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Re:Stereoscopic 3D vision - plausible with anaglyph glasses?

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NXTBoy is not online. NXTBoy
Joined: 25 Aug 2008
Total Posts: 4533
06 Apr 2010 05:33 AM
Given the ability to create semi-transparent GUIs, would it be possible to create a 3D viewing experience using anaglyph glasses (the red and blue acetate ones)?

All that this would require is rapid switching of camera position synchronously with flashing guis.

So it toggles rapidly between

Red Gui : vision from the left
Blue gui : vision from the right

Plausible?
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Brandonhare is not online. Brandonhare
Joined: 02 May 2007
Total Posts: 11005
06 Apr 2010 05:36 AM
Perhaps make only GUIs 3d with other GUIs, not parts.
Parts would just need lots of raycasting and be really annoying.

Why do you need to change the camera position?

But that would be really cool.
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NXTBoy is not online. NXTBoy
Joined: 25 Aug 2008
Total Posts: 4533
06 Apr 2010 05:45 AM
Sorry, let me elaborate. I mean view a standard roblox game with 3d glasses. Superimpose alternating blue and red screens over the window.

One problem that I can see is maintaining normal camera movements while twitching

You move the camera position to give left- and right-eye views.
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Brandonhare is not online. Brandonhare
Joined: 02 May 2007
Total Posts: 11005
06 Apr 2010 05:47 AM
Oh I get what you mean.
I don't think it would work though, not even if the camera wasn't buggy at all.
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NXTBoy is not online. NXTBoy
Joined: 25 Aug 2008
Total Posts: 4533
06 Apr 2010 05:51 AM
So far, I have an epilepsy-inducing red/blue flicker. Refresh rate could be better...
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Brandonhare is not online. Brandonhare
Joined: 02 May 2007
Total Posts: 11005
06 Apr 2010 05:52 AM
I just tried it lol

Unless the refreshRate is higher than your eyes can notice, I don't think it will work.
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Brandonhare is not online. Brandonhare
Joined: 02 May 2007
Total Posts: 11005
06 Apr 2010 05:54 AM
What if we used billboardGui and red and cyan squares that will get bigger as you move further away?
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NXTBoy is not online. NXTBoy
Joined: 25 Aug 2008
Total Posts: 4533
06 Apr 2010 05:57 AM
Why would that be any better?
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Brandonhare is not online. Brandonhare
Joined: 02 May 2007
Total Posts: 11005
06 Apr 2010 05:57 AM
Because its the normal way to do 3d without your epileptic camera shaking.
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nickguletskii200 is not online. nickguletskii200
Joined: 06 Oct 2008
Total Posts: 14154
06 Apr 2010 06:07 AM
I wish the devs didn't spoil their time on useless things... Possible.
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
06 Apr 2010 06:52 AM
clone workspace into a local one and then cframe the local one each frame so that it makes the weird 3d effect? :P
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Wyoming is not online. Wyoming
Joined: 05 Feb 2008
Total Posts: 8453
06 Apr 2010 07:01 AM
@Radio, good, but 3 words for it:

Massive. Replication. Lag.
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Brandonhare is not online. Brandonhare
Joined: 02 May 2007
Total Posts: 11005
06 Apr 2010 07:11 AM
Why not billboardGui? It changes size and position as you move away from it right? It's perfect!
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Snateraar is not online. Snateraar
Joined: 15 Apr 2008
Total Posts: 3901
06 Apr 2010 11:33 AM
Er, IF you make it, make it so it is able to do more colors than just cyan/red, I only have green/red 8/
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BlueTaslem is not online. BlueTaslem
Joined: 11 May 2008
Total Posts: 11060
06 Apr 2010 11:34 AM
Why not just make transparent red/blue pieces shifted over to the side perpendicular to the camera's direction?

Local, of course.
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Snateraar is not online. Snateraar
Joined: 15 Apr 2008
Total Posts: 3901
06 Apr 2010 11:36 AM
Wait, can't we try to make ROBLOX work with this software called TriDef-3D?
Google it.
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NXTBoy is not online. NXTBoy
Joined: 25 Aug 2008
Total Posts: 4533
06 Apr 2010 11:50 AM
I think that some people are misunderstanding how anaglyph 3d works.

Lets say I superimpose a semi-transparent red rectangle over the entire screen.

The eye covered by the red film can see the red-ish tinted world it, but the eye covered by the cyan film cannot. The opposite applies when the rectangle is cyan. Therefore, the game is showing an image only viewed by one eye.

By moving the camera, different images can be created for each eye. Since each eye can be individually "broadcast" to, a pair of images can be created, one sent to each eye. The images should be from slightly different camera positions, as your eyes are in slightly different places.

Ideally, the place would include a 3D calibration routine, where you fine-tune the colours of the GUIs, such that to each eye, one color is opaque, and the other transparent. Can anyone think of the best way of determining said colours?

Has anyone made a Color picker for Color3s? (with transparency)
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Brandonhare is not online. Brandonhare
Joined: 02 May 2007
Total Posts: 11005
06 Apr 2010 12:03 PM
I still say just use billboardGuis. No need for any calculations at all for most things.
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NXTBoy is not online. NXTBoy
Joined: 25 Aug 2008
Total Posts: 4533
06 Apr 2010 12:11 PM
I don't really understand how you intend to use them. All that my method entails is a vibrating camera, which isn't much math.
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Nohjjohn is not online. Nohjjohn
Joined: 24 Aug 2008
Total Posts: 4418
06 Apr 2010 12:13 PM
I havent got any red and blue,i might have but they are lost,i belive it is plausable,but can u make another version of the other ones
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Nohjjohn is not online. Nohjjohn
Joined: 24 Aug 2008
Total Posts: 4418
06 Apr 2010 12:13 PM
I havent got any red and blue,i might have but they are lost,i belive it is plausable,but can u make another version of the other ones.
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Nohjjohn is not online. Nohjjohn
Joined: 24 Aug 2008
Total Posts: 4418
06 Apr 2010 12:14 PM
dang sorry doublepost.I HATE FLOODCHECK!!!
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Brandonhare is not online. Brandonhare
Joined: 02 May 2007
Total Posts: 11005
06 Apr 2010 12:16 PM
With billboardGui if you move away from the part the GUIs get bigger right?
So the red and cyan will move further apart as you get further away which is what the normal red&cyan 3d things do without even using any scripts.

The shaky camera thing won't work because the image won't be shown fast enough for you to think it's the same image at the same time.
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Scribbleno1 is not online. Scribbleno1
Joined: 03 Sep 2008
Total Posts: 7223
06 Apr 2010 12:43 PM
Bumping down a spam thread. 3
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Nohjjohn is not online. Nohjjohn
Joined: 24 Aug 2008
Total Posts: 4418
06 Apr 2010 12:46 PM
its a discussion
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