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| 29 Jun 2013 11:02 PM |
| I made the template,but I don't know how to make the script detects the next available slotbox. By checking if the string says active |
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| 29 Jun 2013 11:25 PM |
| It all depends on the setup of your GUI and the mechanism you use to keep track of the inventory items. |
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| 29 Jun 2013 11:27 PM |
| The gui is pretty basic, and I use a string.If the string is active that means it occupied. |
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| 29 Jun 2013 11:30 PM |
| I don't know how?or methods |
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CokeCody
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| Joined: 31 Mar 2010 |
| Total Posts: 394 |
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| 30 Jun 2013 01:12 AM |
local GuiXSize = 0.1 -- Change this to your gui's x /scale/ size. UDim2.new(this number, 0, 0, 0) local FirstPosition = UDim2.new(0, 0, 0, 0)
function DeterminePosition() return FirstPosition + UDim2.new(#Frame:GetChildren() * GuiXSize, 0, 0, 0) end
im obviously not going to do it all for you, and i have no idea how your gui is set up. you basically just asked me to position guis depending on how many there are without any information. |
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lupine
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| Joined: 24 Jun 2008 |
| Total Posts: 3561 |
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| 30 Jun 2013 01:56 AM |
Scripting Helpers. We debug.
DEBUG. |
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DrWaffler
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| Joined: 16 Sep 2011 |
| Total Posts: 4248 |
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| 30 Jun 2013 02:20 AM |
| For him, Scripting Helpers was a place to get like 15 posts added to his postcount in a single thread that one person replied to. |
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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DrWaffler
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| Joined: 16 Sep 2011 |
| Total Posts: 4248 |
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| 30 Jun 2013 02:53 AM |
| Hey smiley, I like your hat. It reminds me of mine. |
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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| 30 Jun 2013 02:57 AM |
Haha, DrWaffler! :D
I prefer yours, to be honest. |
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DrWaffler
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| Joined: 16 Sep 2011 |
| Total Posts: 4248 |
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| 30 Jun 2013 03:01 AM |
| This hat combo really makes me look like I am twice the size of a normal ROBLOXian. I love it. |
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smiley599
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| Joined: 23 Jan 2010 |
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| 30 Jun 2013 05:28 AM |
http://www.roblox.com/RPG-backpack-system-item?id=115579904
Should be a good start. >_> |
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