSize.Size12 label1.Text = "Press E to toggle the modes"
button1 = Instance.new("TextButton", frame1) button1.BorderSizePixel = 1 button1.BackgroundTransparency = 1 button1.Name = "Button1" button1.TextColor3 = Color3.new(1,1,1) button1.BackgroundColor3 = BrickColor.new("Really black").Color button1.Text = "Close" button1.BorderColor3 = BrickColor.new("Institutional white").Color button1.FontSize = Enum.FontSize.Size12 button1.Active = true
button1.MouseEnter:connect(function() button1.TextColor3 = BrickColor.new("Really red").Color end)
button1.MouseLeave:connect(function() button1.TextColor3 = Color3.new(1,1,1) end)
button1.MouseButton1Click:connect(function() frame1:TweenSizeAndPosition(UDim2.new(0,0,0,0), UDim2.new(0,0,0,0)) button1:TweenSizeAndPosition(UDim2.new(0,0,0,0), UDim2.new(0,0,0,0)) label1:TweenSizeAndPosition(UDim2.new(0,0,0,0), UDim2.new(0,0,0,0)) end) --Modes----------------------------------------------
Name = "{ Select }" pi = 3.141592653589793238462643383279502884197163993751 a = 0 s = 0 ndist = 13 rs = 0.025 siz = Vector3.new(1, 1, 1) form = 0 flow = {} function CFC(P1,P2) local Place0 = CFrame.new(P1.CFrame.x,P1.CFrame.y,P1.CFrame.z) local Place1 = P2.Position P1.Size = Vector3.new(P1.Size.x,P1.Size.y,(Place0.p - Place1).magnitude) P1.CFrame = CFrame.new((Place0.p + Place1)/2,Place0.p) end function checktable(table, parentneeded) local i local t = {} for i = 1, #table do if table[i] ~= nil then if string.lower(type(table[i])) == "userdata" then if parentneeded == true then if table[i].Parent ~= nil then t[#t + 1] = table[i] end else t[#t + 1] = table[i] end end end end return t end if script.Parent.Name ~= Name then User = me HB = Instance.new("HopperBin") HB.Name = Name HB.Parent = User.Backpack script.Parent = HB end speed = 50 script.Parent.Selected:connect(function(mar)
Modes = {"Fly", "Explode"} Count = 1
gui1 = Instance.new("ScreenGui", me.PlayerGui) gui1.Name = "ModesGUI2"
frame22 = Instance.new("Frame", gui1) frame22.Name = "Frame1" frame22.BackgroundColor3 = BrickColor.new("Really black").Color frame22.BackgroundTransparency = 1 frame22.BorderSizePixel = 0 frame22.Size = UDim2.new(1,0,100,0)
label22 = Instance.new("TextLabel",frame22) label22.Name = "Mode" label22.TextColor3 = Color3.new(1,1,1) label22.BackgroundTransparency = 1 label22.BorderSizePixel = 0 label22.FontSize = Enum.FontSize.Size24 label22.Text = "" label22.Size = UDim2.new(1,0,0,100)
print(Modes[Count])
label1:TweenSizeAndPosition(UDim2.new(.3,0,.15,0), UDim2.new(.35,0,.35,0)) button1:TweenSizeAndPosition(UDim2.new(.2,0,.2,0), UDim2.new(.4,0,.75,0)) frame1:TweenSizeAndPosition(UDim2.new(.3,0,.3,0), UDim2.new(.35,0,.35,0)) s = 1 torso = script.Parent.Parent.Parent.Character.Torso LeftShoulder = torso["Left Shoulder"] RightShoulder = torso["Right Shoulder"] LeftHip = torso["Left Hip"] RightHip = torso["Right Hip"] human = script.Parent.Parent.Parent.Character.Humanoid bv = Instance.new("BodyVelocity") bv.maxForce = Vector3.new(0,math.huge,0) bv.velocity = Vector3.new(0,0,0) bv.Parent = torso bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(0,0,0) bg.Parent = torso mar.KeyDown:connect(function(key) if (key:lower() == "e") then if Count == 1 then Count = 2 print(Modes[Count]) label22.Text = "Mode:"..Modes[Count].."" elseif Count == 2 then Count = 1 label22.Text = "Mode:"..Modes[Count].."" print(Modes[Count]) end end end)
connection = mar.Button1Down:connect(function() if Count == 1 then a = 1 bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) bg.maxTorque = Vector3.new(900000,900000,900000) bg.cframe = CFrame.new(torso.Position,mar.hit.p) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) bv.velocity = CFrame.new(torso.Position,mar.hit.p).lookVector * speed moveconnect = mar.Move:connect(function() bg.maxTorque = Vector3.new(900000,900000,900000) bg.cframe = CFrame.new(torso.Position,mar.hit.p) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) bv.velocity = CFrame.new(torso.Position,mar.hit.p).lookVector * speed end) upconnect = mar.Button1Up:connect(function() a = 0 moveconnect:disconnect() upconnect:disconnect() bv.velocity = Vector3.new(0,0,0) bv.maxForce = Vector3.new(0,math.huge,0) torso.Velocity = Vector3.new(0,0,0) bg.cframe = CFrame.new(torso.Position,torso.Position + Vector3.new(torso.CFrame.lookVector.x,0,torso.CFrame.lookVector.z)) wait(1) end)
elseif Count == 2 then Ex = Instance.new("Explosion") Ex.Parent = game.Workspace Ex.Position = mar.Hit.p end end)
while s == 1 do wait(0.02) flow = checktable(flow, true) local i for i = 1,#flow do flow[i].Transparency = flow[i].Transparency + rs if flow[i].Transparency >= 1 then flow[i]:remove() end end if a == 1 then flow[#flow + 1] = Instance.new("Part") local p = flow[#flow] p.formFactor = form p.Size = siz p.Anchored = true p.CanCollide = false p.TopSurface = 0 p.BottomSurface = 0 if #flow - 1 > 0 then local pr = flow[#flow - 1] p.Position = torso.Position - torso.Velocity/ndist CFC(p, pr) else p.CFrame = CFrame.new(torso.Position - torso.Velocity/ndist, torso.CFrame.lookVector) end p.BrickColor = BrickColor.new("Cyan") p.Transparency = 1 p.Parent = torso local marm = Instance.new("BlockMesh") marm.Scale = Vector3.new(1.9, 0.9, 1.725) marm.Parent = p local amplitude local frequency amplitude = pi desiredAngle = amplitude RightShoulder.MaxVelocity = 0.4 LeftShoulder.MaxVelocity = 0.4 RightHip.MaxVelocity = pi/10 LeftHip.MaxVelocity = pi/10 RightShoulder.DesiredAngle = desiredAngle LeftShoulder.DesiredAngle = -desiredAngle RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 end end end) script.Parent.Deselected:connect(function() frame1:TweenSizeAndPosition(UDim2.new(0,0,0,0), UDim2.new(0,0,0,0)) button1:TweenSizeAndPosition(UDim2.new(0,0,0,0), UDim2.new(0,0,0,0)) label1:TweenSizeAndPosition(UDim2.new(0,0,0,0), UDim2.new(0,0,0,0)) a = 0 s = 0 bv:remove() bg:remove() gui1:Destroy() if connection ~= nil then connection:disconnect() end if moveconnect ~= nil then moveconnect:disconnect() end if upconnect ~= nil then upconnect:disconnect() end while s == 0 do wait() if #flow > 0 then flow = checktable(flow, true) local i for i = 1,#flow do flow[i].Transparency = flow[i].Transparency + rs if flow[i].Transparency >= 1 then flow[i]:remove() end end end end end) while true do wait() if s == 1 then return end end script:remove()
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| 29 Jun 2013 08:59 PM |
Why is this here?
AND DON'T USE :REMOVE() UMG ROBLOX IS GONNA END AND THE MEMORY IS GONNA LEAK AND WE'RE ALL GONNA DIE AND oysi IS GOING TO GO ON A RAMPAGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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| 29 Jun 2013 09:00 PM |
Most of the Remove() was from the fly part. It's kinda blended in with Destroy() and Remove().
~I don't care, we don't care, no one cares. |
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| 29 Jun 2013 09:06 PM |
get out idot this is obviosly copied |
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| 29 Jun 2013 09:07 PM |
@Abs
No it's not you get out you idiot. Nub |
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| 29 Jun 2013 09:07 PM |
| I like how people like you come out of nowhere, can't spell for crap, can't script for crap, and automatically call someone's scripts copied. |
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| 29 Jun 2013 09:15 PM |
Actually, my spelling and grammar is spot on. Nobody in this pseudo-society cares for your inefficient "code." Your posted script is disgusting, and continuously uses deprecated methods; which is frowned upon by modern programmers.
Oh, and I can't script or program for crap? Let me know when you design a Server Manager built entirely over the .NET Framework that includes a hard-coded UI themed around Metro. Let me know when you are recruited to design a website and Development Environment for easy FTP File Collaboration and real-time site management. Let me know when you have over 6 years of programming experience in multiple programming and scripting languages, and you've received letters from multiple universities requesting your application.
When you beat the formerly listed achievements, then you can consider yourself better than me; or for that matter, better than most regulars in this forum. Until then, get the hell out you scum. |
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| 29 Jun 2013 09:16 PM |
| ^Look at dat butthurt rage... |
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| 29 Jun 2013 09:18 PM |
@nickmaster24
You should get on the Scripter's Skype Group. They be ragin' everywhere. :3 |
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billiland
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| Joined: 11 Nov 2008 |
| Total Posts: 4018 |
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| 29 Jun 2013 09:20 PM |
| Not really though, we tend to have fruitful conversations. But that doesn't mean we don't go on a trolling rampage once in a while. If you want an invite, message me. |
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| 29 Jun 2013 09:20 PM |
@billiland get out u cant script |
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| 29 Jun 2013 09:21 PM |
@ AbsoluteLOL
I have a mumble server that is really awesome and better. |
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| 29 Jun 2013 09:22 PM |
@Billiland Programmers' Syndicate Learn the group name. :) |
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billiland
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| Joined: 11 Nov 2008 |
| Total Posts: 4018 |
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| 29 Jun 2013 09:24 PM |
| weewoo5 teached me everting i no. so shut up noob because my encryption script had the ability to wipe out the government and give me endless supplies of USD in just interest. my dad happens to be the president of the united states, and my mother is the queen of england, so don't tell me i cant script noob. LOL 100010101010 |
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| 29 Jun 2013 09:24 PM |
@nick Does Mumble support Stereo Mix for a Microphone Input? If so, AUTOTUNE TIME :D |
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| 29 Jun 2013 09:25 PM |
@billiland Can't. Stop. Laughing. LOL. |
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1waffle1
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| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
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| 29 Jun 2013 09:28 PM |
| You did not make this because the common sense and logic skills required to create something like this would remind you that it does not belong in this forum. Get out, kiddie. |
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| 29 Jun 2013 09:32 PM |
@waffle, Shut the hell up telling me to get out, you act like you know my age. People like you need to get a life.
~I don't care, we don't care, no one cares. |
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billiland
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| Joined: 11 Nov 2008 |
| Total Posts: 4018 |
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| 29 Jun 2013 09:34 PM |
| In his defense, this is incredibly poorly coded, so logic would dictate to choose something well coded, not a chicken pot pie of mashed code in odd places, and repetitive processes. |
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| 29 Jun 2013 09:35 PM |
I'm just gonna leave this alone, you people need to think before you talk.
~I don't care, we don't care, no one cares. |
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billiland
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| Joined: 11 Nov 2008 |
| Total Posts: 4018 |
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| 29 Jun 2013 09:36 PM |
| We aren't talking. Think before you type. |
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| 29 Jun 2013 09:37 PM |
I thought well and clear, as dictated by my earlier response. Oh, I'm waiting for your reply by the way ;) |
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| 29 Jun 2013 09:40 PM |
@Bill
Shut up, remove your od body. Learn to speak proper english, and type with grammar. And by the way it's everything not everting. Also you have a code to wipeout the whole government you really are pathetically ignorant, and incredibly stupid.
And for Absolute, you shouldn't talk considering your from 12. On the other hand look at your forum posts, and look at your place visits. You wan't to judge others judge yourself. He made this script, and that is something you can not make. He is nice enough to share it, so back off you little computer thug.
Reply with something, and I'll always have a come back. You are nothing, and will never be nothing. You are a pathetic excuse of a person. Now please do us all a favor and leave you two. |
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