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Re: Are randomly generated maps anything special?

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TheColorMan is not online. TheColorMan
Joined: 30 Jan 2010
Total Posts: 11228
27 Jun 2013 01:37 PM
This is more me making sure I haven't been totally wasting my time :P.For a while now I've been gradually improving a random map generator for my game. It took me and my brother to figure out how to do it for our project, where we could create a random map with a controlled number of trees and ores, all with dynamic sized "tiles" where the mountains and forest went on. We've also spent time making other versions of the map where tile types show up in "clusters" where similar types of tiles show up in bunches near each other instead of randomly dotting the map.

However not too long ago somebody blew me away with making a map generator in a few short hours that randomly created mountains, hills, and slopes in a tile based terrain.

This makes me feel like the generator me and my brother has created is so lame it's obsolete, so I was wondering if the Scripter's forum was asked to make a random map generator it would be filled with "Pffffft no problem" responses.
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
27 Jun 2013 01:43 PM
i just don't think they are that fun to play on verses a well built, static map.

you can't really make randomly generated maps look as good as some well-built normal map, plus they have no stratagey involved. you can memorise good locations in a static map, but not in random generation.
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
27 Jun 2013 01:45 PM
tl;dr - random generation is not practical if you are planning to make an actual game, asfasfa.
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1waffle1 is not online. 1waffle1
Joined: 16 Oct 2007
Total Posts: 16381
27 Jun 2013 01:45 PM
Randomly generated maps are not special. Algorithmically generated maps that are not random are special.
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TheColorMan is not online. TheColorMan
Joined: 30 Jan 2010
Total Posts: 11228
27 Jun 2013 01:47 PM
@xSIXx

I guess that depends on what project your working on. Games like hide and seek and shooters will need to have well designed areas to hide and shoot from because that's the entire point of the game. In games for exploration like the project my brother and I was working on we didn't want players to trek the same giant landscape every game. Plus we're lazy and didn't want to build giant treks of landscape.
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TheColorMan is not online. TheColorMan
Joined: 30 Jan 2010
Total Posts: 11228
27 Jun 2013 01:48 PM
yes I know "you're" and not "your"
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