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| 22 Jun 2013 11:06 PM |
Building is the main purpose of making plugins. Plugins, however, cannot determine what a player's setting is for grid size and collision checking, so they must ask the player to input those settings manually, each time they start the plugin. This takes away from the quality of the user experience and makes it bothersome to open new places and start using plugins. Here's my suggestion in detail:
New Enum: GridSize 0 - OneStud 1 - HalfStud 2 - Off
New Property in Studio .GridSize = Enum GridSize
New Property in Studio .CollisionCheckingEnabled = Boolean
These would be accessed just like the other settings in studio,
settings():GetService("Studio").GridSize
The main two benefits being that these properties would update when the user changes them in studio with the toolbar buttons and they can be accessed by plugins so the user doesn't have to tell the plugin what grid/collision checking mode they want each time they start it up. |
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| 22 Jun 2013 11:09 PM |
Whoops!
1 - HalfStud
Should be
1 - FifthStud |
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