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| 23 Jun 2013 05:49 AM |
Perhaps, it doesn't change because the icon is meant to be the default when there is no tool selected. When a tool changes the mouse icon, it goes to default when the tool is deselected. So, that might be what's happening in this case.
The Unwise Wizard of Scripters has spoken. |
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| 23 Jun 2013 06:16 AM |
| There's a bug where if you select a tool and it gets removed, it gets stuck on the tool's cursor. |
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woot3
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| Joined: 10 Nov 2008 |
| Total Posts: 3599 |
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| 23 Jun 2013 07:21 AM |
| Julien, you've just solved my life. |
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| 23 Jun 2013 07:31 AM |
| I thought it was meant to be unchangeable? |
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| 23 Jun 2013 08:36 AM |
'There's a bug where if you select a tool and it gets removed, it gets stuck on the tool's cursor.'
>useful bug >well done Roblox |
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1waffle1
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| 23 Jun 2013 08:43 AM |
function setIcon(img,player) if not player.Character then return end local x=Instance.new("Part",Instance.new("Tool")) x.Name="Handle" x=x.Parent x.Equipped:connect(function(mouse) mouse.Icon=img x.Parent=nil end) x.Parent=player.Character end |
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| 23 Jun 2013 08:46 AM |
"x=x.Parent"
wat. after you've already indexed and mofied x? no way man.
y=x.Parent |
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Dr01d3k4
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| Total Posts: 17916 |
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| 23 Jun 2013 08:51 AM |
| @Arceus: What? That'd work fine. |
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SN0X
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| Joined: 24 Oct 2011 |
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| 23 Jun 2013 08:52 AM |
| I don't see a problem with it either |
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Oysi
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SN0X
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| 23 Jun 2013 08:56 AM |
| Yeah Arceus u n00b!!!!!!11!1!! |
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| 23 Jun 2013 09:08 AM |
| I'm not saying it wouldn't work, I'm saying it looks gross. Totally unreadable if you were to employ the same practice into a large project. |
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SN0X
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| 23 Jun 2013 09:10 AM |
| Sush ur opinion is not matter!!!!!!!!!!!!!!!!!!!!!! |
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Oreology
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| 23 Jun 2013 09:11 AM |
^
But the problem is, I think we'd need to keep repeatedly using this h4x if we want dynamic icons...
No, it's not biology or psychology, it's oreology. The study of attraction. |
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woot3
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| Joined: 10 Nov 2008 |
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| 23 Jun 2013 10:07 AM |
Wasn't there a way you could make the backpack break, then if new tools were added to it they wouldn't show?
Meaning, you could use force selection and leave the tool anyway. |
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