generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: Automatic Data Persistence

Previous Thread :: Next Thread 
shayan414 is not online. shayan414
Joined: 11 Aug 2008
Total Posts: 8090
28 Jun 2013 11:01 PM
Have any of you guys played around with it? It sounds like barely anyone made an automatic one. :D
Report Abuse
Legend26 is not online. Legend26
Joined: 08 Sep 2008
Total Posts: 10586
28 Jun 2013 11:02 PM
It kinda has to be automatic at all if it's going to work in a game...
Report Abuse
HaxHelper is online. HaxHelper
Joined: 19 Dec 2009
Total Posts: 1208
28 Jun 2013 11:03 PM
^
Report Abuse
shayan414 is not online. shayan414
Joined: 11 Aug 2008
Total Posts: 8090
28 Jun 2013 11:04 PM
Back when I played you had to manually type the phrase to save, but now I was wondering if any of you guys had played around with an automatic version of saving a players game.
Report Abuse
bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
28 Jun 2013 11:12 PM
@shayan

That's like....everywhere now. It just saves when the player leaves.

Report Abuse
MrChubbs is not online. MrChubbs
Joined: 14 Oct 2010
Total Posts: 4969
28 Jun 2013 11:15 PM
http://www.roblox.com/Easy-Data-Persistence-item?id=120374197
Report Abuse
shayan414 is not online. shayan414
Joined: 11 Aug 2008
Total Posts: 8090
28 Jun 2013 11:16 PM
Well excuse me then.. :P
Report Abuse
Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
28 Jun 2013 11:20 PM
[ Content Deleted ]
Report Abuse
HaxHelper is online. HaxHelper
Joined: 19 Dec 2009
Total Posts: 1208
28 Jun 2013 11:23 PM
I think some of those systems worked by creating/decoding a key that had the stats encoded (gold, level, other crap)

it was fun because if you figured out the algorithm you could plug in arbitrary codes that gave you really high amounts of stats
Report Abuse
Legend26 is not online. Legend26
Joined: 08 Sep 2008
Total Posts: 10586
28 Jun 2013 11:26 PM
^

They should have looked into encryption. Well, better "encryption" than they used.
Report Abuse
NecroBumpist is not online. NecroBumpist
Joined: 12 Sep 2010
Total Posts: 4198
28 Jun 2013 11:56 PM
Oh my, I hope people don't use those data saving systems anymore. The ones where you had to write down a code and then type it in to restore your stats.
Actually, yes I do hope people still use those. They're incredibly fun and easy to exploit.

I remember generating codes for myself and other people that would give you a million points/gold/kills/anything. They were interesting to reverse engineer :3
Report Abuse
QuadFactor is not online. QuadFactor
Joined: 19 Apr 2011
Total Posts: 333
29 Jun 2013 07:42 AM
Lol yeah, back then all you had to do was set your code to the one which a high level just chatted to log back in.
Report Abuse
As8D is not online. As8D
Joined: 24 Dec 2009
Total Posts: 2907
29 Jun 2013 11:29 AM
Hm...

If you want to play around with DP in solo/build mode too, I have a system for that:
http://www.roblox.com/Data-Persistence-Simulator-updated-item?id=115939577

Also, yeh, it's everywhere now. Though I recommend saving stuff every 5th second or so, as I've heard that saving stuff on .PlayerRemoving might not always work (probably fixed)


- As, my bro says that I'm missing infinite of new items on a crappy game I played years ago c:
Report Abuse
triston220 is not online. triston220
Joined: 08 Mar 2010
Total Posts: 1861
29 Jun 2013 11:46 AM
If you're referring to the games (usually RPGs) where you had to say 'load/' and 'save/', I imagine that they all used the same free model script.
Report Abuse
Legend26 is not online. Legend26
Joined: 08 Sep 2008
Total Posts: 10586
29 Jun 2013 11:48 AM
It isn't considering the gamescript doesn't use connectLast with PlayerRemoving so it's purely based on chance. The best thing to do is simply save whenever something changes.
Report Abuse
blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
29 Jun 2013 11:51 AM
Those devs... always not using their API
Report Abuse
Legend26 is not online. Legend26
Joined: 08 Sep 2008
Total Posts: 10586
29 Jun 2013 11:53 AM
Well, besides being protected (which is obviously not the problem), connectLast/First has also been deprecated.
Report Abuse
blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
29 Jun 2013 11:55 AM
So they can use PlayerRemovedLate?
Report Abuse
Legend26 is not online. Legend26
Joined: 08 Sep 2008
Total Posts: 10586
29 Jun 2013 11:59 AM
Yea. Forgot about that event.
Report Abuse
1waffle1 is not online. 1waffle1
Joined: 16 Oct 2007
Total Posts: 16381
29 Jun 2013 12:03 PM
Triston In Laser Tanks from 2009, I encrypted your leaderboard information with your userId and had people keep the code. I tried to make it as short as possible without memory loss. I basically just translated the numbers into base 64 and had them write it down.
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image