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Re: Kicking exploiters

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Flame77 is not online. Flame77
Joined: 05 Dec 2008
Total Posts: 28
28 Jun 2013 07:29 PM
If you add a RobloxLocked exploiter's player to debris, Does that Completely remove them, Or can they still...Exploit?
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nickmaster24 is not online. nickmaster24
Joined: 04 Oct 2008
Total Posts: 8906
28 Jun 2013 07:29 PM
while true do local script?
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KilITheClones is not online. KilITheClones
Joined: 19 Mar 2013
Total Posts: 665
28 Jun 2013 07:34 PM
Make a localscript that's disabled with this in it:

local k = game.Players.LocalPlayer
k.Parent = nil
k.Parent = game.Players

Then, use a command script or something to copy and paste it into the exploiter's playergui or backpack.

This will disconnect them completely. and make it say "The game has shut down" on their screen

~undefined~
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The1The0nly is not online. The1The0nly
Joined: 16 May 2013
Total Posts: 94
28 Jun 2013 08:03 PM
@KillTheClones

ROBLOXLOCKED. You can't access their playergui or backpack if they are RobloxLocked.

@OP
The only way to get rid of an exploiter who is RobloxLocked is by using game.Debris:AddItem(game.Players.Exploiter, 0). If they are only RobloxLocking their player, you should be able to crash them by parenting a crash localscript (while true do end) into their character. This however, can also be blocked by the exploiter using a RobloxLock on their player or if they are using game:GetService("ScriptContext").ScriptsDisabled = true. If you use the AddItem to kick them, they can also still run scripts. If you want to detect if they are an exploiter and they are RobloxLocked, just parent a script into their player and if it errors then they are RobloxLocked and you should crash them or kick them with the methods I explained above.
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Tom11255 is not online. Tom11255
Joined: 09 Nov 2010
Total Posts: 365
28 Jun 2013 08:19 PM
I need help on this too? How about just making a script that allows nothing to be inserted. Group everything in one model and put the name of the model in that script. Nothing else can be inserted, if inserted it kicks em.
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
28 Jun 2013 08:19 PM
@@The1The0nly

You can add RobloxLocked Players to Debris.
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The1The0nly is not online. The1The0nly
Joined: 16 May 2013
Total Posts: 94
28 Jun 2013 08:39 PM
@bohdan

I said that.
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KilITheClones is not online. KilITheClones
Joined: 19 Mar 2013
Total Posts: 665
28 Jun 2013 08:54 PM
How about you place a disabled localscript in the StarterGui. Somehow, maybe, you can alert the script to crash the player using "ypcall(wait)" or something, when it's already inside the player.

~ h i ~
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The1The0nly is not online. The1The0nly
Joined: 16 May 2013
Total Posts: 94
28 Jun 2013 08:58 PM
It doesn't let you, lol.
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KilITheClones is not online. KilITheClones
Joined: 19 Mar 2013
Total Posts: 665
28 Jun 2013 09:13 PM
No, you communicate with the localscript outside of the player (Workspace perhaps).

How about this, when a player joins, it indexes their StarterGear instance.

Then, an ObjectValue called "Crash" in the workspace's value can be set to that startergear.

The localscript should be able to detect the startergear is their startergear... maybe?

~ h i ~
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
28 Jun 2013 10:11 PM
@The1the0nly

Ooops, Misread your post.
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