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Re: A huge list of game ideas (V1)

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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
14 Jun 2013 12:03 AM
For those of you who know, yes, I am on vacation from the forums.
So, why am I here right now? 'Cause I'm on vacation to build a game, and having a few of these ideas would make it easier to do so.

1: Motor tweak(s).
No, I'm not referring to the motor surface type, I'm referring to the motor that can be places similar to a "Hole".
It can be found under basic objects, when not selecting anything.
It is primarily a weld-based creation, which can be interpreted by the fact is has to properties; Part1 and Part0.

I would like the ability to change the face and location on that face, in which the motor is placed, similarly to the "Hole" placed in a similar way. It makes it easier to make things out of the same number of bricks as a player, but that crawl rather than walk.
________________________________________________________________
2: Motor, Weld, and similar tweaks.
As it stands, you can currently only set the Part1 and Part0 property in these with a script. I want to be able to change them by typing, similarly to changing the name of one of these objects.
________________________________________________________________
3:Wedge, Corner wedge, and Truss tweaks.
Add "Wedge" and "Corner wedge" as Shapes to blocks. Trusses too.
And, allow the Seats and Vehicle seats to become the 3 of them.
________________________________________________________________
4: Larger light range.
Sure, 60 is nice and large... but...
I'm not sure if this was intended, but, setting the color of a Light to black creates a shadow there. It saves a lot of trouble when building underground areas of a map.

But, lets take it a bit further, and allow us to "light" an entire cave with a single brick.
Up the light max range to 360, or allow players full customization with the range.

Also, while I'm in the area of light:
Allow the "Block depth" required to block light be changeable, or make it much smaller yourselves.
I don't like the thought of having to have a 4-stud thick block to stop light, even if it's meant to be a stalagmite or stalactite blocking the light slipping in from a hole in the cave ceiling. It simply doesn't fit right in caves when that sort of thing happens.
________________________________________________________________
5: Larger Spotlight angle
180 is nice for most things, but what if we want the angle to be 270? Or 320?
Allow the angle of a Spotlight to be made all the way up to 360 (Yes, I know 360 is a full circle, and destroys the point of a PointLight, but, quite simply, I want a light that can have an angle to bend around a corner, lighting up everything that corner faces, but not the corner itself.)
________________________________________________________________
6: Multidirectional truss resizing
Maybe I want a truss that is 3 studs wide, 12 studs tall, and 1 stud deep?
Hard to do when trusses can only resize in one direction after resizing it larger than the "stock" size. (Without CFraming, which can turn ugly for a truss. Imagine it. Truss bars running together and forcing through each other, leaving you with this awkward 4-bar situation if done with stock truss, and even more if done with a larger truss.) Have I mentioned that making a truss depth 1 stud doesn't change the size of the truss "mesh" itself, but leaves it still as 2 deep? And that similar happens if it is resized to an odd number? Yuck.
________________________________________________________________
7: A true "fan" propulsion system
Sure, having a script copy a velocity into something in front of a certain object can act like a fan, but, why not have a TRUE "FanPropulsion", that forces anything in front of it into a direction based on it's set velocity? a negative number pulling it in, a positive pushing it away. (I do not mean that it pulls/pushes and object to a specific point in the game. It would push them a set number of studs away from itself, or pull them in from a set number of studs; from any point around it, or in the direction is is facing.)
________________________________________________________________
8: Ability to set sounds to only play to characters within a specific region set with a Region3 value.
Specific use: So I can stop having Foire the Bard have music audible through walls, but be loud and clear to anyone standing in the same room as him, even if on the other side.

Having blocks able to block sound would be nice too.
________________________________________________________________
Thats pretty much it for now.
I may or may not add onto this list.

Siggy below:
~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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SurfKing12 is not online. SurfKing12
Joined: 23 Jun 2011
Total Posts: 7935
14 Jun 2013 12:29 AM
Support, mostly for light.
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comet28 is not online. comet28
Joined: 25 Jul 2011
Total Posts: 1692
14 Jun 2013 12:37 AM
I am terrible at building/scripting so I have no idea what this means. I support though.

-I am the Grammar Police!-
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Firebolt26 is not online. Firebolt26
Joined: 05 Nov 2009
Total Posts: 23438
14 Jun 2013 01:02 AM
Great ideas, you have my full support on every one.

I especially like ideas 5, 6, 7, and 8.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
14 Jun 2013 01:06 PM
Bumping it, as I will continue to do once per day.

~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
15 Jun 2013 11:00 AM
Bump

~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
16 Jun 2013 02:18 PM
Guess I'll bump it for today now.

~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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BuilderDanne is not online. BuilderDanne
Joined: 14 Feb 2012
Total Posts: 226
16 Jun 2013 03:04 PM
Support
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
17 Jun 2013 09:23 AM
I suppose I'll bump it earlier this morning, since my sleeping in plans got crushed.

~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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Guest2013ishere is not online. Guest2013ishere
Joined: 15 Jun 2013
Total Posts: 288
17 Jun 2013 09:29 AM
[ Content Deleted ]
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
18 Jun 2013 09:05 AM
Bump.

~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
19 Jun 2013 12:28 PM
Bumpity.
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Tor6 is not online. Tor6
Joined: 16 Apr 2011
Total Posts: 1168
19 Jun 2013 12:44 PM
I Support all!
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
20 Jun 2013 01:52 PM
Bump.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
21 Jun 2013 05:04 PM
Bump.

~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
22 Jun 2013 06:14 PM
Bump.

~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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crazydivel is not online. crazydivel
Joined: 16 Feb 2013
Total Posts: 1455
22 Jun 2013 06:14 PM
support,
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RageCandyBar1 is not online. RageCandyBar1
Joined: 15 Sep 2012
Total Posts: 254
22 Jun 2013 06:48 PM
I support, even though the hardest script that I know is
gameplace.workplace.RageCandyBar1.head:destroy()
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
23 Jun 2013 05:31 PM
Bump.

~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
23 Jun 2013 05:34 PM
1: You do this via C0 and C1.
2: Multiple parts may have the same name. Set it via script.
3: I dont see any problem with this.
4: Yes.
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rosie92680 is not online. rosie92680
Joined: 17 Oct 2011
Total Posts: 1511
23 Jun 2013 05:37 PM
Title fix!
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
23 Jun 2013 05:43 PM
@Not:

1: There is a motor feature you can add, that literally places a motor axle on the brick, but that is not a surface type. I am discussing that.

2: Is there any harm with also allowing us to change it via standard typing? It's not like we are going to set Part1 to "Part" and Part0 to "Part" through it.
It would be useful in saving a bit with Part0 of "Torso" and Part1 of "Left Arm" or something.

3&4: No need to comment on them.

~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
23 Jun 2013 05:44 PM
So not the object named "Motor"?

And yes, there is. What if you want to reference a part in a different model?
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
23 Jun 2013 05:51 PM
There are 3 motors that I know of.
Motor surface type.
Motor basic object.
and MotorFeature basic object.

Of the basic objects, MotorFeature creates an axle that can not be altered at all.
It basically places a hole on the object that sticks out and is yellow.

Also, regarding the other one.
"And yes, there is. What if you want to reference a part in a different model?"

I asked if there was HARM in ALLOWING us to do something, not in forcing us to do something. I'm not saying we should no longer be able to do it by script, I'm simply saying we should have the ability to >also< directly type it in.

What's easier?
motor.Part0 = script.Parent.Torso
motor.Part1 = script.Parent.Part

or simply typing in "Torso" and "Part" respectively?



~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
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